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7f04ed990b
Introduction of pre compiled headers,...
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
#pragma once
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#include "../lib/ConstTransitivePtr.h"
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/*
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* CGameInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CMapHandler;
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class CArtHandler;
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class CHeroHandler;
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class CCreatureHandler;
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class CSpellHandler;
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class CBuildingHandler;
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class CObjectHandler;
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class CSoundHandler;
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class CMusicHandler;
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class CDefObjInfoHandler;
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class CTownHandler;
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class CGeneralTextHandler;
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class CConsoleHandler;
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class CCursorHandler;
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class CGameState;
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class IMainVideoPlayer;
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//a class for non-mechanical client GUI classes
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class CClientState
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{
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public:
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CSoundHandler * soundh;
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CMusicHandler * musich;
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CConsoleHandler * consoleh;
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CCursorHandler * curh;
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IMainVideoPlayer * videoh;
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};
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extern CClientState * CCS;
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struct Mapa;
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/// CGameInfo class
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/// for allowing different functions for accessing game informations
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class CGameInfo
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{
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ConstTransitivePtr<CGameState> state; //don't touch it in client's code
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public:
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ConstTransitivePtr<CArtHandler> arth;
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ConstTransitivePtr<CHeroHandler> heroh;
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ConstTransitivePtr<CCreatureHandler> creh;
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ConstTransitivePtr<CSpellHandler> spellh;
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ConstTransitivePtr<CObjectHandler> objh;
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ConstTransitivePtr<CDefObjInfoHandler> dobjinfo;
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CGeneralTextHandler * generaltexth;
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CMapHandler * mh;
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ConstTransitivePtr<CBuildingHandler> buildh;
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CTownHandler * townh;
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//CTownHandler * townh;
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void setFromLib();
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friend class CClient;
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friend void initVillagesCapitols(Mapa * map);
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CGameInfo();
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};
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extern const CGameInfo* CGI;
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