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99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
/*
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* playersettings.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "playersettings.h"
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#include "ui_playersettings.h"
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#include "playerparams.h"
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#include "mainwindow.h"
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#include "../lib/mapping/CMap.h"
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PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::PlayerSettings),
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controller(ctrl)
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{
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ui->setupUi(this);
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show();
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int players = 0;
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const int minAllowedPlayers = 1;
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
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{
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if(controller.map()->players[i].canAnyonePlay())
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{
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paramWidgets.push_back(new PlayerParams(controller, i));
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ui->playersLayout->addWidget(paramWidgets.back());
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++players;
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}
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}
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if(players < minAllowedPlayers)
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ui->playersCount->setCurrentText("");
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else
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ui->playersCount->setCurrentIndex(players - minAllowedPlayers);
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setAttribute(Qt::WA_DeleteOnClose);
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}
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PlayerSettings::~PlayerSettings()
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{
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delete ui;
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}
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void PlayerSettings::on_playersCount_currentIndexChanged(int index)
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{
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const auto selectedPlayerCount = index + 1;
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assert(selectedPlayerCount <= controller.map()->players.size());
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std::set<int> availableColors{0, 1, 2, 3, 4, 5, 6, 7};
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for(int i = 0; i < selectedPlayerCount; ++i)
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{
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if(i < paramWidgets.size())
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{
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availableColors.erase(paramWidgets[i]->playerColor);
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continue;
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}
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assert(!availableColors.empty());
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auto plColor = *availableColors.begin();
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auto & p = controller.map()->players[plColor];
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p.canComputerPlay = true;
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paramWidgets.push_back(new PlayerParams(controller, plColor));
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availableColors.erase(plColor);
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ui->playersLayout->addWidget(paramWidgets.back());
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}
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assert(!paramWidgets.empty());
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for(int i = paramWidgets.size() - 1; i >= selectedPlayerCount; --i)
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{
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auto & p = controller.map()->players[paramWidgets[i]->playerColor];
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p.canComputerPlay = false;
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p.canHumanPlay = false;
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ui->playersLayout->removeWidget(paramWidgets[i]);
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delete paramWidgets[i];
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paramWidgets.pop_back();
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}
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}
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void PlayerSettings::on_pushButton_clicked()
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{
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for(auto * w : paramWidgets)
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{
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controller.map()->players[w->playerColor] = w->playerInfo;
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}
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controller.commitChangeWithoutRedraw();
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close();
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}
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