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			610 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			610 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * mapview.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #include "StdInc.h"
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| #include "mapview.h"
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| #include "mainwindow.h"
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| #include <QGraphicsSceneMouseEvent>
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| #include "mapcontroller.h"
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| #include "../lib/mapObjects/CObjectClassesHandler.h"
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| 
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| MinimapView::MinimapView(QWidget * parent):
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| 	QGraphicsView(parent)
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| {
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| 	// Disable scrollbars
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| 	setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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| 	setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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| }
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| 
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| void MinimapView::dimensions()
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| {
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| 	fitInView(0, 0, controller->map()->width, controller->map()->height, Qt::KeepAspectRatio);
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| }
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| 
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| void MinimapView::setController(MapController * ctrl)
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| {
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| 	controller = ctrl;
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| }
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| 
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| void MinimapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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| {
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| 	this->update();
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| 	
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| 	auto * sc = static_cast<MinimapScene*>(scene());
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| 	if(!sc)
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| 		return;
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| 	
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| 	int w = sc->viewport.viewportWidth();
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| 	int h = sc->viewport.viewportHeight();
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| 	auto pos = mapToScene(mouseEvent->pos());
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| 	pos.setX(pos.x() - w / 2);
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| 	pos.setY(pos.y() - h / 2);
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| 	
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| 	QPointF point = pos * 32;
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| 			
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| 	emit cameraPositionChanged(point);
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| }
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| 
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| void MinimapView::mousePressEvent(QMouseEvent* event)
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| {
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| 	mouseMoveEvent(event);
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| }
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| 
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| MapView::MapView(QWidget * parent):
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| 	QGraphicsView(parent),
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| 	selectionTool(MapView::SelectionTool::None)
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| {
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| }
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| 
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| void MapView::cameraChanged(const QPointF & pos)
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| {
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| 	horizontalScrollBar()->setValue(pos.x());
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| 	verticalScrollBar()->setValue(pos.y());
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| }
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| 
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| void MapView::setController(MapController * ctrl)
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| {
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| 	controller = ctrl;
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| }
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| 
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| void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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| {
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| 	this->update();
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| 
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| 	auto * sc = static_cast<MapScene*>(scene());
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| 	if(!sc || !controller->map())
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| 		return;
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| 
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| 	auto pos = mapToScene(mouseEvent->pos()); //TODO: do we need to check size?
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| 	int3 tile(pos.x() / 32, pos.y() / 32, sc->level);
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| 	
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| 	//if scene will be scrolled without mouse movement, selection, object moving and rubber band will not be updated
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| 	//to change this behavior, all this logic should be placed in viewportEvent
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| 	if(rubberBand)
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| 		rubberBand->setGeometry(QRect(mapFromScene(mouseStart), mouseEvent->pos()).normalized());
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| 	
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| 	if(tile == tilePrev) //do not redraw
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| 		return;
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| 
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| 	tilePrev = tile;
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| 
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| 	//TODO: cast parent->parent to MainWindow in order to show coordinates or another way to do it?
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| 	//main->setStatusMessage(QString("x: %1 y: %2").arg(tile.x, tile.y));
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| 
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| 	switch(selectionTool)
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| 	{
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| 	case MapView::SelectionTool::Brush:
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| 		if(mouseEvent->buttons() & Qt::RightButton)
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| 			sc->selectionTerrainView.erase(tile);
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| 		else if(mouseEvent->buttons() == Qt::LeftButton)
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| 			sc->selectionTerrainView.select(tile);
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| 		sc->selectionTerrainView.draw();
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| 		break;
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| 
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| 	case MapView::SelectionTool::Brush2:
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| 		{
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| 			std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
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| 			for(auto & e : extra)
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| 			{
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| 				if(mouseEvent->buttons() & Qt::RightButton)
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| 					sc->selectionTerrainView.erase(tile + e);
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| 				else if(mouseEvent->buttons() == Qt::LeftButton)
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| 					sc->selectionTerrainView.select(tile + e);
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| 			}
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| 		}
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| 		sc->selectionTerrainView.draw();
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| 		break;
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| 
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| 	case MapView::SelectionTool::Brush4:
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| 	{
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| 		std::array<int3, 16> extra{
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| 			int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
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| 			int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
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| 			int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
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| 			int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
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| 		};
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| 		for(auto & e : extra)
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| 		{
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| 			if(mouseEvent->buttons() & Qt::RightButton)
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| 				sc->selectionTerrainView.erase(tile + e);
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| 			else if(mouseEvent->buttons() == Qt::LeftButton)
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| 				sc->selectionTerrainView.select(tile + e);
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| 		}
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| 	}
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| 		sc->selectionTerrainView.draw();
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| 		break;
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| 
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| 	case MapView::SelectionTool::Area:
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| 		if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton))
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| 			break;
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| 
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| 		sc->selectionTerrainView.clear();
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| 		for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j)
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| 		{
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| 			for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i)
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| 			{
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| 				sc->selectionTerrainView.select(int3(i, j, sc->level));
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| 			}
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| 		}
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| 		sc->selectionTerrainView.draw();
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| 		break;
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| 			
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| 	case MapView::SelectionTool::Lasso:
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| 		if(mouseEvent->buttons() == Qt::LeftButton)
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| 		{
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| 			sc->selectionTerrainView.select(tile);
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| 			sc->selectionTerrainView.draw();
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| 		}
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| 		break;
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| 
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| 	case MapView::SelectionTool::None:
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| 		if(mouseEvent->buttons() & Qt::RightButton)
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| 			break;
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| 
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| 		auto sh = tile - tileStart;
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| 		sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
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| 
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| 		if(sh.x || sh.y)
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| 		{
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| 			if(!sc->selectionObjectsView.newObject && (mouseEvent->buttons() & Qt::LeftButton))
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| 			{
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| 				if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::SELECTION)
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| 				{
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| 					sc->selectionObjectsView.clear();
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| 					sc->selectionObjectsView.selectObjects(tileStart.x, tileStart.y, tile.x, tile.y);
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| 				}
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| 			}
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| 		}
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| 
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| 		sc->selectionObjectsView.draw();
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| 		break;
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| 	}
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| }
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| 
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| void MapView::mousePressEvent(QMouseEvent *event)
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| {
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| 	this->update();
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| 
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| 	auto * sc = static_cast<MapScene*>(scene());
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| 	if(!sc || !controller->map())
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| 		return;
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| 
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| 	mouseStart = mapToScene(event->pos());
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| 	tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
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| 
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| 	if(sc->selectionTerrainView.selection().count(tileStart))
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| 		pressedOnSelected = true;
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| 	else
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| 		pressedOnSelected = false;
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| 
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| 	switch(selectionTool)
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| 	{
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| 	case MapView::SelectionTool::Brush:
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| 		sc->selectionObjectsView.clear();
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| 		sc->selectionObjectsView.draw();
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| 
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| 		if(event->button() == Qt::RightButton)
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| 			sc->selectionTerrainView.erase(tileStart);
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| 		else if(event->button() == Qt::LeftButton)
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| 			sc->selectionTerrainView.select(tileStart);
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| 		sc->selectionTerrainView.draw();
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| 		break;
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| 
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| 	case MapView::SelectionTool::Brush2:
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| 		sc->selectionObjectsView.clear();
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| 		sc->selectionObjectsView.draw();
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| 	{
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| 		std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
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| 		for(auto & e : extra)
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| 		{
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| 			if(event->button() == Qt::RightButton)
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| 				sc->selectionTerrainView.erase(tileStart + e);
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| 			else if(event->button() == Qt::LeftButton)
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| 				sc->selectionTerrainView.select(tileStart + e);
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| 		}
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| 	}
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| 		sc->selectionTerrainView.draw();
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| 		break;
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| 
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| 	case MapView::SelectionTool::Brush4:
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| 		sc->selectionObjectsView.clear();
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| 		sc->selectionObjectsView.draw();
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| 	{
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| 		std::array<int3, 16> extra{
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| 			int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
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| 			int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
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| 			int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
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| 			int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
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| 		};
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| 		for(auto & e : extra)
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| 		{
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| 			if(event->button() == Qt::RightButton)
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| 				sc->selectionTerrainView.erase(tileStart + e);
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| 			else if(event->button() == Qt::LeftButton)
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| 				sc->selectionTerrainView.select(tileStart + e);
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| 		}
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| 	}
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| 		sc->selectionTerrainView.draw();
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| 		break;
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| 
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| 	case MapView::SelectionTool::Area:
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| 	case MapView::SelectionTool::Lasso:
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| 		if(event->button() == Qt::RightButton)
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| 			break;
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| 
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| 		sc->selectionTerrainView.clear();
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| 		sc->selectionTerrainView.draw();
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| 		sc->selectionObjectsView.clear();
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| 		sc->selectionObjectsView.draw();
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| 		break;
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| 
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| 	case MapView::SelectionTool::None:
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| 		sc->selectionTerrainView.clear();
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| 		sc->selectionTerrainView.draw();
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| 
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| 		if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject))
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| 		{
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| 			if(event->button() == Qt::RightButton)
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| 				controller->discardObject(sc->level);
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| 		}
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| 		else
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| 		{
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| 			if(event->button() == Qt::LeftButton)
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| 			{
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| 				//when paste, new object could be beyond initial object so we need to test two objects in order to select new one
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| 				//if object is pasted at place where is multiple objects then proper selection is not guaranteed
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| 				auto * firstSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
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| 				auto * secondSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y, firstSelectedObject);
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| 				if(firstSelectedObject)
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| 				{
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| 					if(sc->selectionObjectsView.isSelected(firstSelectedObject))
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| 					{
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| 						if(qApp->keyboardModifiers() & Qt::ControlModifier)
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| 						{
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| 							sc->selectionObjectsView.deselectObject(firstSelectedObject);
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| 							sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
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| 						}
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| 						else
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| 							sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
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| 					}
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| 					else
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| 					{
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| 						if(!secondSelectedObject || !sc->selectionObjectsView.isSelected(secondSelectedObject))
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| 						{
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| 							if(!(qApp->keyboardModifiers() & Qt::ControlModifier))
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| 								sc->selectionObjectsView.clear();
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| 							sc->selectionObjectsView.selectObject(firstSelectedObject);
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| 						}
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| 						sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
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| 					}
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| 				}
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| 				else
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| 				{
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| 					sc->selectionObjectsView.clear();
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| 					sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
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| 					
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| 					if(!rubberBand)
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| 						rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
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| 					rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize()));
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| 					rubberBand->show();
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| 				}
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| 			}
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| 			sc->selectionObjectsView.shift = QPoint(0, 0);
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| 			sc->selectionObjectsView.draw();
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| 		}
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| 		break;
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| 	}
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| 
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| 	//main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(event->pos().x()), QString::number(event->pos().y())));
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| }
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| 
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| void MapView::mouseReleaseEvent(QMouseEvent *event)
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| {
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| 	this->update();
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| 
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| 	auto * sc = static_cast<MapScene*>(scene());
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| 	if(!sc || !controller->map())
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| 		return;
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| 	
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| 	if(rubberBand)
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| 		rubberBand->hide();
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| 
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| 	switch(selectionTool)
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| 	{
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| 	case MapView::SelectionTool::Lasso: {
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| 		if(event->button() == Qt::RightButton)
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| 			break;
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| 				
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| 		//key: y position of tile
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| 		//value.first: x position of left tile
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| 		//value.second: x postiion of right tile
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| 		std::map<int, std::pair<int, int>> selectionRangeMapX, selectionRangeMapY;
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| 		for(auto & t : sc->selectionTerrainView.selection())
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| 		{
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| 			auto pairIter = selectionRangeMapX.find(t.y);
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| 			if(pairIter == selectionRangeMapX.end())
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| 				selectionRangeMapX[t.y] = std::make_pair(t.x, t.x);
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| 			else
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| 			{
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| 				pairIter->second.first = std::min(pairIter->second.first, t.x);
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| 				pairIter->second.second = std::max(pairIter->second.second, t.x);
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| 			}
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| 			
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| 			pairIter = selectionRangeMapY.find(t.x);
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| 			if(pairIter == selectionRangeMapY.end())
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| 				selectionRangeMapY[t.x] = std::make_pair(t.y, t.y);
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| 			else
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| 			{
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| 				pairIter->second.first = std::min(pairIter->second.first, t.y);
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| 				pairIter->second.second = std::max(pairIter->second.second, t.y);
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| 			}
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| 		}
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| 		
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| 		std::set<int3> selectionByX, selectionByY;
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| 		std::vector<int3> finalSelection;
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| 		for(auto & selectionRange : selectionRangeMapX)
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| 		{
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| 			for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i)
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| 				selectionByX.insert(int3(i, selectionRange.first, sc->level));
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| 		}
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| 		for(auto & selectionRange : selectionRangeMapY)
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| 		{
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| 			for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i)
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| 				selectionByY.insert(int3(selectionRange.first, i, sc->level));
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| 		}
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| 		std::set_intersection(selectionByX.begin(), selectionByX.end(), selectionByY.begin(), selectionByY.end(), std::back_inserter(finalSelection));
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| 		for(auto & lassoTile : finalSelection)
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| 			sc->selectionTerrainView.select(lassoTile);
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| 		
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| 		sc->selectionTerrainView.draw();
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| 		break;
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| 	}
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| 			
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| 	case MapView::SelectionTool::None:
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| 		if(event->button() == Qt::RightButton)
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| 			break;
 | |
| 		//switch position
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| 		bool tab = false;
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| 		if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::MOVEMENT)
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| 		{
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| 			controller->commitObjectShift(sc->level);
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| 		}
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| 		else
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| 		{
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| 			sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
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| 			sc->selectionObjectsView.shift = QPoint(0, 0);
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| 			sc->selectionObjectsView.draw();
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| 			tab = true;
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| 			//check if we have only one object
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| 		}
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| 		auto selection = sc->selectionObjectsView.getSelection();
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| 		if(selection.size() == 1)
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| 		{
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| 			emit openObjectProperties(*selection.begin(), tab);
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| 		}
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| 		break;
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| 	}
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| }
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| 
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| void MapView::dragEnterEvent(QDragEnterEvent * event)
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| {
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| 	if(!controller || !controller->map())
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| 		return;
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| 	
 | |
| 	auto * sc = static_cast<MapScene*>(scene());
 | |
| 	if(!sc)
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| 		return;
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| 	
 | |
| 	if(event->mimeData()->hasImage())
 | |
| 	{
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| 		logGlobal->info("Drag'n'drop: dispatching object");
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| 		QVariant vdata = event->mimeData()->imageData();
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| 		auto data = vdata.toJsonObject();
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| 		if(!data.empty())
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| 		{
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| 			auto preview = data["preview"];
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| 			if(preview != QJsonValue::Undefined)
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| 			{
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| 				auto objId = data["id"].toInt();
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| 				auto objSubId = data["subid"].toInt();
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| 				auto templateId = data["template"].toInt();
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| 				auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
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| 				auto templ = factory->getTemplates()[templateId];
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| 				controller->discardObject(sc->level);
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| 				controller->createObject(sc->level, factory->create(templ));
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| 			}
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| 		}
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| 		
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| 		event->acceptProposedAction();
 | |
| 	}
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| }
 | |
| 
 | |
| void MapView::dropEvent(QDropEvent * event)
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| {
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| 	if(!controller || !controller->map())
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| 		return;
 | |
| 	
 | |
| 	auto * sc = static_cast<MapScene*>(scene());
 | |
| 	if(!sc)
 | |
| 		return;
 | |
| 	
 | |
| 	if(sc->selectionObjectsView.newObject)
 | |
| 	{
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| 		QString errorMsg;
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| 		if(controller->canPlaceObject(sc->level, sc->selectionObjectsView.newObject, errorMsg))
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| 		{
 | |
| 			controller->commitObjectCreate(sc->level);
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| 		}
 | |
| 		else
 | |
| 		{
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| 			controller->discardObject(sc->level);
 | |
| 			QMessageBox::information(this, "Can't place object", errorMsg);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	event->acceptProposedAction();
 | |
| }
 | |
| 
 | |
| void MapView::dragMoveEvent(QDragMoveEvent * event)
 | |
| {
 | |
| 	auto * sc = static_cast<MapScene*>(scene());
 | |
| 	if(!sc)
 | |
| 		return;
 | |
| 	
 | |
| 	auto rect = event->answerRect();
 | |
| 	auto pos = mapToScene(rect.bottomRight()); //TODO: do we need to check size?
 | |
| 	int3 tile(pos.x() / 32 + 1, pos.y() / 32 + 1, sc->level);
 | |
| 	
 | |
| 	if(sc->selectionObjectsView.newObject)
 | |
| 	{
 | |
| 		sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
 | |
| 		sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject);
 | |
| 		sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
 | |
| 		sc->selectionObjectsView.draw();
 | |
| 	}
 | |
| 	
 | |
| 	event->acceptProposedAction();
 | |
| }
 | |
| 
 | |
| void MapView::dragLeaveEvent(QDragLeaveEvent * event)
 | |
| {
 | |
| 	if(!controller || !controller->map())
 | |
| 		return;
 | |
| 	
 | |
| 	auto * sc = static_cast<MapScene*>(scene());
 | |
| 	if(!sc)
 | |
| 		return;
 | |
| 	
 | |
| 	controller->discardObject(sc->level);
 | |
| }
 | |
| 
 | |
| 
 | |
| bool MapView::viewportEvent(QEvent *event)
 | |
| {
 | |
| 	if(auto * sc = static_cast<MapScene*>(scene()))
 | |
| 	{
 | |
| 		auto rect = mapToScene(viewport()->geometry()).boundingRect();
 | |
| 		controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
 | |
| 	}
 | |
| 	return QGraphicsView::viewportEvent(event);
 | |
| }
 | |
| 
 | |
| MapSceneBase::MapSceneBase(int lvl):
 | |
| 	QGraphicsScene(nullptr),
 | |
| 	level(lvl)
 | |
| {
 | |
| }
 | |
| 
 | |
| void MapSceneBase::initialize(MapController & controller)
 | |
| {
 | |
| 	for(auto * layer : getAbstractLayers())
 | |
| 		layer->initialize(controller);
 | |
| }
 | |
| 
 | |
| void MapSceneBase::updateViews()
 | |
| {
 | |
| 	for(auto * layer : getAbstractLayers())
 | |
| 		layer->update();
 | |
| }
 | |
| 
 | |
| MapScene::MapScene(int lvl):
 | |
| 	MapSceneBase(lvl),
 | |
| 	gridView(this),
 | |
| 	passabilityView(this),
 | |
| 	selectionTerrainView(this),
 | |
| 	terrainView(this),
 | |
| 	objectsView(this),
 | |
| 	selectionObjectsView(this),
 | |
| 	isTerrainSelected(false),
 | |
| 	isObjectSelected(false)
 | |
| {
 | |
| 	connect(&selectionTerrainView, &SelectionTerrainLayer::selectionMade, this, &MapScene::terrainSelected);
 | |
| 	connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected);
 | |
| }
 | |
| 
 | |
| std::list<AbstractLayer *> MapScene::getAbstractLayers()
 | |
| {
 | |
| 	//sequence is important because it defines rendering order
 | |
| 	return {
 | |
| 		&terrainView,
 | |
| 		&objectsView,
 | |
| 		&gridView,
 | |
| 		&passabilityView,
 | |
| 		&selectionTerrainView,
 | |
| 		&selectionObjectsView
 | |
| 	};
 | |
| }
 | |
| 
 | |
| void MapScene::updateViews()
 | |
| {
 | |
| 	MapSceneBase::updateViews();
 | |
| 
 | |
| 	terrainView.show(true);
 | |
| 	objectsView.show(true);
 | |
| 	selectionTerrainView.show(true);
 | |
| 	selectionObjectsView.show(true);
 | |
| }
 | |
| 
 | |
| void MapScene::terrainSelected(bool anythingSelected)
 | |
| {
 | |
| 	isTerrainSelected = anythingSelected;
 | |
| 	emit selected(isTerrainSelected || isObjectSelected);
 | |
| }
 | |
| 
 | |
| void MapScene::objectSelected(bool anythingSelected)
 | |
| {
 | |
| 	isObjectSelected = anythingSelected;
 | |
| 	emit selected(isTerrainSelected || isObjectSelected);
 | |
| }
 | |
| 
 | |
| MinimapScene::MinimapScene(int lvl):
 | |
| 	MapSceneBase(lvl),
 | |
| 	minimapView(this),
 | |
| 	viewport(this)
 | |
| {
 | |
| }
 | |
| 
 | |
| std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
 | |
| {
 | |
| 	//sequence is important because it defines rendering order
 | |
| 	return {
 | |
| 		&minimapView,
 | |
| 		&viewport
 | |
| 	};
 | |
| }
 | |
| 
 | |
| void MinimapScene::updateViews()
 | |
| {
 | |
| 	MapSceneBase::updateViews();
 | |
| 	
 | |
| 	minimapView.show(true);
 | |
| 	viewport.show(true);
 | |
| }
 |