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https://github.com/vcmi/vcmi.git
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d746a96d55
Use identifier instead of enum inside callbacks. It is better and more expandable solution.
566 lines
14 KiB
C++
566 lines
14 KiB
C++
/*
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* TargetCondition.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TargetCondition.h"
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#include "../GameConstants.h"
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#include "../CBonusTypeHandler.h"
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#include "../battle/CBattleInfoCallback.h"
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#include "../battle/Unit.h"
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#include "../bonuses/BonusParams.h"
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#include "../bonuses/BonusList.h"
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#include "../modding/IdentifierStorage.h"
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#include "../modding/ModUtility.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../VCMI_Lib.h"
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#include <vcmi/spells/Spell.h>
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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class TargetConditionItemBase : public TargetConditionItem
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{
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public:
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bool inverted = false;
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bool exclusive = false;
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void setInverted(bool value) override
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{
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inverted = value;
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}
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void setExclusive(bool value) override
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{
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exclusive = value;
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}
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bool isExclusive() const override
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{
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return exclusive;
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}
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bool isReceptive(const Mechanics * m, const battle::Unit * target) const override
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{
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bool result = check(m, target);
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return inverted != result;
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}
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protected:
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virtual bool check(const Mechanics * m, const battle::Unit * target) const = 0;
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};
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class SelectorCondition : public TargetConditionItemBase
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{
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public:
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SelectorCondition(const CSelector & csel):
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sel(csel)
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{
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}
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SelectorCondition(const CSelector & csel, si32 minVal, si32 maxVal):
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sel(csel),
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minVal(minVal),
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maxVal(maxVal)
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{
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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if(target->hasBonus(sel)) {
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auto b = target->valOfBonuses(sel,"");
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return b >= minVal && b <= maxVal;
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}
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return false;
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}
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private:
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CSelector sel;
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si32 minVal = std::numeric_limits<si32>::min();
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si32 maxVal = std::numeric_limits<si32>::max();
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};
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class ResistanceCondition : public TargetConditionItemBase
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{
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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if(m->isPositiveSpell()) //Always pass on positive
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return true;
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return target->magicResistance() < 100;
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}
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};
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class CreatureCondition : public TargetConditionItemBase
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{
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public:
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CreatureCondition(const CreatureID & type_): type(type_) {}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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return target->creatureId() == type;
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}
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private:
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CreatureID type;
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};
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class AbsoluteLevelCondition : public TargetConditionItemBase
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{
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public:
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AbsoluteLevelCondition()
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{
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inverted = false;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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if(!m->isMagicalEffect()) //Always pass on non-magical
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return true;
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std::stringstream cachingStr;
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cachingStr << "type_" << vstd::to_underlying(BonusType::LEVEL_SPELL_IMMUNITY) << "addInfo_1";
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TConstBonusListPtr levelImmunities = target->getBonuses(Selector::type()(BonusType::LEVEL_SPELL_IMMUNITY).And(Selector::info()(1)), cachingStr.str());
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return (levelImmunities->size() == 0 || levelImmunities->totalValue() < m->getSpellLevel() || m->getSpellLevel() <= 0);
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}
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};
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class AbsoluteSpellCondition : public TargetConditionItemBase
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{
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public:
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AbsoluteSpellCondition()
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{
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inverted = false;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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std::stringstream cachingStr;
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cachingStr << "type_" << vstd::to_underlying(BonusType::SPELL_IMMUNITY) << "subtype_" << m->getSpellIndex() << "addInfo_1";
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return !target->hasBonus(Selector::typeSubtypeInfo(BonusType::SPELL_IMMUNITY, m->getSpellIndex(), 1), cachingStr.str());
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}
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};
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class ElementalCondition : public TargetConditionItemBase
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{
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public:
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ElementalCondition()
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{
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inverted = true;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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bool elementalImmune = false;
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auto bearer = target->getBonusBearer();
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m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
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{
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if (bearer->hasBonusOfType(BonusType::SPELL_SCHOOL_IMMUNITY, cnf))
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{
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elementalImmune = true;
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stop = true; //only bonus from one school is used
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}
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else if(!m->isPositiveSpell()) //negative or indifferent
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{
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if (bearer->hasBonusOfType(BonusType::NEGATIVE_EFFECTS_IMMUNITY, cnf))
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{
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elementalImmune = true;
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stop = true; //only bonus from one school is used
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}
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}
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});
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return elementalImmune;
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}
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};
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class NormalLevelCondition : public TargetConditionItemBase
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{
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public:
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NormalLevelCondition()
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{
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inverted = false;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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if(!m->isMagicalEffect()) //Always pass on non-magical
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return true;
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TConstBonusListPtr levelImmunities = target->getBonuses(Selector::type()(BonusType::LEVEL_SPELL_IMMUNITY));
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return levelImmunities->size() == 0 ||
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levelImmunities->totalValue() < m->getSpellLevel() ||
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m->getSpellLevel() <= 0;
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}
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};
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class NormalSpellCondition : public TargetConditionItemBase
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{
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public:
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NormalSpellCondition()
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{
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inverted = false;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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return !target->hasBonusOfType(BonusType::SPELL_IMMUNITY, m->getSpellIndex());
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}
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};
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//for Hypnotize
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class HealthValueCondition : public TargetConditionItemBase
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{
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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//todo: maybe do not resist on passive cast
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//TODO: what with other creatures casting hypnotize, Faerie Dragons style?
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int64_t subjectHealth = target->getAvailableHealth();
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//apply 'damage' bonus for hypnotize, including hero specialty
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auto maxHealth = m->applySpellBonus(m->getEffectValue(), target);
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return subjectHealth <= maxHealth;
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}
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};
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class SpellEffectCondition : public TargetConditionItemBase
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{
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public:
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SpellEffectCondition(const SpellID & spellID_): spellID(spellID_)
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{
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std::stringstream builder;
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builder << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << spellID.num;
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cachingString = builder.str();
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selector = Selector::source(BonusSource::SPELL_EFFECT, spellID.num);
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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return target->hasBonus(selector, cachingString);
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}
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private:
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CSelector selector;
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std::string cachingString;
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SpellID spellID;
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};
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class ReceptiveFeatureCondition : public TargetConditionItemBase
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{
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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return m->isPositiveSpell() && target->hasBonus(selector, cachingString);
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}
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private:
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CSelector selector = Selector::type()(BonusType::RECEPTIVE);
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std::string cachingString = "type_RECEPTIVE";
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};
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class ImmunityNegationCondition : public TargetConditionItemBase
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{
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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const bool battleWideNegation = target->hasBonusOfType(BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, 0);
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const bool heroNegation = target->hasBonusOfType(BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, 1);
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//Non-magical effects is not affected by orb of vulnerability
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if(!m->isMagicalEffect())
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return false;
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//anyone can cast on artifact holder`s stacks
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if(heroNegation)
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{
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return true;
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}
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//this stack is from other player
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else if(battleWideNegation)
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{
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if(m->ownerMatches(target, false))
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return true;
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}
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return false;
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}
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};
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class DefaultTargetConditionItemFactory : public TargetConditionItemFactory
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{
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public:
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Object createAbsoluteLevel() const override
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{
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static std::shared_ptr<TargetConditionItem> antimagicCondition = std::make_shared<AbsoluteLevelCondition>();
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return antimagicCondition;
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}
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Object createAbsoluteSpell() const override
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{
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static std::shared_ptr<TargetConditionItem> alCondition = std::make_shared<AbsoluteSpellCondition>();
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return alCondition;
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}
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Object createElemental() const override
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{
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static std::shared_ptr<TargetConditionItem> elementalCondition = std::make_shared<ElementalCondition>();
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return elementalCondition;
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}
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Object createResistance() const override
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{
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static auto elementalCondition = std::make_shared<ResistanceCondition>();
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return elementalCondition;
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}
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Object createNormalLevel() const override
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{
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static std::shared_ptr<TargetConditionItem> nlCondition = std::make_shared<NormalLevelCondition>();
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return nlCondition;
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}
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Object createNormalSpell() const override
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{
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static std::shared_ptr<TargetConditionItem> nsCondition = std::make_shared<NormalSpellCondition>();
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return nsCondition;
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}
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Object createConfigurable(std::string scope, std::string type, std::string identifier) const override
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{
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if(type == "bonus")
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{
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//TODO: support custom bonus types
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auto it = bonusNameMap.find(identifier);
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if(it != bonusNameMap.end())
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return std::make_shared<SelectorCondition>(Selector::type()(it->second));
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auto params = BonusParams(identifier, "", -1);
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if(params.isConverted)
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{
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if(params.val)
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return std::make_shared<SelectorCondition>(params.toSelector(), *params.val, *params.val);
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return std::make_shared<SelectorCondition>(params.toSelector());
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}
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logMod->error("Invalid bonus type %s in spell target condition.", identifier);
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}
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else if(type == "creature")
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{
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auto rawId = VLC->identifiers()->getIdentifier(scope, type, identifier, true);
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if(rawId)
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return std::make_shared<CreatureCondition>(CreatureID(rawId.value()));
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else
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logMod->error("Invalid creature %s type in spell target condition.", identifier);
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}
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else if(type == "spell")
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{
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auto rawId = VLC->identifiers()->getIdentifier(scope, type, identifier, true);
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if(rawId)
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return std::make_shared<SpellEffectCondition>(SpellID(rawId.value()));
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else
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logMod->error("Invalid spell %s in spell target condition.", identifier);
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}
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else if(type == "healthValueSpecial")
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{
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return std::make_shared<HealthValueCondition>();
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}
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else
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{
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logMod->error("Invalid type %s in spell target condition.", type);
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}
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return Object();
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}
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Object createFromJsonStruct(const JsonNode & jsonStruct) const override
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{
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auto type = jsonStruct["type"].String();
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auto parameters = jsonStruct["parameters"];
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if(type == "selector")
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{
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auto minVal = std::numeric_limits<si32>::min();
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auto maxVal = std::numeric_limits<si32>::max();
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if(parameters["minVal"].isNumber())
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minVal = parameters["minVal"].Integer();
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if(parameters["maxVal"].isNumber())
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maxVal = parameters["maxVal"].Integer();
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auto sel = JsonUtils::parseSelector(parameters);
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return std::make_shared<SelectorCondition>(sel, minVal, maxVal);
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}
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logMod->error("Invalid type %s in spell target condition.", type);
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return Object();
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}
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Object createReceptiveFeature() const override
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{
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static std::shared_ptr<TargetConditionItem> condition = std::make_shared<ReceptiveFeatureCondition>();
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return condition;
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}
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Object createImmunityNegation() const override
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{
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static std::shared_ptr<TargetConditionItem> condition = std::make_shared<ImmunityNegationCondition>();
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return condition;
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}
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};
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const TargetConditionItemFactory * TargetConditionItemFactory::getDefault()
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{
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static std::unique_ptr<TargetConditionItemFactory> singleton;
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if(!singleton)
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singleton = std::make_unique<DefaultTargetConditionItemFactory>();
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return singleton.get();
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}
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bool TargetCondition::isReceptive(const Mechanics * m, const battle::Unit * target) const
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{
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if(!check(absolute, m, target))
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return false;
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for(const auto & item : negation)
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{
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if(item->isReceptive(m, target))
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return true;
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}
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return check(normal, m, target);
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}
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void TargetCondition::serializeJson(JsonSerializeFormat & handler, const ItemFactory * itemFactory)
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{
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if(handler.saving)
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{
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logGlobal->error("Spell target condition saving is not supported");
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return;
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}
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absolute.clear();
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normal.clear();
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negation.clear();
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absolute.push_back(itemFactory->createAbsoluteSpell());
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absolute.push_back(itemFactory->createAbsoluteLevel());
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normal.push_back(itemFactory->createElemental());
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normal.push_back(itemFactory->createResistance());
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normal.push_back(itemFactory->createNormalLevel());
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normal.push_back(itemFactory->createNormalSpell());
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negation.push_back(itemFactory->createReceptiveFeature());
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negation.push_back(itemFactory->createImmunityNegation());
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{
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auto anyOf = handler.enterStruct("anyOf");
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loadConditions(anyOf->getCurrent(), false, false, itemFactory);
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}
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{
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auto allOf = handler.enterStruct("allOf");
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loadConditions(allOf->getCurrent(), true, false, itemFactory);
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}
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{
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auto noneOf = handler.enterStruct("noneOf");
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loadConditions(noneOf->getCurrent(), true, true, itemFactory);
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}
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}
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bool TargetCondition::check(const ItemVector & condition, const Mechanics * m, const battle::Unit * target) const
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{
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bool nonExclusiveCheck = false;
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bool nonExclusiveExits = false;
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for(const auto & item : condition)
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{
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if(item->isExclusive())
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{
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if(!item->isReceptive(m, target))
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return false;
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}
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else
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{
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if(item->isReceptive(m, target))
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nonExclusiveCheck = true;
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nonExclusiveExits = true;
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}
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}
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return !nonExclusiveExits || nonExclusiveCheck;
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}
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void TargetCondition::loadConditions(const JsonNode & source, bool exclusive, bool inverted, const ItemFactory * itemFactory)
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{
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for(const auto & keyValue : source.Struct())
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{
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bool isAbsolute;
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const JsonNode & value = keyValue.second;
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if(value.String() == "absolute")
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isAbsolute = true;
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else if(value.String() == "normal")
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isAbsolute = false;
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else if(value.isStruct()) //assume conditions have a new struct format
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isAbsolute = value["absolute"].Bool();
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else
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continue;
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std::shared_ptr<TargetConditionItem> item;
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if(value.isStruct())
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item = itemFactory->createFromJsonStruct(value);
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else
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{
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std::string scope;
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std::string type;
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std::string identifier;
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ModUtility::parseIdentifier(keyValue.first, scope, type, identifier);
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item = itemFactory->createConfigurable(keyValue.second.meta, type, identifier);
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}
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if(item)
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{
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item->setExclusive(exclusive);
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item->setInverted(inverted);
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if(isAbsolute)
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absolute.push_back(item);
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else
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normal.push_back(item);
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}
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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