mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
|
|
* QuestAction.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "QuestAction.h"
|
|
#include "../../AIGateway.h"
|
|
#include "../../Goals/CompleteQuest.h"
|
|
#include "../../../../lib/mapping/CMap.h" //for victory conditions
|
|
|
|
extern boost::thread_specific_ptr<CCallback> cb;
|
|
extern boost::thread_specific_ptr<AIGateway> ai;
|
|
|
|
namespace AIPathfinding
|
|
{
|
|
bool QuestAction::canAct(const AIPathNode * node) const
|
|
{
|
|
if(questInfo.obj->ID == Obj::BORDER_GATE || questInfo.obj->ID == Obj::BORDERGUARD)
|
|
{
|
|
return dynamic_cast<const IQuestObject *>(questInfo.obj)->checkQuest(node->actor->hero);
|
|
}
|
|
|
|
return questInfo.quest->progress == CQuest::NOT_ACTIVE
|
|
|| questInfo.quest->checkQuest(node->actor->hero);
|
|
}
|
|
|
|
Goals::TSubgoal QuestAction::decompose(const CGHeroInstance * hero) const
|
|
{
|
|
return Goals::sptr(Goals::CompleteQuest(questInfo));
|
|
}
|
|
|
|
void QuestAction::execute(const CGHeroInstance * hero) const
|
|
{
|
|
ai->moveHeroToTile(questInfo.obj->visitablePos(), hero);
|
|
}
|
|
|
|
std::string QuestAction::toString() const
|
|
{
|
|
return "Complete Quest";
|
|
}
|
|
} |