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462c79e190
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never set to anythig else than nullptr. This patch removes the parameter and all code that depends on it as preparatory work for further bonus system optimization.
688 lines
19 KiB
C++
688 lines
19 KiB
C++
/*
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* CBattleInfoCallbackTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../../lib/battle/CBattleInfoCallback.h"
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#include "../../lib/battle/CUnitState.h"
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#include <vstd/RNG.h>
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#include "mock/mock_BonusBearer.h"
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#include "mock/mock_battle_IBattleState.h"
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#include "mock/mock_battle_Unit.h"
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#if SCRIPTING_ENABLED
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#include "mock/mock_scripting_Pool.h"
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#endif
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using namespace battle;
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using namespace testing;
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class UnitFake : public UnitMock
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{
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private:
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std::shared_ptr<CUnitState> state;
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public:
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UnitFake()
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{
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state.reset(new CUnitStateDetached(this, this));
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}
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void addNewBonus(const std::shared_ptr<Bonus> & b)
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{
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bonusFake.addNewBonus(b);
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}
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void addCreatureAbility(BonusType bonusType)
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{
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addNewBonus(
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std::make_shared<Bonus>(
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BonusDuration::PERMANENT,
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bonusType,
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BonusSource::CREATURE_ABILITY,
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0,
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CreatureID(0)));
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}
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void makeAlive()
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{
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EXPECT_CALL(*this, alive()).WillRepeatedly(Return(true));
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}
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void setupPoisition(BattleHex pos)
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{
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EXPECT_CALL(*this, getPosition()).WillRepeatedly(Return(pos));
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}
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void makeDoubleWide()
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{
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EXPECT_CALL(*this, doubleWide()).WillRepeatedly(Return(true));
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}
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void makeWarMachine()
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{
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addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SIEGE_WEAPON, BonusSource::CREATURE_ABILITY, 1, BonusSourceID()));
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}
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void redirectBonusesToFake()
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{
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ON_CALL(*this, getAllBonuses(_, _, _)).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getAllBonuses));
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ON_CALL(*this, getTreeVersion()).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getTreeVersion));
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}
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void expectAnyBonusSystemCall()
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{
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EXPECT_CALL(*this, getAllBonuses(_, _, _)).Times(AtLeast(0));
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EXPECT_CALL(*this, getTreeVersion()).Times(AtLeast(0));
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}
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void setDefaultExpectations()
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{
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EXPECT_CALL(*this, unitSlot()).WillRepeatedly(Return(SlotID(0)));
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EXPECT_CALL(*this, creatureIndex()).WillRepeatedly(Return(0));
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}
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void setDefaultState()
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{
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EXPECT_CALL(*this, isClone()).WillRepeatedly(Return(false));
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EXPECT_CALL(*this, isCaster()).WillRepeatedly(Return(false));
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EXPECT_CALL(*this, acquireState()).WillRepeatedly(Return(state));
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}
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private:
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BonusBearerMock bonusFake;
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};
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class UnitsFake
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{
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public:
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std::vector<std::shared_ptr<UnitFake>> allUnits;
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UnitFake & add(BattleSide side)
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{
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auto * unit = new UnitFake();
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EXPECT_CALL(*unit, unitSide()).WillRepeatedly(Return(side));
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unit->setDefaultExpectations();
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allUnits.emplace_back(unit);
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return *allUnits.back().get();
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}
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Units getUnitsIf(UnitFilter predicate) const
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{
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Units ret;
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for(auto & unit : allUnits)
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{
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if(predicate(unit.get()))
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ret.push_back(unit.get());
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}
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return ret;
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}
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void setDefaultBonusExpectations()
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{
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for(auto & unit : allUnits)
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{
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unit->redirectBonusesToFake();
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unit->expectAnyBonusSystemCall();
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}
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}
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};
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class CBattleInfoCallbackTest : public Test
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{
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public:
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class TestSubject : public CBattleInfoCallback
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{
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public:
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const IBattleInfo * battle;
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#if SCRIPTING_ENABLED
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scripting::Pool * pool;
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TestSubject(scripting::Pool * p)
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: CBattleInfoCallback(),
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pool(p)
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#else
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TestSubject()
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: CBattleInfoCallback()
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#endif
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{
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}
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const IBattleInfo * getBattle() const override
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{
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return battle;
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}
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std::optional<PlayerColor> getPlayerID() const override
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{
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return std::nullopt;
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}
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#if SCRIPTING_ENABLED
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scripting::Pool * getContextPool() const override
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{
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return pool;
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}
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#endif
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};
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#if SCRIPTING_ENABLED
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StrictMock<scripting::PoolMock> pool;
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#endif
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TestSubject subject;
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BattleStateMock battleMock;
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UnitsFake unitsFake;
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CBattleInfoCallbackTest()
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#if SCRIPTING_ENABLED
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: pool(),
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subject(&pool)
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#endif
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{
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}
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void startBattle()
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{
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subject.battle = &battleMock;
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}
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void redirectUnitsToFake()
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{
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ON_CALL(battleMock, getUnitsIf(_)).WillByDefault(Invoke(&unitsFake, &UnitsFake::getUnitsIf));
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}
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};
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class AttackableHexesTest : public CBattleInfoCallbackTest
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{
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public:
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UnitFake & addRegularMelee(BattleHex hex, BattleSide side)
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{
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auto & unit = unitsFake.add(side);
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unit.makeAlive();
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unit.setDefaultState();
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unit.setupPoisition(hex);
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unit.redirectBonusesToFake();
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return unit;
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}
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UnitFake & addDragon(BattleHex hex, BattleSide side)
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{
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auto & unit = addRegularMelee(hex, side);
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unit.addCreatureAbility(BonusType::TWO_HEX_ATTACK_BREATH);
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unit.makeDoubleWide();
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return unit;
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}
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Units getAttackedUnits(UnitFake & attacker, UnitFake & defender, BattleHex defenderHex)
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{
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startBattle();
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redirectUnitsToFake();
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return subject.getAttackedBattleUnits(
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&attacker, &defender,
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defenderHex, false,
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attacker.getPosition(),
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defender.getPosition());
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}
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};
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TEST_F(AttackableHexesTest, DragonRightRegular_RightHorithontalBreath)
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{
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// X A D #
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UnitFake & attacker = addDragon(35, BattleSide::ATTACKER);
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UnitFake & defender = addRegularMelee(36, BattleSide::DEFENDER);
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UnitFake & next = addRegularMelee(37, BattleSide::DEFENDER);
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auto attacked = getAttackedUnits(attacker, defender, defender.getPosition());
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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TEST_F(AttackableHexesTest, DragonDragonBottomRightHead_BottomRightBreathFromHead)
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{
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// X A
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// D X target D
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// #
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UnitFake & attacker = addDragon(35, BattleSide::ATTACKER);
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UnitFake & defender = addDragon(attacker.getPosition().cloneInDirection(BattleHex::BOTTOM_RIGHT), BattleSide::DEFENDER);
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UnitFake & next = addRegularMelee(defender.getPosition().cloneInDirection(BattleHex::BOTTOM_RIGHT), BattleSide::DEFENDER);
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auto attacked = getAttackedUnits(attacker, defender, defender.getPosition());
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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TEST_F(AttackableHexesTest, DragonDragonVerticalDownHead_VerticalDownBreathFromHead)
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{
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// X A
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// D X target D
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// #
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UnitFake & attacker = addDragon(35, BattleSide::ATTACKER);
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UnitFake & defender = addDragon(attacker.getPosition().cloneInDirection(BattleHex::BOTTOM_LEFT), BattleSide::DEFENDER);
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UnitFake & next = addRegularMelee(defender.getPosition().cloneInDirection(BattleHex::BOTTOM_RIGHT), BattleSide::DEFENDER);
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auto attacked = getAttackedUnits(attacker, defender, defender.getPosition());
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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TEST_F(AttackableHexesTest, DragonDragonVerticalDownHeadReverse_VerticalDownBreathFromHead)
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{
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// A X
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// X D target D
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// #
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UnitFake & attacker = addDragon(36, BattleSide::DEFENDER);
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UnitFake & defender = addDragon(attacker.getPosition().cloneInDirection(BattleHex::BOTTOM_RIGHT), BattleSide::ATTACKER);
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UnitFake & next = addRegularMelee(defender.getPosition().cloneInDirection(BattleHex::BOTTOM_LEFT), BattleSide::ATTACKER);
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auto attacked = getAttackedUnits(attacker, defender, defender.getPosition());
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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TEST_F(AttackableHexesTest, DragonDragonVerticalDownBack_VerticalDownBreath)
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{
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// X A
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// D X target X
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// #
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UnitFake & attacker = addDragon(37, BattleSide::ATTACKER);
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UnitFake & defender = addDragon(attacker.occupiedHex().cloneInDirection(BattleHex::BOTTOM_LEFT), BattleSide::DEFENDER);
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UnitFake & next = addRegularMelee(defender.getPosition().cloneInDirection(BattleHex::BOTTOM_RIGHT), BattleSide::DEFENDER);
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auto attacked = getAttackedUnits(attacker, defender, defender.occupiedHex());
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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TEST_F(AttackableHexesTest, DragonDragonHeadBottomRight_BottomRightBreathFromHead)
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{
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// X A
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// D X target D
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// #
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UnitFake & attacker = addDragon(37, BattleSide::ATTACKER);
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UnitFake & defender = addDragon(attacker.occupiedHex().cloneInDirection(BattleHex::BOTTOM_LEFT), BattleSide::DEFENDER);
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UnitFake & next = addRegularMelee(defender.getPosition().cloneInDirection(BattleHex::BOTTOM_RIGHT), BattleSide::DEFENDER);
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auto attacked = getAttackedUnits(attacker, defender, defender.getPosition());
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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TEST_F(AttackableHexesTest, DragonVerticalDownDragonBackReverse_VerticalDownBreath)
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{
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// A X
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// X D target X
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// #
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UnitFake & attacker = addDragon(36, BattleSide::DEFENDER);
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UnitFake & defender = addDragon(attacker.occupiedHex().cloneInDirection(BattleHex::BOTTOM_RIGHT), BattleSide::ATTACKER);
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UnitFake & next = addRegularMelee(defender.getPosition().cloneInDirection(BattleHex::BOTTOM_LEFT), BattleSide::ATTACKER);
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auto attacked = getAttackedUnits(attacker, defender, defender.occupiedHex());
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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TEST_F(AttackableHexesTest, DragonRightBottomDragonHeadReverse_RightBottomBreathFromHeadHex)
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{
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// A X
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// X D target D
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UnitFake & attacker = addDragon(36, BattleSide::DEFENDER);
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UnitFake & defender = addDragon(attacker.occupiedHex().cloneInDirection(BattleHex::BOTTOM_RIGHT), BattleSide::ATTACKER);
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UnitFake & next = addRegularMelee(defender.getPosition().cloneInDirection(BattleHex::BOTTOM_LEFT), BattleSide::ATTACKER);
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auto attacked = getAttackedUnits(attacker, defender, defender.getPosition());
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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TEST_F(AttackableHexesTest, DragonLeftBottomDragonBackToBack_LeftBottomBreathFromBackHex)
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{
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// X A
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// D X target X
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// #
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UnitFake & attacker = addDragon(8, BattleSide::ATTACKER);
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UnitFake & defender = addDragon(attacker.occupiedHex().cloneInDirection(BattleHex::BOTTOM_LEFT).cloneInDirection(BattleHex::LEFT), BattleSide::DEFENDER);
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UnitFake & next = addRegularMelee(defender.getPosition().cloneInDirection(BattleHex::BOTTOM_RIGHT), BattleSide::DEFENDER);
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auto attacked = getAttackedUnits(attacker, defender, defender.occupiedHex());
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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TEST_F(AttackableHexesTest, DefenderPositionOverride_BreathCountsHypoteticDefenderPosition)
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{
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// # N
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// X D target D
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// A X
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UnitFake & attacker = addDragon(35, BattleSide::DEFENDER);
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UnitFake & defender = addDragon(8, BattleSide::ATTACKER);
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UnitFake & next = addDragon(2, BattleSide::ATTACKER);
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startBattle();
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redirectUnitsToFake();
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auto attacked = subject.getAttackedBattleUnits(
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&attacker,
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&defender,
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19,
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false,
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attacker.getPosition(),
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19);
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EXPECT_TRUE(vstd::contains(attacked, &next));
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}
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class BattleFinishedTest : public CBattleInfoCallbackTest
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{
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public:
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void expectBattleNotFinished()
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{
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auto ret = subject.battleIsFinished();
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EXPECT_FALSE(ret);
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}
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void expectBattleDraw()
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{
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auto ret = subject.battleIsFinished();
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EXPECT_TRUE(ret);
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EXPECT_EQ(*ret, BattleSide::NONE);
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}
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void expectBattleWinner(BattleSide side)
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{
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auto ret = subject.battleIsFinished();
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EXPECT_TRUE(ret);
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EXPECT_EQ(*ret, side);
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}
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void expectBattleLooser(BattleSide side)
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{
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auto ret = subject.battleIsFinished();
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EXPECT_TRUE(ret);
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EXPECT_NE(*ret, side);
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}
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void setDefaultExpectations()
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{
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redirectUnitsToFake();
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unitsFake.setDefaultBonusExpectations();
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EXPECT_CALL(battleMock, getUnitsIf(_)).Times(1);
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}
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};
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TEST_F(BattleFinishedTest, DISABLED_NoBattleIsDraw)
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{
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expectBattleDraw();
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}
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TEST_F(BattleFinishedTest, EmptyBattleIsDraw)
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{
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setDefaultExpectations();
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startBattle();
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expectBattleDraw();
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}
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TEST_F(BattleFinishedTest, LastAliveUnitWins)
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{
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UnitFake & unit = unitsFake.add(BattleSide::DEFENDER);
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unit.makeAlive();
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unit.setDefaultState();
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setDefaultExpectations();
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startBattle();
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expectBattleWinner(BattleSide::DEFENDER);
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}
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TEST_F(BattleFinishedTest, TwoUnitsContinueFight)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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unit1.makeAlive();
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UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
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unit2.makeAlive();
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setDefaultExpectations();
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startBattle();
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expectBattleNotFinished();
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}
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TEST_F(BattleFinishedTest, LastWarMachineNotWins)
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{
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UnitFake & unit = unitsFake.add(BattleSide::ATTACKER);
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unit.makeAlive();
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unit.makeWarMachine();
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unit.setDefaultState();
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setDefaultExpectations();
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startBattle();
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expectBattleLooser(BattleSide::ATTACKER);
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}
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TEST_F(BattleFinishedTest, LastWarMachineLoose)
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{
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try
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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unit1.makeAlive();
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unit1.setDefaultState();
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UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
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unit2.makeAlive();
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unit2.makeWarMachine();
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unit2.setDefaultState();
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setDefaultExpectations();
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startBattle();
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expectBattleWinner(BattleSide::ATTACKER);
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}
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catch(const std::exception & e)
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{
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logGlobal->error(e.what());
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}
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}
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class BattleMatchOwnerTest : public CBattleInfoCallbackTest
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{
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public:
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void setDefaultExpectations()
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{
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redirectUnitsToFake();
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unitsFake.setDefaultBonusExpectations();
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EXPECT_CALL(battleMock, getSidePlayer(Eq(BattleSide::ATTACKER))).WillRepeatedly(Return(PlayerColor(0)));
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EXPECT_CALL(battleMock, getSidePlayer(Eq(BattleSide::DEFENDER))).WillRepeatedly(Return(PlayerColor(1)));
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}
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};
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TEST_F(BattleMatchOwnerTest, normalToSelf)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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setDefaultExpectations();
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startBattle();
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, true));
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EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, boost::logic::indeterminate));
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EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit1, false));
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}
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TEST_F(BattleMatchOwnerTest, hypnotizedToSelf)
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{
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UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
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unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
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setDefaultExpectations();
|
|
|
|
startBattle();
|
|
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, true));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, boost::logic::indeterminate));
|
|
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit1, false));
|
|
}
|
|
|
|
TEST_F(BattleMatchOwnerTest, normalToNormalAlly)
|
|
{
|
|
UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
|
UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
|
|
|
setDefaultExpectations();
|
|
|
|
startBattle();
|
|
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
|
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
|
|
}
|
|
|
|
TEST_F(BattleMatchOwnerTest, hypnotizedToNormalAlly)
|
|
{
|
|
UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
|
unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
|
|
|
|
UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
|
|
|
setDefaultExpectations();
|
|
|
|
startBattle();
|
|
|
|
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
|
|
}
|
|
|
|
TEST_F(BattleMatchOwnerTest, normalToHypnotizedAlly)
|
|
{
|
|
UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
|
UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
|
unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
|
|
|
|
setDefaultExpectations();
|
|
|
|
startBattle();
|
|
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
|
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
|
|
}
|
|
|
|
TEST_F(BattleMatchOwnerTest, hypnotizedToHypnotizedAlly)
|
|
{
|
|
UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
|
unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
|
|
|
|
UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
|
unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
|
|
|
|
setDefaultExpectations();
|
|
|
|
startBattle();
|
|
|
|
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
|
|
}
|
|
|
|
|
|
TEST_F(BattleMatchOwnerTest, normalToNormalEnemy)
|
|
{
|
|
UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
|
UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
|
|
EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
|
|
|
setDefaultExpectations();
|
|
|
|
startBattle();
|
|
|
|
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
|
|
}
|
|
|
|
TEST_F(BattleMatchOwnerTest, hypnotizedToNormalEnemy)
|
|
{
|
|
UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
|
unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
|
|
|
|
UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
|
|
EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
|
|
|
setDefaultExpectations();
|
|
|
|
startBattle();
|
|
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
|
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
|
|
}
|
|
|
|
TEST_F(BattleMatchOwnerTest, normalToHypnotizedEnemy)
|
|
{
|
|
UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
|
UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
|
|
EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
|
unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
|
|
|
|
setDefaultExpectations();
|
|
|
|
startBattle();
|
|
|
|
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
|
|
}
|
|
|
|
TEST_F(BattleMatchOwnerTest, hypnotizedToHypnotizedEnemy)
|
|
{
|
|
UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
|
|
unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
|
|
|
|
UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
|
|
EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
|
|
unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
|
|
|
|
setDefaultExpectations();
|
|
|
|
startBattle();
|
|
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
|
|
EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
|
|
EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
|
|
}
|