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vcmi/client/lobby
Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446)
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00
..
CBonusSelection.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CBonusSelection.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CLobbyScreen.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CLobbyScreen.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CSavingScreen.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CSavingScreen.h Fix double free and use of dead reference when saving (#445) 2018-04-07 22:21:28 +07:00
CScenarioInfoScreen.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CScenarioInfoScreen.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CSelectionBase.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CSelectionBase.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
OptionsTab.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
OptionsTab.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
RandomMapTab.cpp Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
RandomMapTab.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
SelectionTab.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
SelectionTab.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00