..
CAdvmapInterface.cpp
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CAdvmapInterface.h
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CCastleInterface.cpp
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CCastleInterface.h
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CCreatureWindow.cpp
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CCreatureWindow.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CHeroWindow.cpp
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CHeroWindow.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CKingdomInterface.cpp
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CKingdomInterface.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CQuestLog.cpp
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CQuestLog.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CreaturePurchaseCard.cpp
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CreaturePurchaseCard.h
Adding bacground for QuickRecruitmentWindow
2017-12-23 13:15:05 +01:00
CSpellWindow.cpp
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CSpellWindow.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CTradeWindow.cpp
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CTradeWindow.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CWindowObject.cpp
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CWindowObject.h
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
GUIClasses.cpp
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
GUIClasses.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
InfoWindows.cpp
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
InfoWindows.h
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
QuickRecruitmentWindow.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
QuickRecruitmentWindow.h
Update graphics for QuickRecruitmentWindow
2018-01-13 09:49:29 +01:00