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34 lines
731 B
C++
34 lines
731 B
C++
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/*
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* timeHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#ifndef _SDL_framerate_h
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#define _SDL_framerate_h
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/// A fps manager which holds game updates at a constant rate
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class FPSManager
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{
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private:
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double rateticks;
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unsigned int lastticks;
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int rate;
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public:
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int fps; // the actual fps value
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FPSManager(int rate); // initializes the manager with a given fps rate
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void init(); // needs to be called directly before the main game loop to reset the internal timer
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void framerateDelay(); // needs to be called every game update cycle
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};
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#endif
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