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vcmi/test/mock/BattleFake.h
Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00

107 lines
1.7 KiB
C++

/*
* BattleFake.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vstd/RNG.h>
#include "mock_BonusBearer.h"
#include "mock_battle_IBattleState.h"
#include "mock_battle_Unit.h"
#if SCRIPTING_ENABLED
#include "mock_scripting_Pool.h"
#endif
#include "../../lib/battle/CBattleInfoCallback.h"
namespace test
{
namespace battle
{
using namespace ::testing;
using ::battle::Unit;
using ::battle::Units;
using ::battle::UnitFilter;
class UnitFake : public UnitMock
{
public:
void addNewBonus(const std::shared_ptr<Bonus> & b);
void makeAlive();
void makeDead();
void redirectBonusesToFake();
void expectAnyBonusSystemCall();
private:
BonusBearerMock bonusFake;
};
class UnitsFake
{
public:
std::vector<std::shared_ptr<UnitFake>> allUnits;
UnitFake & add(BattleSide side);
battle::Units getUnitsIf(battle::UnitFilter predicate) const;
void setDefaultBonusExpectations();
};
class BattleFake : public CBattleInfoCallback, public BattleStateMock
{
#if SCRIPTING_ENABLED
std::shared_ptr<scripting::PoolMock> pool;
#endif
public:
#if SCRIPTING_ENABLED
BattleFake(std::shared_ptr<scripting::PoolMock> pool_);
#else
BattleFake();
#endif
virtual ~BattleFake();
void setUp();
void setupEmptyBattlefield();
#if SCRIPTING_ENABLED
scripting::Pool * getContextPool() const override;
#endif
template <typename T>
void accept(T * pack)
{
pack->applyBattle(this);
}
const IBattleInfo * getBattle() const override
{
return nullptr;
}
std::optional<PlayerColor> getPlayerID() const override
{
return std::nullopt;
}
protected:
private:
};
}
}