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			77 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * VCMIDirs.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class DLL_LINKAGE IVCMIDirs
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| {
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| public:
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| 	// Path to user-specific data directory
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| 	virtual boost::filesystem::path userDataPath() const = 0;
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| 
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| 	// Path to "cache" directory, can be used for any non-essential files
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| 	virtual boost::filesystem::path userCachePath() const = 0;
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| 
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| 	// Path to writeable directory with user configs
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| 	virtual boost::filesystem::path userConfigPath() const = 0;
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| 
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| 	// Path to writeable directory to store log files
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| 	virtual boost::filesystem::path userLogsPath() const;
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| 
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| 	// Path to saved games
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| 	virtual boost::filesystem::path userSavePath() const;
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| 
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| 	// Path to "extracted" directory, used to temporarily hold extracted Original H3 files
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| 	virtual boost::filesystem::path userExtractedPath() const;
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| 
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| 	// Paths to global system-wide data directories. First items have higher priority
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| 	virtual std::vector<boost::filesystem::path> dataPaths() const = 0;
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| 
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| 	// Full path to client executable, including name (e.g. /usr/bin/vcmiclient)
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| 	virtual boost::filesystem::path clientPath() const = 0;
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| 
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| 	// Full path to editor executable, including name (e.g. /usr/bin/vcmieditor)
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| 	virtual boost::filesystem::path mapEditorPath() const = 0;
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| 
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| 	// Full path to server executable, including name (e.g. /usr/bin/vcmiserver)
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| 	virtual boost::filesystem::path serverPath() const = 0;
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| 
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| 	// Path where vcmi libraries can be found (in AI and Scripting subdirectories)
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| 	virtual boost::filesystem::path libraryPath() const = 0;
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| 
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| 	// absolute path to passed library (needed due to android libs being placed in single dir, not respecting original lib dirs;
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| 	// by default just concats libraryPath, given folder and libraryName
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| 	virtual boost::filesystem::path fullLibraryPath(const std::string & desiredFolder,
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| 													const std::string & baseLibName) const;
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| 
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| 	// Path where vcmi binaries can be found
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| 	virtual boost::filesystem::path binaryPath() const = 0;
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| 
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| 	// Returns system-specific name for dynamic libraries ( StupidAI => "libStupidAI.so" or "StupidAI.dll")
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| 	virtual std::string libraryName(const std::string & basename) const = 0;
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| 	// virtual std::string libraryName(const char* basename) const = 0; ?
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| 	// virtual std::string libraryName(std::string&& basename) const = 0;?
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| 
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| 	virtual std::string genHelpString() const;
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| 
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| 	// Creates not existed, but required directories.
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| 	// Updates directories what change name/path between versions.
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| 	// Function called automatically.
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| 	virtual void init();
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| };
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| 
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| namespace VCMIDirs
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| {
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| 	extern DLL_LINKAGE const IVCMIDirs & get();
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| }
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| 
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| VCMI_LIB_NAMESPACE_END
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