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vcmi/AI/BattleAI/StackWithBonuses.cpp
Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI.
Divide BattleAI on the smaller files.
2016-10-31 14:59:56 +01:00

29 lines
919 B
C++

/*
* StackWithBonuses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "StackWithBonuses.h"
#include "../../lib/BattleState.h"
const TBonusListPtr StackWithBonuses::getAllBonuses(const CSelector &selector, const CSelector &limit,
const CBonusSystemNode *root /*= nullptr*/, const std::string &cachingStr /*= ""*/) const
{
TBonusListPtr ret = std::make_shared<BonusList>();
const TBonusListPtr originalList = stack->getAllBonuses(selector, limit, root, cachingStr);
range::copy(*originalList, std::back_inserter(*ret));
for(auto &bonus : bonusesToAdd)
{
auto b = std::make_shared<Bonus>(bonus);
if(selector(b.get()) && (!limit || !limit(b.get())))
ret->push_back(b);
}
//TODO limiters?
return ret;
}