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	- extracted low-level reader from MapFormatH3M class - added separate structure to define version-specific values - cleared up some H3M format edge cases - replaced witch hut skill vector with set - converted several fields to enum type
		
			
				
	
	
		
			283 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CHeroHandler.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| #include <vcmi/HeroClass.h>
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| #include <vcmi/HeroClassService.h>
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| #include <vcmi/HeroType.h>
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| #include <vcmi/HeroTypeService.h>
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| 
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| #include "../lib/ConstTransitivePtr.h"
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| #include "GameConstants.h"
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| #include "HeroBonus.h"
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| #include "IHandlerBase.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class CHeroClass;
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| class CGHeroInstance;
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| struct BattleHex;
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| class JsonNode;
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| class CRandomGenerator;
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| class JsonSerializeFormat;
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| class BattleField;
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| 
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| enum class EHeroGender : uint8_t
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| {
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| 	MALE = 0,
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| 	FEMALE = 1,
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| 	DEFAULT = 0xff // from h3m, instance has same gender as hero type
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| };
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| 
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| class DLL_LINKAGE CHero : public HeroType
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| {
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| 	friend class CHeroHandler;
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| 
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| 	HeroTypeID ID;
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| 	std::string identifier;
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| 	std::string modScope;
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| 
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| public:
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| 	struct InitialArmyStack
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| 	{
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| 		ui32 minAmount;
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| 		ui32 maxAmount;
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| 		CreatureID creature;
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| 
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| 		template <typename Handler> void serialize(Handler &h, const int version)
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| 		{
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| 			h & minAmount;
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| 			h & maxAmount;
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| 			h & creature;
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| 		}
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| 	};
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| 	si32 imageIndex = 0;
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| 
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| 	std::vector<InitialArmyStack> initialArmy;
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| 
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| 	CHeroClass * heroClass{};
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| 	std::vector<std::pair<SecondarySkill, ui8> > secSkillsInit; //initial secondary skills; first - ID of skill, second - level of skill (1 - basic, 2 - adv., 3 - expert)
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| 	BonusList specialty;
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| 	std::set<SpellID> spells;
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| 	bool haveSpellBook = false;
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| 	bool special = false; // hero is special and won't be placed in game (unless preset on map), e.g. campaign heroes
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| 	EHeroGender gender = EHeroGender::MALE; // default sex: 0=male, 1=female
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| 
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| 	/// Graphics
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| 	std::string iconSpecSmall;
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| 	std::string iconSpecLarge;
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| 	std::string portraitSmall;
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| 	std::string portraitLarge;
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| 	std::string battleImage;
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| 
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| 	CHero();
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| 	virtual ~CHero();
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| 
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| 	int32_t getIndex() const override;
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| 	int32_t getIconIndex() const override;
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| 	std::string getJsonKey() const override;
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| 	HeroTypeID getId() const override;
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| 	void registerIcons(const IconRegistar & cb) const override;
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| 
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| 	std::string getNameTranslated() const override;
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| 	std::string getBiographyTranslated() const override;
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| 	std::string getSpecialtyNameTranslated() const override;
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| 	std::string getSpecialtyDescriptionTranslated() const override;
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| 	std::string getSpecialtyTooltipTranslated() const override;
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| 
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| 	std::string getNameTextID() const override;
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| 	std::string getBiographyTextID() const override;
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| 	std::string getSpecialtyNameTextID() const override;
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| 	std::string getSpecialtyDescriptionTextID() const override;
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| 	std::string getSpecialtyTooltipTextID() const override;
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| 
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| 	void updateFrom(const JsonNode & data);
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| 	void serializeJson(JsonSerializeFormat & handler);
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & ID;
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| 		h & imageIndex;
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| 		h & initialArmy;
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| 		h & heroClass;
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| 		h & secSkillsInit;
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| 		h & specialty;
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| 		h & spells;
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| 		h & haveSpellBook;
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| 		h & gender;
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| 		h & special;
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| 		h & iconSpecSmall;
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| 		h & iconSpecLarge;
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| 		h & portraitSmall;
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| 		h & portraitLarge;
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| 		h & identifier;
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| 		h & modScope;
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| 		h & battleImage;
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| 	}
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| };
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| 
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| class DLL_LINKAGE CHeroClass : public HeroClass
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| {
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| 	friend class CHeroClassHandler;
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| 	HeroClassID id; // use getId instead
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| 	std::string modScope;
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| 	std::string identifier; // use getJsonKey instead
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| 
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| public:
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| 	enum EClassAffinity
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| 	{
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| 		MIGHT,
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| 		MAGIC
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| 	};
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| 
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| 	//double aggression; // not used in vcmi.
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| 	FactionID faction;
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| 	ui8 affinity; // affinity, using EClassAffinity enum
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| 
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| 	// default chance for hero of specific class to appear in tavern, if field "tavern" was not set
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| 	// resulting chance = sqrt(town.chance * heroClass.chance)
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| 	ui32 defaultTavernChance;
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| 
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| 	CCreature * commander;
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| 
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| 	std::vector<int> primarySkillInitial;  // initial primary skills
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| 	std::vector<int> primarySkillLowLevel; // probability (%) of getting point of primary skill when getting level
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| 	std::vector<int> primarySkillHighLevel;// same for high levels (> 10)
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| 
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| 	std::vector<int> secSkillProbability; //probabilities of gaining secondary skills (out of 112), in id order
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| 
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| 	std::map<FactionID, int> selectionProbability; //probability of selection in towns
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| 
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| 	std::string imageBattleMale;
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| 	std::string imageBattleFemale;
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| 	std::string imageMapMale;
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| 	std::string imageMapFemale;
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| 
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| 	CHeroClass();
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| 
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| 	int32_t getIndex() const override;
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| 	int32_t getIconIndex() const override;
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| 	std::string getJsonKey() const override;
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| 	HeroClassID getId() const override;
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| 	void registerIcons(const IconRegistar & cb) const override;
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| 
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| 	std::string getNameTranslated() const override;
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| 	std::string getNameTextID() const override;
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| 
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| 	bool isMagicHero() const;
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| 	SecondarySkill chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const; //picks secondary skill out from given possibilities
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| 
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| 	void updateFrom(const JsonNode & data);
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| 	void serializeJson(JsonSerializeFormat & handler);
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| 
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| 	template <typename Handler> void serialize(Handler & h, const int version)
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| 	{
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| 		h & modScope;
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| 		h & identifier;
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| 		h & faction;
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| 		h & id;
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| 		h & defaultTavernChance;
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| 		h & primarySkillInitial;
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| 		h & primarySkillLowLevel;
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| 		h & primarySkillHighLevel;
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| 		h & secSkillProbability;
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| 		h & selectionProbability;
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| 		h & affinity;
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| 		h & commander;
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| 		h & imageBattleMale;
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| 		h & imageBattleFemale;
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| 		h & imageMapMale;
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| 		h & imageMapFemale;
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| 
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| 		if(!h.saving)
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| 		{
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| 			for(auto i = 0; i < secSkillProbability.size(); i++)
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| 				if(secSkillProbability[i] < 0)
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| 					secSkillProbability[i] = 0;
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| 	}
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| 	}
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| 	EAlignment getAlignment() const;
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| };
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| 
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| class DLL_LINKAGE CHeroClassHandler : public CHandlerBase<HeroClassID, HeroClass, CHeroClass, HeroClassService>
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| {
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| 	void fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill) const;
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| 
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| public:
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| 	std::vector<JsonNode> loadLegacyData() override;
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| 
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| 	void afterLoadFinalization() override;
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| 
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| 	std::vector<bool> getDefaultAllowed() const override;
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| 
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| 	~CHeroClassHandler();
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & objects;
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| 	}
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| 
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| protected:
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| 	const std::vector<std::string> & getTypeNames() const override;
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| 	CHeroClass * loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
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| 
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| };
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| 
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| class DLL_LINKAGE CHeroHandler : public CHandlerBase<HeroTypeID, HeroType, CHero, HeroTypeService>
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| {
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| 	/// expPerLEvel[i] is amount of exp needed to reach level i;
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| 	/// consists of 201 values. Any higher levels require experience larger that ui64 can hold
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| 	std::vector<ui64> expPerLevel;
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| 
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| 	/// helpers for loading to avoid huge load functions
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| 	void loadHeroArmy(CHero * hero, const JsonNode & node) const;
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| 	void loadHeroSkills(CHero * hero, const JsonNode & node) const;
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| 	void loadHeroSpecialty(CHero * hero, const JsonNode & node);
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| 
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| 	void loadExperience();
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| 
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| 	std::vector<std::function<void()>> callAfterLoadFinalization;
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| 
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| public:
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| 	CHeroClassHandler classes;
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| 
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| 	//default costs of going through terrains. -1 means terrain is impassable
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| 	std::map<TerrainId, int> terrCosts;
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| 
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| 	ui32 level(ui64 experience) const; //calculates level corresponding to given experience amount
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| 	ui64 reqExp(ui32 level) const; //calculates experience required for given level
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| 
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| 	std::vector<JsonNode> loadLegacyData() override;
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| 
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| 	void beforeValidate(JsonNode & object) override;
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| 	void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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| 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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| 	void afterLoadFinalization() override;
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| 
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| 	CHeroHandler();
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| 	~CHeroHandler();
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| 
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| 	std::vector<bool> getDefaultAllowed() const override;
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & classes;
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| 		h & objects;
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| 		h & expPerLevel;
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| 		h & terrCosts;
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| 	}
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| 
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| protected:
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| 	const std::vector<std::string> & getTypeNames() const override;
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| 	CHero * loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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