mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
7722d058f0
* dismiss Hero works blocked in the castles * the backpack scrollable arrows aren't available (yellow, clickable) even when backpack is empty. * added missing info texts for buttons in hero window (and added functionality of enable tactic formations button) * can select (single click) and enter castle (double click) from the map. Same for hero. * Hero gets automatically selected after End Turn * Hero is automatically selected when exiting town * In Garrison or Hero army: units are selected when we first click on them Fixed (at least partially) also a problem with disappearing path
3407 lines
102 KiB
C++
3407 lines
102 KiB
C++
#include "stdafx.h"
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#include "CAdvmapInterface.h"
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#include "CBattleInterface.h"
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#include "CCallback.h"
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#include "CCastleInterface.h"
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#include "CCursorHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "CPathfinder.h"
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#include "CPlayerInterface.h"
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#include "SDL_Extensions.h"
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include "SDL_framerate.h"
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#include "client/CCreatureAnimation.h"
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#include "client/Graphics.h"
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#include "hch/CAbilityHandler.h"
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#include "hch/CArtHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CObjectHandler.h"
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#include "hch/CPreGameTextHandler.h"
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#include "hch/CSpellHandler.h"
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#include "hch/CTownHandler.h"
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#include "lib/CondSh.h"
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#include "lib/NetPacks.h"
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#include "map.h"
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#include "mapHandler.h"
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#include "timeHandler.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/thread.hpp>
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#include <cmath>
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#include <queue>
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#include <sstream>
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using namespace CSDL_Ext;
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extern TTF_Font * GEOR16;
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extern bool continueReadingConsole;
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CPlayerInterface * LOCPLINT;
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extern std::queue<SDL_Event> events;
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extern boost::mutex eventsM;
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class OCM_HLP_CGIN
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{
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public:
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bool operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
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{
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return (*a.first)<(*b.first);
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}
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} ocmptwo_cgin ;
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void CGarrisonSlot::hover (bool on)
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{
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Hoverable::hover(on);
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if(on)
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{
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std::string temp;
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if(creature)
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{
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if(owner->highlighted)
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{
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if(owner->highlighted == this)
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{
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temp = CGI->townh->tcommands[4];
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->highlighted->creature == creature)
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{
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temp = CGI->townh->tcommands[2];
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->highlighted->creature)
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{
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temp = CGI->townh->tcommands[7];
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else
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{
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std::cout << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
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std::cout << "Highlighted set to NULL"<<std::endl;
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owner->highlighted = NULL;
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}
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}
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else
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{
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if(upg)
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{
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temp = CGI->townh->tcommands[32];
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}
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else
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{
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temp = CGI->townh->tcommands[12];
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}
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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};
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}
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else
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{
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if(owner->highlighted)
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{
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temp = CGI->townh->tcommands[6];
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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}
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else
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{
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temp = CGI->townh->tcommands[11];
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}
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}
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LOCPLINT->statusbar->print(temp);
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}
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else
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{
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LOCPLINT->statusbar->clear();
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}
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}
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const CArmedInstance * CGarrisonSlot::getObj()
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{
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return (!upg)?(owner->oup):(owner->odown);
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}
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void CGarrisonSlot::clickRight (tribool down)
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{
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StackState *pom = NULL;
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if(down && creature)
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{
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if(getObj()->ID == 34)
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{
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pom = new StackState();
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const CGHeroInstance *h = static_cast<const CGHeroInstance *>(getObj());
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pom->currentHealth = 0;
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pom->attackBonus = h->primSkills[0];
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pom->defenseBonus = h->primSkills[1];
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pom->luck = h->getCurrentLuck();
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pom->morale = h->getCurrentMorale();
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}
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(new CCreInfoWindow(creature->idNumber,0,count,pom,boost::function<void()>(),boost::function<void()>(),NULL))
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->activate();
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//LOCPLINT->curint->deactivate();
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}
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delete pom;
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}
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void CGarrisonSlot::clickLeft(tribool down)
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{
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if(owner->ignoreEvent)
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{
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owner->ignoreEvent = false;
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return;
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}
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if(down)
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{
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bool refr = false;
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if(owner->highlighted)
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{
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if(owner->highlighted == this) //view info
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{
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UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(),ID);
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if(pom.oldID>=0)
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{
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(new CCreInfoWindow
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(creature->idNumber,1,count,NULL,
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boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //if upgrade is possible we'll bind proper function in callback
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boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom))
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->activate();
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}
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else
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{
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(new CCreInfoWindow
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(creature->idNumber,1,count,NULL,0, boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),NULL) )
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->activate();
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}
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if(LOCPLINT->curint->subInt)
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LOCPLINT->curint->subInt->deactivate();
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else
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LOCPLINT->curint->deactivate();
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owner->highlighted = NULL;
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show();
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refr = true;
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}
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else if( !creature && owner->splitting)//split
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{
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owner->p2 = ID;
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owner->pb = upg;
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owner->splitting = false;
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LOCPLINT->curint->deactivate();
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CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner);
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spw->activate();
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refr = true;
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}
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else if(creature != owner->highlighted->creature) //swap
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{
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LOCPLINT->cb->swapCreatures(
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(!upg)?(owner->oup):(owner->odown),
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(!owner->highlighted->upg)?(owner->oup):(owner->odown),
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ID,owner->highlighted->ID);
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}
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else //merge
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{
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LOCPLINT->cb->mergeStacks(
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(!owner->highlighted->upg)?(owner->oup):(owner->odown),
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(!upg)?(owner->oup):(owner->odown),
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owner->highlighted->ID,ID);
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}
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}
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else //highlight
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{
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if(creature)
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owner->highlighted = this;
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show();
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refr = true;
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}
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if(refr) {hover(false); hover(true); } //to refresh statusbar
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}
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}
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void CGarrisonSlot::activate()
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{
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if(!active) active=true;
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else return;
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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}
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void CGarrisonSlot::deactivate()
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{
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if(active) active=false;
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else return;
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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}
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CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
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{
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active = false;
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upg = Upg;
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count = Count;
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ID = IID;
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creature = Creature;
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pos.x = x;
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pos.y = y;
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pos.w = 58;
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pos.h = 64;
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owner = Owner;
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}
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CGarrisonSlot::~CGarrisonSlot()
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{
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if(active)
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deactivate();
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}
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void CGarrisonSlot::show()
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{
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if(creature)
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{
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char* buf = new char[15];
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SDL_itoa(count,buf,10);
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blitAt(graphics->bigImgs[creature->idNumber],pos);
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printTo(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
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if(owner->highlighted==this)
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blitAt(graphics->bigImgs[-1],pos);
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//if(owner->update)
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// updateRect(&pos,screen);
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delete [] buf;
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}
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else
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{
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SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos;
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SDL_BlitSurface(owner->sur,&jakis1,screen,&jakis2);
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if(owner->splitting)
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blitAt(graphics->bigImgs[-1],pos);
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//if(owner->update)
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// SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
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}
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}
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CGarrisonInt::~CGarrisonInt()
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{
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if(sup)
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{
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for(int i=0;i<sup->size();i++)
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delete (*sup)[i];
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delete sup;
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}
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if(sdown)
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{
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for(int i=0;i<sdown->size();i++)
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delete (*sdown)[i];
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delete sdown;
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}
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}
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void CGarrisonInt::show()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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if((*sup)[i])
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(*sup)[i]->show();
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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if((*sdown)[i])
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(*sdown)[i]->show();
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}
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}
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void CGarrisonInt::deactiveteSlots()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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(*sup)[i]->deactivate();
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}
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}
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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(*sdown)[i]->deactivate();
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}
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}
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}
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}
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void CGarrisonInt::activeteSlots()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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(*sup)[i]->activate();
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}
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}
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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(*sdown)[i]->activate();
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}
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}
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}
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}
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void CGarrisonInt::createSlots()
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{
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if(set1)
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{
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sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
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for
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(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
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i!=set1->slots.end(); i++)
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{
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(*sup)[i->first] =
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new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, &CGI->creh->creatures[i->second.first],i->second.second);
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}
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for(int i=0; i<sup->size(); i++)
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if((*sup)[i] == NULL)
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(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
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}
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if(set2)
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{
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sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
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for
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(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
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i!=set2->slots.end(); i++)
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{
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(*sdown)[i->first] =
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new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, &CGI->creh->creatures[i->second.first],i->second.second);
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}
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for(int i=0; i<sup->size(); i++)
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if((*sdown)[i] == NULL)
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(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
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}
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}
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void CGarrisonInt::deleteSlots()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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delete (*sup)[i];
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}
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}
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delete sup;
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sup = NULL;
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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delete (*sdown)[i];
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}
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}
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delete sdown;
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sdown = NULL;
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}
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}
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void CGarrisonInt::recreateSlots()
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{
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splitting = false;
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highlighted = NULL;
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if(active)
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{
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deactiveteSlots();
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}
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deleteSlots();
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createSlots();
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if(active)
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{
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//ignoreEvent = true;
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activeteSlots();
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show();
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}
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}
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void CGarrisonInt::splitClick()
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{
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if(!highlighted)
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return;
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splitting = !splitting;
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show();
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}
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void CGarrisonInt::splitStacks(int am2)
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{
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LOCPLINT->cb->splitStack(
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(highlighted->upg)?(odown):(oup),
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(pb)?(odown):(oup),
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highlighted->ID,
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p2,
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am2);
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}
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CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *pomsur, int OX, int OY, const CArmedInstance *s1, const CArmedInstance *s2)
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:interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2),
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offx(OX),offy(OY)
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{
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active = false;
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splitting = false;
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set1 = LOCPLINT->cb->getGarrison(s1);
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set2 = LOCPLINT->cb->getGarrison(s2);
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ignoreEvent = false;
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update = true;
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pos.x=(x);
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pos.y=(y);
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pos.w=(58);
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pos.h=(64);
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createSlots();
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}
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void CGarrisonInt::activate()
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{
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active = true;
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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if((*sup)[i])
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(*sup)[i]->activate();
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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if((*sdown)[i])
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(*sdown)[i]->activate();
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}
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}
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void CGarrisonInt::deactivate()
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{
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active = false;
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deactiveteSlots();
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}
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CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons)
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{
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for(int i=0;i<Buttons.size();i++)
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{
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buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
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if(!Buttons[i].second) //if no function, then by default we'll set it to close
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buttons[i]->callback += boost::bind(&CInfoWindow::close,this);
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}
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for(int i=0;i<comps.size();i++)
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{
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components.push_back(comps[i]);
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}
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CMessage::drawIWindow(this,text,player,charperline);
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}
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CInfoWindow::CInfoWindow()
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{
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}
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void CInfoWindow::close()
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{
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deactivate();
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delete this;
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LOCPLINT->showingDialog->setn(false);
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}
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void CInfoWindow::show(SDL_Surface * to)
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{
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CSimpleWindow::show();
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for(int i=0;i<buttons.size();i++)
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buttons[i]->show();
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}
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CInfoWindow::~CInfoWindow()
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|
{
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if(delComps)
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{
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for (int i=0;i<components.size();i++)
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delete components[i];
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}
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for(int i=0;i<buttons.size();i++)
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delete buttons[i];
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}
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void CInfoWindow::activate()
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{
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for (int i=0;i<components.size();i++)
|
|
components[i]->activate();
|
|
for(int i=0;i<buttons.size();i++)
|
|
buttons[i]->activate();
|
|
}
|
|
void CInfoWindow::deactivate()
|
|
{
|
|
for (int i=0;i<components.size();i++)
|
|
components[i]->deactivate();
|
|
for(int i=0;i<buttons.size();i++)
|
|
buttons[i]->deactivate();
|
|
LOCPLINT->removeObjToBlit(this);
|
|
}
|
|
void CRClickPopup::clickRight (tribool down)
|
|
{
|
|
if(down)
|
|
return;
|
|
close();
|
|
}
|
|
|
|
void CRClickPopup::activate()
|
|
{
|
|
ClickableR::activate();
|
|
LOCPLINT->objsToBlit.push_back(this);
|
|
}
|
|
|
|
void CRClickPopup::deactivate()
|
|
{
|
|
ClickableR::deactivate();
|
|
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
|
|
:bitmap(Bitmap),free(Free)
|
|
{
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
}
|
|
void CInfoPopup::close()
|
|
{
|
|
deactivate();
|
|
if(free)
|
|
SDL_FreeSurface(bitmap);
|
|
delete this;
|
|
if(LOCPLINT->curint == LOCPLINT->adventureInt)
|
|
LOCPLINT->adventureInt->show();
|
|
else if((LOCPLINT->curint == LOCPLINT->castleInt) && !LOCPLINT->castleInt->subInt)
|
|
LOCPLINT->castleInt->showAll();
|
|
}
|
|
void CInfoPopup::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,(to)?(to):(screen));
|
|
}
|
|
|
|
void SComponent::init(Etype Type, int Subtype, int Val)
|
|
{
|
|
std::ostringstream oss;
|
|
switch (Type)
|
|
{
|
|
case artifact:
|
|
description = CGI->arth->artifacts[Subtype].description;
|
|
subtitle = CGI->arth->artifacts[Subtype].name;
|
|
break;
|
|
case primskill:
|
|
description = CGI->generaltexth->arraytxt[2+Subtype];
|
|
oss << ((Val>0)?("+"):("-")) << Val << " " << CGI->heroh->pskillsn[Subtype];
|
|
subtitle = oss.str();
|
|
break;
|
|
case secskill44:
|
|
subtitle += CGI->abilh->levels[Val] + " " + CGI->abilh->abilities[Subtype]->name;
|
|
description = CGI->abilh->abilities[Subtype]->infoTexts[Val];
|
|
break;
|
|
case resource:
|
|
description = CGI->generaltexth->allTexts[242];
|
|
oss << Val;
|
|
subtitle = oss.str();
|
|
break;
|
|
case spell:
|
|
description = CGI->spellh->spells[Subtype].descriptions[Val];
|
|
subtitle = CGI->spellh->spells[Subtype].name;
|
|
break;
|
|
case experience:
|
|
description = CGI->generaltexth->allTexts[241];
|
|
oss << Val ;
|
|
if(Subtype && Val==1)
|
|
{
|
|
subtitle = CGI->generaltexth->allTexts[442];
|
|
}
|
|
else
|
|
{
|
|
subtitle = oss.str();
|
|
}
|
|
break;
|
|
}
|
|
type = Type;
|
|
subtype = Subtype;
|
|
val = Val;
|
|
SDL_Surface * temp = this->getImg();
|
|
pos.w = temp->w;
|
|
pos.h = temp->h;
|
|
}
|
|
SComponent::SComponent(Etype Type, int Subtype, int Val)
|
|
{
|
|
init(Type,Subtype,Val);
|
|
}
|
|
|
|
SComponent::SComponent(const Component &c)
|
|
{
|
|
if(c.id==5)
|
|
init(experience,c.subtype,c.val);
|
|
else
|
|
init((Etype)c.id,c.subtype,c.val);
|
|
|
|
if(c.id==2 && c.when==-1)
|
|
subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
|
|
}
|
|
void SComponent::show(SDL_Surface * to)
|
|
{
|
|
blitAt(getImg(),pos.x,pos.y,to);
|
|
}
|
|
SDL_Surface * SComponent::getImg()
|
|
{
|
|
switch (type)
|
|
{
|
|
case artifact:
|
|
return graphics->artDefs->ourImages[subtype].bitmap;
|
|
break;
|
|
case primskill:
|
|
return graphics->pskillsb->ourImages[subtype].bitmap;
|
|
break;
|
|
case secskill44:
|
|
return CGI->abilh->abils44->ourImages[subtype*3 + 3 + val].bitmap;
|
|
break;
|
|
case secskill:
|
|
return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val].bitmap;
|
|
break;
|
|
case resource:
|
|
return graphics->resources->ourImages[subtype].bitmap;
|
|
break;
|
|
case experience:
|
|
return graphics->pskillsb->ourImages[4].bitmap;
|
|
break;
|
|
}
|
|
return NULL;
|
|
}
|
|
void SComponent::clickRight (tribool down)
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(description,down,this);
|
|
}
|
|
void SComponent::activate()
|
|
{
|
|
ClickableR::activate();
|
|
}
|
|
void SComponent::deactivate()
|
|
{
|
|
ClickableR::deactivate();
|
|
}
|
|
|
|
void CSelectableComponent::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
if(onSelect)
|
|
onSelect();
|
|
}
|
|
}
|
|
void CSelectableComponent::init(SDL_Surface * Border)
|
|
{
|
|
SDL_Surface * symb = SComponent::getImg();
|
|
myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
|
|
SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
|
|
blitAt(symb,1,1,myBitmap);
|
|
if (Border) //use custom border
|
|
{
|
|
border = Border;
|
|
customB = true;
|
|
}
|
|
else //we need to draw border
|
|
{
|
|
customB = false;
|
|
border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
|
|
SDL_FillRect(border,NULL,0x00FFFF);
|
|
for (int i=0;i<border->w;i++)
|
|
{
|
|
SDL_PutPixel(border,i,0,239,215,123);
|
|
SDL_PutPixel(border,i,(border->h)-1,239,215,123);
|
|
}
|
|
for (int i=0;i<border->h;i++)
|
|
{
|
|
SDL_PutPixel(border,0,i,239,215,123);
|
|
SDL_PutPixel(border,(border->w)-1,i,239,215,123);
|
|
}
|
|
SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
|
|
}
|
|
selected = false;
|
|
}
|
|
CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
|
|
:SComponent(c),onSelect(OnSelect)
|
|
{
|
|
init(Border);
|
|
}
|
|
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
|
|
:SComponent(Type,Sub,Val),onSelect(OnSelect)
|
|
{
|
|
init(Border);
|
|
}
|
|
CSelectableComponent::~CSelectableComponent()
|
|
{
|
|
SDL_FreeSurface(myBitmap);
|
|
if (!customB)
|
|
SDL_FreeSurface(border);
|
|
}
|
|
void CSelectableComponent::activate()
|
|
{
|
|
SComponent::activate();
|
|
ClickableL::activate();
|
|
}
|
|
void CSelectableComponent::deactivate()
|
|
{
|
|
SComponent::deactivate();
|
|
ClickableL::deactivate();
|
|
}
|
|
SDL_Surface * CSelectableComponent::getImg()
|
|
{
|
|
return myBitmap;
|
|
}
|
|
void CSelectableComponent::select(bool on)
|
|
{
|
|
if(on != selected)
|
|
{
|
|
SDL_FillRect(myBitmap,NULL,0x000000);
|
|
blitAt(SComponent::getImg(),1,1,myBitmap);
|
|
if (on)
|
|
{
|
|
blitAt(border,0,0,myBitmap);
|
|
}
|
|
selected = on;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
void CSelectableComponent::show(SDL_Surface * to)
|
|
{
|
|
blitAt(myBitmap,pos.x,pos.y,to);
|
|
printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
|
|
}
|
|
void CSimpleWindow::show(SDL_Surface * to)
|
|
{
|
|
if(!to)
|
|
to=screen;
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CSimpleWindow::~CSimpleWindow()
|
|
{
|
|
if (bitmap)
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
bitmap=NULL;
|
|
}
|
|
}
|
|
|
|
void CSelWindow::selectionChange(unsigned to)
|
|
{
|
|
for (unsigned i=0;i<components.size();i++)
|
|
{
|
|
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
|
|
if (!pom)
|
|
continue;
|
|
pom->select(i==to);
|
|
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
|
|
}
|
|
}
|
|
CSelWindow::CSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> &comps, std::vector<std::pair<std::string,boost::function<void()> > > &Buttons)
|
|
{
|
|
for(int i=0;i<Buttons.size();i++)
|
|
{
|
|
buttons.push_back(new AdventureMapButton("","",(Buttons[i].second)?(Buttons[i].second):(boost::bind(&CInfoWindow::close,this)),0,0,Buttons[i].first));
|
|
}
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
components.push_back(comps[i]);
|
|
comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
|
|
}
|
|
CMessage::drawIWindow(this,text,player,charperline);
|
|
}
|
|
void CSelWindow::close()
|
|
{
|
|
deactivate();
|
|
int ret = -1;
|
|
for (int i=0;i<components.size();i++)
|
|
{
|
|
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
|
|
{
|
|
ret = i;
|
|
}
|
|
}
|
|
LOCPLINT->curint->activate();
|
|
LOCPLINT->cb->selectionMade(ret,ID);
|
|
delete this;
|
|
//call owner with selection result
|
|
}
|
|
CButtonBase::CButtonBase()
|
|
{
|
|
bitmapOffset = 0;
|
|
curimg=0;
|
|
type=-1;
|
|
abs=false;
|
|
active=false;
|
|
notFreeButton = false;
|
|
ourObj=NULL;
|
|
state=0;
|
|
}
|
|
CButtonBase::~CButtonBase()
|
|
{
|
|
if(notFreeButton)
|
|
return;
|
|
for(int i =0; i<imgs.size();i++)
|
|
for(int j=0;j<imgs[i].size();j++)
|
|
SDL_FreeSurface(imgs[i][j]);
|
|
}
|
|
void CButtonBase::show(SDL_Surface * to)
|
|
{
|
|
if(!to)
|
|
to=screen;
|
|
if (abs)
|
|
{
|
|
blitAt(imgs[curimg]
|
|
[( (state+bitmapOffset) < (imgs[curimg].size()) ) ?
|
|
(state+bitmapOffset) :
|
|
(imgs[curimg].size()-1) ]
|
|
,pos.x,pos.y,to);
|
|
//updateRect(&pos,to);
|
|
}
|
|
else
|
|
{
|
|
blitAt(imgs[curimg]
|
|
[( (state+bitmapOffset) < (imgs[curimg].size()) ) ?
|
|
(state+bitmapOffset) :
|
|
(imgs[curimg].size()-1) ],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
|
|
//updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y),to);
|
|
|
|
}
|
|
}
|
|
ClickableL::ClickableL()
|
|
{
|
|
pressedL=false;
|
|
}
|
|
void ClickableL::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
pressedL=true;
|
|
else
|
|
pressedL=false;
|
|
}
|
|
void ClickableL::activate()
|
|
{
|
|
LOCPLINT->lclickable.push_back(this);
|
|
}
|
|
void ClickableL::deactivate()
|
|
{
|
|
LOCPLINT->lclickable.erase
|
|
(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
|
|
}
|
|
ClickableR::ClickableR()
|
|
{
|
|
pressedR=false;
|
|
}
|
|
void ClickableR::clickRight(tribool down)
|
|
{
|
|
if (down)
|
|
pressedR=true;
|
|
else
|
|
pressedR=false;
|
|
}
|
|
void ClickableR::activate()
|
|
{
|
|
LOCPLINT->rclickable.push_back(this);
|
|
}
|
|
void ClickableR::deactivate()
|
|
{
|
|
LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
|
|
}
|
|
void Hoverable::activate()
|
|
{
|
|
LOCPLINT->hoverable.push_back(this);
|
|
}
|
|
void Hoverable::deactivate()
|
|
{
|
|
LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
|
|
}
|
|
void Hoverable::hover(bool on)
|
|
{
|
|
hovered=on;
|
|
}
|
|
void KeyInterested::activate()
|
|
{
|
|
LOCPLINT->keyinterested.push_back(this);
|
|
}
|
|
void KeyInterested::deactivate()
|
|
{
|
|
LOCPLINT->
|
|
keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
|
|
}
|
|
void MotionInterested::activate()
|
|
{
|
|
LOCPLINT->motioninterested.push_back(this);
|
|
}
|
|
void MotionInterested::deactivate()
|
|
{
|
|
LOCPLINT->
|
|
motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
|
|
}
|
|
void TimeInterested::activate()
|
|
{
|
|
LOCPLINT->timeinterested.push_back(this);
|
|
}
|
|
void TimeInterested::deactivate()
|
|
{
|
|
LOCPLINT->
|
|
timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
|
|
}
|
|
CPlayerInterface::CPlayerInterface(int Player, int serial)
|
|
{
|
|
LOCPLINT = this;
|
|
playerID=Player;
|
|
serialID=serial;
|
|
human=true;
|
|
pim = new boost::mutex;
|
|
showingDialog = new CondSh<bool>(false);
|
|
}
|
|
CPlayerInterface::~CPlayerInterface()
|
|
{
|
|
delete pim;
|
|
delete showingDialog;
|
|
}
|
|
void CPlayerInterface::init(ICallback * CB)
|
|
{
|
|
cb = dynamic_cast<CCallback*>(CB);
|
|
adventureInt = new CAdvMapInt(playerID);
|
|
castleInt = NULL;
|
|
std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
|
|
for(int i=0;i<hh.size();i++)
|
|
{
|
|
SDL_Surface * pom = infoWin(hh[i]);
|
|
graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
|
|
}
|
|
std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
|
|
for(int i=0;i<tt.size();i++)
|
|
{
|
|
SDL_Surface * pom = infoWin(tt[i]);
|
|
graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
|
|
}
|
|
}
|
|
void CPlayerInterface::yourTurn()
|
|
{
|
|
LOCPLINT = this;
|
|
makingTurn = true;
|
|
adventureInt->infoBar.newDay(cb->getDate(1));
|
|
if(adventureInt->heroList.items.size())
|
|
adventureInt->select(adventureInt->heroList.items[0].first);
|
|
else
|
|
adventureInt->select(adventureInt->townList.items[0]);
|
|
adventureInt->activate();
|
|
//show rest of things
|
|
|
|
//initializing framerate keeper
|
|
mainFPSmng = new FPSmanager;
|
|
SDL_initFramerate(mainFPSmng);
|
|
SDL_setFramerate(mainFPSmng, 48);
|
|
//framerate keeper initialized
|
|
timeHandler th;
|
|
th.getDif();
|
|
for(;makingTurn;) // main loop
|
|
{
|
|
updateWater();
|
|
pim->lock();
|
|
int tv = th.getDif();
|
|
for (int i=0;i<timeinterested.size();i++)
|
|
{
|
|
if (timeinterested[i]->toNextTick>=0)
|
|
timeinterested[i]->toNextTick-=tv;
|
|
if (timeinterested[i]->toNextTick<0)
|
|
timeinterested[i]->tick();
|
|
}
|
|
LOCPLINT->adventureInt->updateScreen = false;
|
|
eventsM.lock();
|
|
while(!events.empty())
|
|
{
|
|
handleEvent(&events.front());
|
|
events.pop();
|
|
}
|
|
eventsM.unlock();
|
|
if (curint == adventureInt) //stuff for advMapInt
|
|
{
|
|
adventureInt->update();
|
|
}
|
|
for(int i=0;i<objsToBlit.size();i++)
|
|
objsToBlit[i]->show();
|
|
CGI->curh->draw1();
|
|
CSDL_Ext::update(screen);
|
|
CGI->curh->draw2();
|
|
pim->unlock();
|
|
SDL_framerateDelay(mainFPSmng);
|
|
}
|
|
adventureInt->hide();
|
|
cb->endTurn();
|
|
}
|
|
|
|
inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
|
|
{
|
|
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
|
|
for(int h=0; h<hlp.objects.size(); ++h)
|
|
if(hlp.objects[h].first->id==hid)
|
|
{
|
|
hlp.objects[h].second = r;
|
|
return;
|
|
}
|
|
}
|
|
|
|
inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
|
|
{
|
|
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
|
|
for(int h=0; h<hlp.objects.size(); ++h)
|
|
if(hlp.objects[h].first->id==hid)
|
|
{
|
|
hlp.objects.erase(hlp.objects.begin()+h);
|
|
return;
|
|
}
|
|
}
|
|
int getDir(int3 src, int3 dst)
|
|
{
|
|
int ret = -1;
|
|
if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
|
|
{
|
|
ret = 1;
|
|
}
|
|
else if(dst.x == src.x && dst.y+1 == src.y) //t
|
|
{
|
|
ret = 2;
|
|
}
|
|
else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
|
|
{
|
|
ret = 3;
|
|
}
|
|
else if(dst.x-1 == src.x && dst.y == src.y) //r
|
|
{
|
|
ret = 4;
|
|
}
|
|
else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
|
|
{
|
|
ret = 5;
|
|
}
|
|
else if(dst.x == src.x && dst.y-1 == src.y) //b
|
|
{
|
|
ret = 6;
|
|
}
|
|
else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
|
|
{
|
|
ret = 7;
|
|
}
|
|
else if(dst.x+1 == src.x && dst.y == src.y) //l
|
|
{
|
|
ret = 8;
|
|
}
|
|
return ret;
|
|
}
|
|
void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
//initializing objects and performing first step of move
|
|
const CGHeroInstance * ho = details.ho; //object representing this hero
|
|
int3 hp = details.src;
|
|
if (!details.successful)
|
|
{
|
|
ho->moveDir = getDir(details.src,details.dst);
|
|
ho->isStanding = true;
|
|
adventureInt->heroList.draw();
|
|
if (adventureInt->terrain.currentPath && ho->movement>145) //TODO: better condition on movement - check cost of endtile
|
|
{
|
|
delete adventureInt->terrain.currentPath;
|
|
adventureInt->terrain.currentPath = NULL;
|
|
adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (adventureInt->terrain.currentPath) //&& hero is moving
|
|
{
|
|
adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
|
|
}
|
|
|
|
int3 buff = details.ho->pos;
|
|
buff.x-=11;
|
|
buff.y-=9;
|
|
buff = repairScreenPos(buff);
|
|
LOCPLINT->adventureInt->position = buff; //actualizing screen pos
|
|
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
ho->moveDir = 1;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
|
|
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
|
|
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
ho->moveDir = 2;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
|
|
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
ho->moveDir = 3;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
|
|
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
|
|
CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
ho->moveDir = 4;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
ho->moveDir = 5;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
|
|
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
|
|
CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
ho->moveDir = 6;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
ho->moveDir = 7;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
ho->moveDir = 8;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
//first initializing done
|
|
SDL_framerateDelay(mainFPSmng); // after first move
|
|
//main moving
|
|
for(int i=1; i<32; i+=4)
|
|
{
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
|
|
subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
|
|
subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
|
|
}
|
|
adventureInt->updateScreen = true;
|
|
LOCPLINT->adventureInt->update(); //updating screen
|
|
CSDL_Ext::update(screen);
|
|
//CGI->screenh->updateScreen();
|
|
|
|
++LOCPLINT->adventureInt->animValHitCount; //for animations
|
|
if(LOCPLINT->adventureInt->animValHitCount == 8)
|
|
{
|
|
LOCPLINT->adventureInt->animValHitCount = 0;
|
|
++LOCPLINT->adventureInt->anim;
|
|
LOCPLINT->adventureInt->updateScreen = true;
|
|
}
|
|
++LOCPLINT->adventureInt->heroAnim;
|
|
|
|
SDL_Delay(5);
|
|
SDL_framerateDelay(mainFPSmng); //for animation purposes
|
|
} //for(int i=1; i<32; i+=4)
|
|
//main moving done
|
|
//finishing move
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
delObjRect(hp.x, hp.y-2, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-3, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x+1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y+1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
}
|
|
ho->isStanding = true;
|
|
//move finished
|
|
adventureInt->minimap.draw();
|
|
adventureInt->heroList.updateMove(ho);
|
|
}
|
|
void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
graphics->heroWins.erase(hero->ID);
|
|
adventureInt->heroList.updateHList();
|
|
}
|
|
void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
|
|
{
|
|
if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
|
|
graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
|
|
}
|
|
void CPlayerInterface::openTownWindow(const CGTownInstance * town)
|
|
{
|
|
adventureInt->hide();
|
|
//timeHandler t;
|
|
//t.getDif();
|
|
castleInt = new CCastleInterface(town,true);
|
|
//std::cout << "Loading town screen: " << t.getDif() <<std::endl;
|
|
}
|
|
|
|
SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
|
{
|
|
if (specific)
|
|
{
|
|
switch (specific->ID)
|
|
{
|
|
case 34:
|
|
return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
|
|
break;
|
|
case 98:
|
|
return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
|
|
break;
|
|
default:
|
|
return NULL;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (adventureInt->selection->ID)
|
|
{
|
|
case HEROI_TYPE:
|
|
{
|
|
const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
|
|
return graphics->drawHeroInfoWin(curh);
|
|
}
|
|
case TOWNI_TYPE:
|
|
{
|
|
return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
|
|
}
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
|
|
{
|
|
std::vector<int> hlp;
|
|
for (int i=0; i<hoverable.size();i++)
|
|
{
|
|
if (isItIn(&hoverable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
if (!hoverable[i]->hovered)
|
|
hlp.push_back(i);
|
|
}
|
|
else if (hoverable[i]->hovered)
|
|
{
|
|
hoverable[i]->hover(false);
|
|
}
|
|
}
|
|
for(int i=0; i<hlp.size();i++)
|
|
hoverable[hlp[i]]->hover(true);
|
|
for(int i=0; i<motioninterested.size();i++)
|
|
{
|
|
if (motioninterested[i]->strongInterest || isItIn(&motioninterested[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
motioninterested[i]->mouseMoved(sEvent->motion);
|
|
}
|
|
}
|
|
if(sEvent->motion.x<15)
|
|
{
|
|
LOCPLINT->adventureInt->scrollingLeft = true;
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->scrollingLeft = false;
|
|
}
|
|
if(sEvent->motion.x>screen->w-15)
|
|
{
|
|
LOCPLINT->adventureInt->scrollingRight = true;
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->scrollingRight = false;
|
|
}
|
|
if(sEvent->motion.y<15)
|
|
{
|
|
LOCPLINT->adventureInt->scrollingUp = true;
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->scrollingUp = false;
|
|
}
|
|
if(sEvent->motion.y>screen->h-15)
|
|
{
|
|
LOCPLINT->adventureInt->scrollingDown = true;
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->scrollingDown = false;
|
|
}
|
|
}
|
|
void CPlayerInterface::handleKeyUp(SDL_Event *sEvent)
|
|
{
|
|
switch (sEvent->key.keysym.sym)
|
|
{
|
|
case SDLK_LEFT:
|
|
{
|
|
LOCPLINT->adventureInt->scrollingLeft = false;
|
|
break;
|
|
}
|
|
case (SDLK_RIGHT):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingRight = false;
|
|
break;
|
|
}
|
|
case (SDLK_UP):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingUp = false;
|
|
break;
|
|
}
|
|
case (SDLK_DOWN):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingDown = false;
|
|
break;
|
|
}
|
|
case (SDLK_u):
|
|
{
|
|
adventureInt->underground.clickLeft(false);
|
|
break;
|
|
}
|
|
case (SDLK_m):
|
|
{
|
|
adventureInt->moveHero.clickLeft(false);
|
|
break;
|
|
}
|
|
case (SDLK_e):
|
|
{
|
|
adventureInt->endTurn.clickLeft(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void CPlayerInterface::handleKeyDown(SDL_Event *sEvent)
|
|
{
|
|
switch (sEvent->key.keysym.sym)
|
|
{
|
|
case SDLK_LEFT:
|
|
{
|
|
LOCPLINT->adventureInt->scrollingLeft = true;
|
|
break;
|
|
}
|
|
case (SDLK_RIGHT):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingRight = true;
|
|
break;
|
|
}
|
|
case (SDLK_UP):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingUp = true;
|
|
break;
|
|
}
|
|
case (SDLK_DOWN):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingDown = true;
|
|
break;
|
|
}
|
|
case (SDLK_q):
|
|
{
|
|
continueReadingConsole = false;
|
|
exit(0);
|
|
break;
|
|
}
|
|
case (SDLK_u):
|
|
{
|
|
adventureInt->underground.clickLeft(true);
|
|
break;
|
|
}
|
|
case (SDLK_m):
|
|
{
|
|
adventureInt->moveHero.clickLeft(true);
|
|
break;
|
|
}
|
|
case (SDLK_e):
|
|
{
|
|
adventureInt->endTurn.clickLeft(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void CPlayerInterface::handleEvent(SDL_Event *sEvent)
|
|
{
|
|
current = sEvent;
|
|
|
|
if(sEvent->type == SDL_MOUSEMOTION)
|
|
{
|
|
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
|
|
}
|
|
|
|
if(sEvent->type==SDL_QUIT)
|
|
exit(0);
|
|
else if (sEvent->type==SDL_KEYDOWN)
|
|
{
|
|
handleKeyDown(sEvent);
|
|
} //keydown end
|
|
else if(sEvent->type==SDL_KEYUP)
|
|
{
|
|
handleKeyUp(sEvent);
|
|
}//keyup end
|
|
else if(sEvent->type==SDL_MOUSEMOTION)
|
|
{
|
|
handleMouseMotion(sEvent);
|
|
} //mousemotion end
|
|
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
for(int i=0; i<lclickable.size();i++)
|
|
{
|
|
if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
lclickable[i]->clickLeft(true);
|
|
}
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
for(int i=0; i<lclickable.size();i++)
|
|
{
|
|
if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
lclickable[i]->clickLeft(false);
|
|
}
|
|
else
|
|
lclickable[i]->clickLeft(boost::logic::indeterminate);
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
|
|
{
|
|
for(int i=0; i<rclickable.size();i++)
|
|
{
|
|
if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
rclickable[i]->clickRight(true);
|
|
}
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
|
|
{
|
|
for(int i=0; i<rclickable.size();i++)
|
|
{
|
|
if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
rclickable[i]->clickRight(false);
|
|
}
|
|
else
|
|
rclickable[i]->clickRight(boost::logic::indeterminate);
|
|
}
|
|
}
|
|
current = NULL;
|
|
|
|
} //event end
|
|
|
|
int3 CPlayerInterface::repairScreenPos(int3 pos)
|
|
{
|
|
if(pos.x<=-Woff)
|
|
pos.x = -Woff+1;
|
|
if(pos.y<=-Hoff)
|
|
pos.y = -Hoff+1;
|
|
if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
|
|
pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
|
|
if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
|
|
pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
|
|
return pos;
|
|
}
|
|
void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
SDL_FreeSurface(graphics->heroWins[hero->subID]);//TODO: moznaby zmieniac jedynie fragment bitmapy zwiazany z dana umiejetnoscia
|
|
graphics->heroWins[hero->subID] = infoWin(hero); //a nie przerysowywac calosc. Troche roboty, obecnie chyba nie wartej swieczki.
|
|
if (adventureInt->selection == hero)
|
|
adventureInt->infoBar.draw();
|
|
return;
|
|
}
|
|
|
|
void CPlayerInterface::receivedResource(int type, int val)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
adventureInt->resdatabar.draw();
|
|
}
|
|
|
|
void CPlayerInterface::showSelDialog(std::string &text, const std::vector<Component*> &components, ui32 askID)
|
|
//void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
adventureInt->hide(); //dezaktywacja starego interfejsu
|
|
std::vector<CSelectableComponent*> intComps;
|
|
for(int i=0;i<components.size();i++)
|
|
intComps.push_back(new CSelectableComponent(*components[i])); //will be deleted by CSelWindow::close
|
|
std::vector<std::pair<std::string,boost::function<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,boost::function<void()> >("IOKAY.DEF",0));
|
|
|
|
CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom);
|
|
LOCPLINT->objsToBlit.push_back(temp);
|
|
temp->activate();
|
|
temp->ID = askID;
|
|
intComps[0]->clickLeft(true);
|
|
}
|
|
void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
|
|
{
|
|
{
|
|
boost::unique_lock<boost::mutex> un(showingDialog->mx);
|
|
while(showingDialog->data)
|
|
showingDialog->cond.wait(un);
|
|
}
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
|
|
curint->deactivate();
|
|
lw->activate();
|
|
}
|
|
void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
//redraw infowindow
|
|
SDL_FreeSurface(graphics->townWins[town->id]);
|
|
graphics->townWins[town->id] = infoWin(town);
|
|
if(town->garrisonHero)
|
|
{
|
|
CGI->mh->hideObject(town->garrisonHero);
|
|
}
|
|
if(town->visitingHero)
|
|
{
|
|
CGI->mh->printObject(town->visitingHero);
|
|
}
|
|
adventureInt->heroList.updateHList();
|
|
|
|
CCastleInterface *c = dynamic_cast<CCastleInterface*>(curint);
|
|
if(c)
|
|
{
|
|
c->garr->highlighted = NULL;
|
|
c->hslotup.hero = town->garrisonHero;
|
|
c->garr->odown = c->hslotdown.hero = town->visitingHero;
|
|
c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
|
|
c->garr->recreateSlots();
|
|
c->showAll();
|
|
}
|
|
}
|
|
void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
|
|
{
|
|
if(hero->tempOwner != town->tempOwner)
|
|
return;
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
openTownWindow(town);
|
|
}
|
|
void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
if(obj->ID == 34) //hero
|
|
{
|
|
const CGHeroInstance * hh;
|
|
if(hh = dynamic_cast<const CGHeroInstance*>(obj))
|
|
{
|
|
SDL_FreeSurface(graphics->heroWins[hh->subID]);
|
|
graphics->heroWins[hh->subID] = infoWin(hh);
|
|
}
|
|
CHeroWindow * hw = dynamic_cast<CHeroWindow *>(curint->subInt);
|
|
if(hw)
|
|
{
|
|
hw->garInt->recreateSlots();
|
|
hw->garInt->show();
|
|
}
|
|
if(castleInt) //opened town window - redraw town garrsion slots (change is within hero garr)
|
|
{
|
|
castleInt->garr->highlighted = NULL;
|
|
castleInt->garr->recreateSlots();
|
|
}
|
|
|
|
}
|
|
else if (obj->ID == 98) //town
|
|
{
|
|
const CGTownInstance * tt;
|
|
if(tt = static_cast<const CGTownInstance*>(obj))
|
|
{
|
|
SDL_FreeSurface(graphics->townWins[tt->id]);
|
|
graphics->townWins[tt->id] = infoWin(tt);
|
|
}
|
|
if(tt->visitingHero)
|
|
{
|
|
SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
|
|
graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
|
|
}
|
|
if(LOCPLINT->castleInt)
|
|
{
|
|
LOCPLINT->castleInt->garr->highlighted = NULL;
|
|
LOCPLINT->castleInt->garr->recreateSlots();
|
|
}
|
|
}
|
|
}
|
|
void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
switch (buildingID)
|
|
{
|
|
case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
|
|
{
|
|
SDL_FreeSurface(graphics->townWins[town->id]);
|
|
graphics->townWins[town->id] = infoWin(town);
|
|
break;
|
|
}
|
|
}
|
|
if(curint!=castleInt)
|
|
return;
|
|
if(castleInt->town!=town)
|
|
return;
|
|
switch(what)
|
|
{
|
|
case 1:
|
|
castleInt->addBuilding(buildingID);
|
|
break;
|
|
case 2:
|
|
castleInt->removeBuilding(buildingID);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
curint->deactivate();
|
|
curint = new CBattleInterface(army1,army2,hero1,hero2);
|
|
curint->activate();
|
|
LOCPLINT->objsToBlit.push_back(dynamic_cast<IShowable*>(curint));
|
|
}
|
|
|
|
void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
|
|
{
|
|
}
|
|
|
|
void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
|
{
|
|
dynamic_cast<CBattleInterface*>(curint)->newRound(round);
|
|
}
|
|
|
|
//void CPlayerInterface::actionStarted(BattleAction action)//occurs BEFORE every action taken by any stack or by the hero
|
|
//{
|
|
//}
|
|
//
|
|
//void CPlayerInterface::actionFinished(BattleAction action)//occurs AFTER every action taken by any stack or by the hero
|
|
//{
|
|
// //dynamic_cast<CBattleInterface*>(curint)->givenCommand = -1;
|
|
//}
|
|
|
|
BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
|
|
{
|
|
CBattleInterface *b = dynamic_cast<CBattleInterface*>(curint);
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
b->stackActivated(stackID);
|
|
}
|
|
//wait till BattleInterface sets its command
|
|
boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
|
|
while(!b->givenCommand->data)
|
|
b->givenCommand->cond.wait(lock);
|
|
|
|
//tidy up
|
|
BattleAction ret = *(b->givenCommand->data);
|
|
delete b->givenCommand->data;
|
|
b->givenCommand->data = NULL;
|
|
|
|
//return command
|
|
return ret;
|
|
}
|
|
|
|
void CPlayerInterface::battleEnd(BattleResult *br)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
curint->deactivate();
|
|
objsToBlit -= curint;
|
|
delete curint;
|
|
curint = adventureInt;
|
|
adventureInt->activate();
|
|
}
|
|
|
|
void CPlayerInterface::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest, startMoving, endMoving);
|
|
}
|
|
void CPlayerInterface::battleAttack(BattleAttack *ba)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
if(ba->shot())
|
|
dynamic_cast<CBattleInterface*>(curint)->stackIsShooting(ba->stackAttacking,cb->battleGetPos(ba->bsa.stackAttacked));
|
|
else
|
|
dynamic_cast<CBattleInterface*>(curint)->stackAttacking( ba->stackAttacking, cb->battleGetPos(ba->bsa.stackAttacked) );
|
|
if(ba->killed())
|
|
dynamic_cast<CBattleInterface*>(curint)->stackKilled(ba->bsa.stackAttacked, ba->bsa.damageAmount, ba->bsa.killedAmount, ba->stackAttacking, ba->shot());
|
|
else
|
|
dynamic_cast<CBattleInterface*>(curint)->stackIsAttacked(ba->bsa.stackAttacked, ba->bsa.damageAmount, ba->bsa.killedAmount, ba->stackAttacking, ba->shot());
|
|
}
|
|
void CPlayerInterface::battleStackKilled(int ID, int dmg, int killed, int IDby, bool byShooting)
|
|
{
|
|
dynamic_cast<CBattleInterface*>(curint)->stackKilled(ID, dmg, killed, IDby, byShooting);
|
|
}
|
|
|
|
void CPlayerInterface::battleStackIsShooting(int ID, int dest)
|
|
{
|
|
dynamic_cast<CBattleInterface*>(curint)->stackIsShooting(ID, dest);
|
|
}
|
|
|
|
void CPlayerInterface::showComp(SComponent comp)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
adventureInt->infoBar.showComp(&comp,4000);
|
|
}
|
|
|
|
void CPlayerInterface::showInfoDialog(std::string &text, const std::vector<Component*> &components)
|
|
{
|
|
std::vector<SComponent*> intComps;
|
|
for(int i=0;i<components.size();i++)
|
|
intComps.push_back(new SComponent(*components[i]));
|
|
showInfoDialog(text,intComps);
|
|
}
|
|
void CPlayerInterface::showInfoDialog(std::string &text, const std::vector<SComponent*> & components)
|
|
{
|
|
showingDialog->set(true);
|
|
curint->deactivate(); //dezaktywacja starego interfejsu
|
|
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
|
|
CInfoWindow * temp = new CInfoWindow(text,playerID,32,components,pom);
|
|
temp->buttons[0]->callback += boost::bind(&IActivable::activate,LOCPLINT->curint);
|
|
temp->activate();
|
|
LOCPLINT->objsToBlit.push_back(temp);
|
|
}
|
|
void CPlayerInterface::showYesNoDialog(std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool deactivateCur, bool DelComps)
|
|
{
|
|
if(deactivateCur)
|
|
curint->deactivate(); //dezaktywacja starego interfejsu
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text,playerID,32,components,pom);
|
|
temp->delComps = DelComps;
|
|
for(int i=0;i<onYes.funcs.size();i++)
|
|
temp->buttons[0]->callback += onYes.funcs[i];
|
|
for(int i=0;i<onNo.funcs.size();i++)
|
|
temp->buttons[1]->callback += onNo.funcs[i];
|
|
|
|
//if(onYes)
|
|
// temp->buttons[0]->callback += boost::bind(&CInfoWindow::close,temp);
|
|
//if(onNo)
|
|
// temp->buttons[1]->callback += boost::bind(&CInfoWindow::close,temp);
|
|
temp->activate();
|
|
LOCPLINT->objsToBlit.push_back(temp);
|
|
}
|
|
|
|
void CPlayerInterface::showYesNoDialog( std::string &text, const std::vector<Component*> &components, ui32 askID )
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
curint->deactivate(); //dezaktywacja starego interfejsu
|
|
|
|
std::vector<SComponent*> intComps;
|
|
for(int i=0;i<components.size();i++)
|
|
intComps.push_back(new SComponent(*components[i])); //will be deleted by CSelWindow::close
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
|
|
CInfoWindow * temp = new CInfoWindow(text,playerID,32,intComps,pom);
|
|
temp->buttons[0]->callback += boost::bind(&IActivable::activate,curint);
|
|
temp->buttons[1]->callback += boost::bind(&IActivable::activate,curint);
|
|
temp->buttons[0]->callback += boost::bind(&CCallback::selectionMade,cb,0,askID);
|
|
temp->buttons[1]->callback += boost::bind(&CCallback::selectionMade,cb,1,askID);
|
|
temp->delComps = true;
|
|
|
|
temp->activate();
|
|
LOCPLINT->objsToBlit.push_back(temp);
|
|
}
|
|
void CPlayerInterface::removeObjToBlit(IShowable* obj)
|
|
{
|
|
objsToBlit.erase
|
|
(std::find(objsToBlit.begin(),objsToBlit.end(),obj));
|
|
//delete obj;
|
|
}
|
|
void CPlayerInterface::tileRevealed(int3 pos)
|
|
{
|
|
adventureInt->minimap.showTile(pos);
|
|
}
|
|
void CPlayerInterface::tileHidden(int3 pos)
|
|
{
|
|
adventureInt->minimap.hideTile(pos);
|
|
}
|
|
void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
|
|
{
|
|
adventureInt->heroWindow->setHero(hero);
|
|
this->objsToBlit.push_back(adventureInt->heroWindow);
|
|
curint->deactivate();
|
|
if(curint == castleInt)
|
|
castleInt->subInt = adventureInt->heroWindow;
|
|
adventureInt->heroWindow->quitButton->callback.funcs.clear();
|
|
adventureInt->heroWindow->quitButton->callback += boost::bind(&CHeroWindow::deactivate,adventureInt->heroWindow);
|
|
adventureInt->heroWindow->quitButton->callback += boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
|
|
adventureInt->heroWindow->activate();
|
|
}
|
|
|
|
void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
|
|
{
|
|
boost::unique_lock<boost::mutex> un(*pim);
|
|
if(curint->subInt == adventureInt->heroWindow)
|
|
{
|
|
adventureInt->heroWindow->deactivate();
|
|
adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
|
|
adventureInt->heroWindow->activate();
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::updateWater()
|
|
{
|
|
//updating water tiles
|
|
//int wnumber = -1;
|
|
//for(int s=0; s<CGI->mh->reader->defs.size(); ++s)
|
|
//{
|
|
// if(CGI->mh->reader->defs[s]->defName==std::string("WATRTL.DEF"))
|
|
// {
|
|
// wnumber = s;
|
|
// break;
|
|
// }
|
|
//}
|
|
//if(wnumber>=0)
|
|
//{
|
|
// for(int g=0; g<CGI->mh->reader->defs[wnumber]->ourImages.size(); ++g)
|
|
// {
|
|
// SDL_Color tab[32];
|
|
// for(int i=0; i<32; ++i)
|
|
// {
|
|
// tab[i] = CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + (i+1)%32];
|
|
// }
|
|
// //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t1.bmp");
|
|
// for(int i=0; i<32; ++i)
|
|
// {
|
|
// CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + i] = tab[i];
|
|
// }
|
|
// //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t2.bmp");
|
|
// CSDL_Ext::update(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap);
|
|
// }
|
|
//}
|
|
//water tiles updated
|
|
//CGI->screenh->updateScreen();
|
|
}
|
|
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
|
|
{
|
|
bg=BitmapHandler::loadBitmap(name);
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
pos.x=x;
|
|
pos.y=y;
|
|
if(maxw >= 0)
|
|
pos.w = min(bg->w,maxw);
|
|
else
|
|
pos.w=bg->w;
|
|
pos.h=bg->h;
|
|
middlex=(pos.w/2)+x;
|
|
middley=(bg->h/2)+y;
|
|
}
|
|
CStatusBar::~CStatusBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
void CStatusBar::clear()
|
|
{
|
|
current="";
|
|
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
|
|
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
|
|
}
|
|
void CStatusBar::print(std::string text)
|
|
{
|
|
current=text;
|
|
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
|
|
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
|
|
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
|
|
}
|
|
void CStatusBar::show()
|
|
{
|
|
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
|
|
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
|
|
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
|
|
}
|
|
std::string CStatusBar::getCurrent()
|
|
{
|
|
return current;
|
|
}
|
|
void CList::activate()
|
|
{
|
|
ClickableL::activate();
|
|
ClickableR::activate();
|
|
Hoverable::activate();
|
|
KeyInterested::activate();
|
|
MotionInterested::activate();
|
|
};
|
|
void CList::deactivate()
|
|
{
|
|
ClickableL::deactivate();
|
|
ClickableR::deactivate();
|
|
Hoverable::deactivate();
|
|
KeyInterested::deactivate();
|
|
MotionInterested::deactivate();
|
|
};
|
|
void CList::clickLeft(tribool down)
|
|
{
|
|
};
|
|
CList::CList(int Size)
|
|
:SIZE(Size)
|
|
{
|
|
}
|
|
CHeroList::CHeroList(int Size)
|
|
:CList(Size)
|
|
{
|
|
pos = genRect(192,64,609,196);
|
|
|
|
arrupp = genRect(16,64,609,196);
|
|
arrdop = genRect(16,64,609,372);
|
|
//32px per hero
|
|
posmobx = 610;
|
|
posmoby = 213;
|
|
posporx = 617;
|
|
pospory = 212;
|
|
posmanx = 666;
|
|
posmany = 213;
|
|
|
|
arrup = CDefHandler::giveDef("IAM012.DEF");
|
|
arrdo = CDefHandler::giveDef("IAM013.DEF");
|
|
mobile = CDefHandler::giveDef("IMOBIL.DEF");
|
|
mana = CDefHandler::giveDef("IMANA.DEF");
|
|
empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
|
|
selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
|
|
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
|
|
from = 0;
|
|
pressed = indeterminate;
|
|
}
|
|
|
|
void CHeroList::init()
|
|
{
|
|
bg = CSDL_Ext::newSurface(68,193,screen);
|
|
SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));
|
|
}
|
|
void CHeroList::genList()
|
|
{
|
|
int howMany = LOCPLINT->cb->howManyHeroes();
|
|
for (int i=0;i<howMany;i++)
|
|
{
|
|
const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
|
|
if(!h->inTownGarrison)
|
|
items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
|
|
}
|
|
}
|
|
void CHeroList::select(int which)
|
|
{
|
|
if (which<0)
|
|
{
|
|
selected = which;
|
|
LOCPLINT->adventureInt->selection = NULL;
|
|
LOCPLINT->adventureInt->terrain.currentPath = NULL;
|
|
draw();
|
|
LOCPLINT->adventureInt->infoBar.draw(NULL);
|
|
}
|
|
if (which>=items.size())
|
|
return;
|
|
selected = which;
|
|
LOCPLINT->adventureInt->centerOn(items[which].first->pos);
|
|
LOCPLINT->adventureInt->selection = items[which].first;
|
|
LOCPLINT->adventureInt->terrain.currentPath = items[which].second;
|
|
draw();
|
|
LOCPLINT->adventureInt->townList.draw();
|
|
|
|
LOCPLINT->adventureInt->infoBar.draw(NULL);
|
|
}
|
|
void CHeroList::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
|
|
pressed = true;
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
|
|
{
|
|
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
|
|
pressed = false;
|
|
return;
|
|
}
|
|
/***************************HEROES*****************************************/
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if (ny>=5 || ny<0)
|
|
return;
|
|
if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
|
|
LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
|
|
select(ny+from);
|
|
}
|
|
else
|
|
{
|
|
if (indeterminate(pressed))
|
|
return;
|
|
if (pressed) //up
|
|
{
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from--;
|
|
if (from<0)
|
|
from=0;
|
|
draw();
|
|
}
|
|
}
|
|
else if (!pressed) //down
|
|
{
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from++;
|
|
//if (from<items.size()-5)
|
|
// from=items.size()-5;
|
|
draw();
|
|
}
|
|
}
|
|
else
|
|
throw 0;
|
|
|
|
}
|
|
}
|
|
void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if (from>0)
|
|
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[303].first);
|
|
else
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if ((items.size()-from) > 5)
|
|
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[304].first);
|
|
else
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
//if not buttons then heroes
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>5 || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
std::vector<std::string> temp;
|
|
temp.push_back(items[from+ny].first->name);
|
|
temp.push_back(items[from+ny].first->type->heroClass->name);
|
|
LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
|
|
//select(ny+from);
|
|
}
|
|
void CHeroList::clickRight(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
|
|
}
|
|
//if not buttons then heroes
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>5 || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//show popup
|
|
CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,false);
|
|
ip->activate();
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
|
|
}
|
|
}
|
|
void CHeroList::hover (bool on)
|
|
{
|
|
}
|
|
void CHeroList::keyPressed (SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
void CHeroList::updateHList()
|
|
{
|
|
items.clear();
|
|
genList();
|
|
if(selected>=items.size())
|
|
select(items.size()-1);
|
|
if(items.size()==0)
|
|
LOCPLINT->adventureInt->townList.select(0);
|
|
else
|
|
select(selected);
|
|
}
|
|
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
|
|
{
|
|
int ser = LOCPLINT->cb->getHeroSerial(which);
|
|
ser -= from;
|
|
int pom = (which->movement)/100;
|
|
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
|
|
}
|
|
void CHeroList::draw()
|
|
{
|
|
for (int iT=0+from;iT<5+from;iT++)
|
|
{
|
|
int i = iT-from;
|
|
if (iT>=items.size())
|
|
{
|
|
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
|
|
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
|
|
blitAt(empty,posporx,pospory+i*32);
|
|
continue;
|
|
}
|
|
const CGHeroInstance *cur = items[iT].first;
|
|
int pom = cur->movement / 100;
|
|
if (pom>25) pom=25;
|
|
if (pom<0) pom=0;
|
|
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
|
|
pom = cur->mana / 5; //bylo: .../10;
|
|
if (pom>25) pom=25;
|
|
if (pom<0) pom=0;
|
|
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
|
|
SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
|
|
blitAt(temp,posporx,pospory+i*32);
|
|
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
|
|
{
|
|
blitAt(selection,posporx,pospory+i*32);
|
|
}
|
|
//TODO: support for custom portraits
|
|
}
|
|
if (from>0)
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
|
else
|
|
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
|
|
|
|
if (items.size()-from>5)
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
|
else
|
|
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
|
|
}
|
|
|
|
int CHeroList::getPosOfHero(const CArmedInstance* h)
|
|
{
|
|
return vstd::findPos(items,h,boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,const CArmedInstance *,const CGHeroInstance*>,_1,&std::pair<const CGHeroInstance*, CPath *>::first,_2));
|
|
}
|
|
|
|
|
|
CTownList::~CTownList()
|
|
{
|
|
delete arrup;
|
|
delete arrdo;
|
|
}
|
|
|
|
CTownList::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy)
|
|
:CList(Size)
|
|
{
|
|
pos = *Pos;
|
|
arrup = CDefHandler::giveDef("IAM014.DEF");
|
|
arrdo = CDefHandler::giveDef("IAM015.DEF");
|
|
|
|
arrupp.x=arupx;
|
|
arrupp.y=arupy;
|
|
arrupp.w=arrup->ourImages[0].bitmap->w;
|
|
arrupp.h=arrup->ourImages[0].bitmap->h;
|
|
arrdop.x=ardox;
|
|
arrdop.y=ardoy;
|
|
arrdop.w=arrdo->ourImages[0].bitmap->w;
|
|
arrdop.h=arrdo->ourImages[0].bitmap->h;
|
|
posporx = arrdop.x;
|
|
pospory = arrupp.y + arrupp.h;
|
|
|
|
pressed = indeterminate;
|
|
|
|
from = 0;
|
|
|
|
}
|
|
|
|
void CTownList::genList()
|
|
{
|
|
int howMany = LOCPLINT->cb->howManyTowns();
|
|
for (int i=0;i<howMany;i++)
|
|
{
|
|
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
|
|
}
|
|
}
|
|
|
|
void CTownList::select(int which)
|
|
{
|
|
if (which>=items.size())
|
|
return;
|
|
selected = which;
|
|
if(!fun.empty())
|
|
fun();
|
|
}
|
|
|
|
void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if (from>0)
|
|
LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
|
|
else
|
|
LOCPLINT->statusbar->clear();
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if ((items.size()-from) > SIZE)
|
|
LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
|
|
else
|
|
LOCPLINT->statusbar->clear();
|
|
return;
|
|
}
|
|
//if not buttons then towns
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
LOCPLINT->statusbar->clear();
|
|
return;
|
|
};
|
|
LOCPLINT->statusbar->print(items[from+ny]->name);
|
|
}
|
|
|
|
void CTownList::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
|
|
pressed = true;
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
|
|
{
|
|
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
|
|
pressed = false;
|
|
return;
|
|
}
|
|
/***************************TOWNS*****************************************/
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if (ny>SIZE || ny<0)
|
|
return;
|
|
if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
|
|
LOCPLINT->openTownWindow(items[selected]);//print town screen
|
|
else
|
|
select(ny+from);
|
|
}
|
|
else
|
|
{
|
|
if (indeterminate(pressed))
|
|
return;
|
|
if (pressed) //up
|
|
{
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from--;
|
|
if (from<0)
|
|
from=0;
|
|
draw();
|
|
}
|
|
}
|
|
else if (!pressed) //down
|
|
{
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from++;
|
|
//if (from<items.size()-5)
|
|
// from=items.size()-5;
|
|
draw();
|
|
}
|
|
}
|
|
else
|
|
throw 0;
|
|
|
|
}
|
|
}
|
|
|
|
void CTownList::clickRight(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
|
|
}
|
|
//if not buttons then towns
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>5 || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//show popup
|
|
CInfoPopup * ip = new CInfoPopup(graphics->townWins[items[from+ny]->id],LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,false);
|
|
ip->activate();
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
|
|
}
|
|
}
|
|
|
|
void CTownList::hover (bool on)
|
|
{
|
|
}
|
|
|
|
void CTownList::keyPressed (SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
|
|
void CTownList::draw()
|
|
{
|
|
for (int iT=0+from;iT<SIZE+from;iT++)
|
|
{
|
|
int i = iT-from;
|
|
if (iT>=items.size())
|
|
{
|
|
blitAt(graphics->getPic(-1),posporx,pospory+i*32);
|
|
continue;
|
|
}
|
|
|
|
blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
|
|
|
|
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
|
|
{
|
|
blitAt(graphics->getPic(-2),posporx,pospory+i*32);
|
|
}
|
|
}
|
|
if (from>0)
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
|
else
|
|
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
|
|
|
|
if (items.size()-from>SIZE)
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
|
else
|
|
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
|
|
}
|
|
|
|
|
|
CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
|
|
:c(cre),big(Big)
|
|
{
|
|
anim = new CCreatureAnimation(cre->animDefName);
|
|
}
|
|
CCreaturePic::~CCreaturePic()
|
|
{
|
|
delete anim;
|
|
}
|
|
int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
|
|
{
|
|
SDL_Rect dst;
|
|
if(big)
|
|
{
|
|
blitAt(graphics->backgrounds[c->faction],x,y);//curx-50,pos.y+130-65);
|
|
dst = genRect(130,100,x,y);
|
|
}
|
|
else
|
|
{
|
|
blitAt(graphics->backgroundsm[c->faction],x,y);//curx-50,pos.y+130-65);
|
|
dst = genRect(120,100,x,y);
|
|
}
|
|
if(c->isDoubleWide())
|
|
x-=15;
|
|
return anim->nextFrameMiddle(to,x+70,y+45,true,nextFrame,false,&dst);
|
|
}
|
|
SDL_Surface * CCreaturePic::getPic(bool nextFrame)
|
|
{
|
|
//TODO: write
|
|
return NULL;
|
|
}
|
|
void CRecrutationWindow::close()
|
|
{
|
|
deactivate();
|
|
delete this;
|
|
LOCPLINT->curint->activate();
|
|
}
|
|
void CRecrutationWindow::Max()
|
|
{
|
|
slider->moveTo(slider->amount);
|
|
}
|
|
void CRecrutationWindow::Buy()
|
|
{
|
|
recruit(creatures[which].ID,slider->value);
|
|
close();
|
|
}
|
|
void CRecrutationWindow::Cancel()
|
|
{
|
|
close();
|
|
}
|
|
void CRecrutationWindow::sliderMoved(int to)
|
|
{
|
|
}
|
|
void CRecrutationWindow::clickLeft(tribool down)
|
|
{
|
|
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
which = i;
|
|
int newAmount = min(amounts[i],creatures[i].amount);
|
|
slider->amount = newAmount;
|
|
if(slider->value > newAmount)
|
|
slider->moveTo(newAmount);
|
|
else
|
|
slider->moveTo(slider->value);
|
|
curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int j=0;j<creatures.size();j++)
|
|
{
|
|
if(which==j)
|
|
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
|
|
else
|
|
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
|
|
curx += 120;
|
|
}
|
|
break;
|
|
}
|
|
curx += 120;
|
|
}
|
|
}
|
|
void CRecrutationWindow::activate()
|
|
{
|
|
LOCPLINT->objsToBlit.push_back(this);
|
|
ClickableL::activate();
|
|
buy->activate();
|
|
max->activate();
|
|
cancel->activate();
|
|
slider->activate();
|
|
}
|
|
void CRecrutationWindow::deactivate()
|
|
{
|
|
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
|
|
ClickableL::deactivate();
|
|
buy->deactivate();
|
|
max->deactivate();
|
|
cancel->deactivate();
|
|
slider->deactivate();
|
|
}
|
|
void CRecrutationWindow::show(SDL_Surface * to)
|
|
{
|
|
static char c=0;
|
|
blitAt(bitmap,pos.x,pos.y,to?to:screen);
|
|
buy->show();
|
|
max->show();
|
|
cancel->show();
|
|
slider->show();
|
|
char pom[15];
|
|
SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
|
|
printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,screen);
|
|
SDL_itoa(slider->value,pom,10); //recruit
|
|
printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,screen);
|
|
printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,screen); //eg "Recruit Dragon flies"
|
|
int curx = pos.x+115-creatures[which].res.size()*16;
|
|
for(int i=0;i<creatures[which].res.size();i++)
|
|
{
|
|
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,screen);
|
|
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,screen);
|
|
SDL_itoa(creatures[which].res[i].second,pom,10);
|
|
printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,screen);
|
|
SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
|
|
printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,screen);
|
|
curx+=32;
|
|
}
|
|
|
|
curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
creatures[i].pic->blitPic(screen,curx-50,pos.y+130-65,!(c%4));
|
|
curx += 120;
|
|
}
|
|
c++;
|
|
}
|
|
CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
|
|
:recruit(Recruit)
|
|
{
|
|
which = 0;
|
|
creatures.resize(Creatures.size());
|
|
amounts.resize(Creatures.size());
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
creatures[i].amount = Creatures[i].second;
|
|
creatures[i].ID = Creatures[i].first;
|
|
for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
|
|
if(CGI->creh->creatures[Creatures[i].first].cost[j])
|
|
creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
|
|
creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
|
|
amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
|
|
}
|
|
SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
|
|
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
|
|
bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
SDL_FreeSurface(hhlp);
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,min(amounts[0],creatures[0].amount),0,true);
|
|
std::string pom;
|
|
printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
|
|
printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
|
|
printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
|
|
printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
|
|
drawBorder(bitmap,172,222,67,42,int3(239,215,123));
|
|
drawBorder(bitmap,246,222,67,42,int3(239,215,123));
|
|
drawBorder(bitmap,64,222,99,76,int3(239,215,123));
|
|
drawBorder(bitmap,322,222,99,76,int3(239,215,123));
|
|
drawBorder(bitmap,133,312,66,34,int3(173,142,66));
|
|
drawBorder(bitmap,211,312,66,34,int3(173,142,66));
|
|
drawBorder(bitmap,289,312,66,34,int3(173,142,66));
|
|
|
|
//border for creatures
|
|
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
creatures[i].pos.x = curx+1;
|
|
creatures[i].pos.y = 65;
|
|
creatures[i].pos.w = 100;
|
|
creatures[i].pos.h = 130;
|
|
if(which==i)
|
|
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
|
|
else
|
|
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
|
|
curx += 120;
|
|
}
|
|
|
|
max = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF");
|
|
buy = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF");
|
|
cancel = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF");
|
|
}
|
|
CRecrutationWindow::~CRecrutationWindow()
|
|
{
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
delete creatures[i].pic;
|
|
}
|
|
delete max;
|
|
delete buy;
|
|
delete cancel;
|
|
SDL_FreeSurface(bitmap);
|
|
delete slider;
|
|
}
|
|
|
|
CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner)
|
|
{
|
|
c=cid;
|
|
slider = NULL;
|
|
gar = Owner;
|
|
bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF");
|
|
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF");
|
|
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,max,0,true);
|
|
a1 = max;
|
|
a2 = 0;
|
|
anim = new CCreaturePic(&CGI->creh->creatures[cid]);
|
|
anim->anim->setType(1);
|
|
|
|
std::string title = CGI->generaltexth->allTexts[256];
|
|
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
|
|
printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
|
|
}
|
|
CSplitWindow::~CSplitWindow()
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
delete ok;
|
|
delete cancel;
|
|
delete slider;
|
|
delete anim;
|
|
}
|
|
void CSplitWindow::activate()
|
|
{
|
|
LOCPLINT->objsToBlit.push_back(this);
|
|
KeyInterested::activate();
|
|
ok->activate();
|
|
cancel->activate();
|
|
slider->activate();
|
|
}
|
|
void CSplitWindow::deactivate()
|
|
{
|
|
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
|
|
KeyInterested::deactivate();
|
|
ok->deactivate();
|
|
cancel->deactivate();
|
|
slider->deactivate();
|
|
}
|
|
void CSplitWindow::split()
|
|
{
|
|
gar->splitStacks(a2);
|
|
close();
|
|
}
|
|
void CSplitWindow::close()
|
|
{
|
|
deactivate();
|
|
delete this;
|
|
LOCPLINT->curint->activate();
|
|
}
|
|
void CSplitWindow::sliderMoved(int to)
|
|
{
|
|
a2 = to;
|
|
if(slider)
|
|
a1 = slider->amount - to;
|
|
}
|
|
void CSplitWindow::show(SDL_Surface * to)
|
|
{
|
|
char pom[15];
|
|
blitAt(bitmap,pos.x,pos.y,screen);
|
|
ok->show();
|
|
cancel->show();
|
|
slider->show();
|
|
SDL_itoa(a1,pom,10);
|
|
printAtMiddle(pom,pos.x+70,pos.y+237,GEOR16,zwykly,screen);
|
|
SDL_itoa(a2,pom,10);
|
|
printAtMiddle(pom,pos.x+233,pos.y+237,GEOR16,zwykly,screen);
|
|
anim->blitPic(screen,pos.x+20,pos.y+54,false);
|
|
anim->blitPic(screen,pos.x+177,pos.y+54,false);
|
|
}
|
|
void CSplitWindow::keyPressed (SDL_KeyboardEvent & key)
|
|
{
|
|
//TODO: make manual typing possible
|
|
}
|
|
|
|
void CCreInfoWindow::show(SDL_Surface * to)
|
|
{
|
|
char pom[15];
|
|
blitAt(bitmap,pos.x,pos.y,screen);
|
|
anim->blitPic(screen,pos.x+21,pos.y+48,(type) && !(anf%4));
|
|
if(++anf==4)
|
|
anf=0;
|
|
if(count.size())
|
|
printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly);
|
|
if(upgrade)
|
|
upgrade->show();
|
|
if(dismiss)
|
|
dismiss->show();
|
|
if(ok)
|
|
ok->show();
|
|
}
|
|
|
|
CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
|
|
:ok(0),dismiss(0),upgrade(0),type(Type),dsm(Dsm),dependant(0)
|
|
{
|
|
active = false;
|
|
anf = 0;
|
|
c = &CGI->creh->creatures[Cid];
|
|
bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
anim = new CCreaturePic(c);
|
|
if(!type) anim->anim->setType(1);
|
|
|
|
char pom[25];int hlp=0;
|
|
|
|
if(creatureCount)
|
|
{
|
|
SDL_itoa(creatureCount,pom,10);
|
|
count = pom;
|
|
}
|
|
|
|
printAtMiddle(c->namePl,149,30,GEOR13,zwykly,bitmap); //creature name
|
|
|
|
//atttack
|
|
printAt(CGI->preth->zelp[435].first,155,48,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->attack,pom,10);
|
|
if(State && State->attackBonus)
|
|
{
|
|
int hlp = log10f(c->attack)+2;
|
|
pom[hlp-1] = ' '; pom[hlp] = '(';
|
|
SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
|
|
hlp += 2+(int)log10f(State->attackBonus+c->attack);
|
|
pom[hlp] = ')'; pom[hlp+1] = '\0';
|
|
}
|
|
printToWR(pom,276,61,GEOR13,zwykly,bitmap);
|
|
|
|
//defense
|
|
printAt(CGI->preth->zelp[436].first,155,67,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->defence,pom,10);
|
|
if(State && State->defenseBonus)
|
|
{
|
|
int hlp = log10f(c->defence)+2;
|
|
pom[hlp-1] = ' '; pom[hlp] = '(';
|
|
SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
|
|
hlp += 2+(int)log10f(State->defenseBonus+c->defence);
|
|
pom[hlp] = ')'; pom[hlp+1] = '\0';
|
|
}
|
|
printToWR(pom,276,80,GEOR13,zwykly,bitmap);
|
|
|
|
//shots
|
|
if(c->shots)
|
|
{
|
|
printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->shots,pom,10);
|
|
printToWR(pom,276,99,GEOR13,zwykly,bitmap);
|
|
}
|
|
|
|
//damage
|
|
printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->damageMin,pom,10);
|
|
hlp=log10f(c->damageMin)+2;
|
|
pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
|
|
SDL_itoa(c->damageMax,pom+hlp+2,10);
|
|
printToWR(pom,276,118,GEOR13,zwykly,bitmap);
|
|
|
|
//health
|
|
printAt(CGI->preth->zelp[439].first,155,124,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->hitPoints,pom,10);
|
|
printToWR(pom,276,137,GEOR13,zwykly,bitmap);
|
|
|
|
//remaining health
|
|
if(State && State->currentHealth)
|
|
{
|
|
printAt(CGI->preth->zelp[440].first,155,143,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(State->currentHealth,pom,10);
|
|
printToWR(pom,276,156,GEOR13,zwykly,bitmap);
|
|
}
|
|
|
|
//speed
|
|
printAt(CGI->preth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->speed,pom,10);
|
|
printToWR(pom,276,175,GEOR13,zwykly,bitmap);
|
|
|
|
|
|
//luck and morale
|
|
blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
|
|
blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
|
|
|
|
//print abilities text - if r-click popup
|
|
if(type)
|
|
{
|
|
if(Upg && ui)
|
|
{
|
|
bool enough = true;
|
|
for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
|
|
{
|
|
if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
|
|
enough = false;
|
|
upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
|
|
}
|
|
|
|
if(enough)
|
|
{
|
|
CFunctionList<void()> fs[2];
|
|
fs[0] += Upg;
|
|
fs[0] += boost::bind(&CCreInfoWindow::close,this);
|
|
fs[1] += boost::bind(&CCreInfoWindow::activate,this);
|
|
CFunctionList<void()> cfl;
|
|
cfl = boost::bind(&CCreInfoWindow::deactivate,this);
|
|
cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false,false);
|
|
upgrade = new AdventureMapButton("",CGI->preth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF");
|
|
}
|
|
else
|
|
{
|
|
upgrade = new AdventureMapButton("",CGI->preth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
|
|
upgrade->callback.funcs.clear();
|
|
upgrade->bitmapOffset = 2;
|
|
}
|
|
|
|
}
|
|
if(Dsm)
|
|
{
|
|
CFunctionList<void()> fs[2];
|
|
//on dismiss confirmed
|
|
fs[0] += Dsm; //dismiss
|
|
fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
|
|
fs[1] += boost::bind(&CCreInfoWindow::activate,this);
|
|
CFunctionList<void()> cfl;
|
|
cfl = boost::bind(&CCreInfoWindow::deactivate,this);
|
|
cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false,false);
|
|
dismiss = new AdventureMapButton("",CGI->preth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF");
|
|
}
|
|
ok = new AdventureMapButton("",CGI->preth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF");
|
|
}
|
|
else
|
|
{
|
|
printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
|
|
}
|
|
}
|
|
CCreInfoWindow::~CCreInfoWindow()
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
delete anim;
|
|
delete upgrade;
|
|
delete ok;
|
|
delete dismiss;
|
|
for(int i=0; i<upgResCost.size();i++)
|
|
delete upgResCost[i];
|
|
}
|
|
void CCreInfoWindow::activate()
|
|
{
|
|
if(active) return;
|
|
active = true;
|
|
if(!type)
|
|
ClickableR::activate();
|
|
LOCPLINT->objsToBlit.push_back(this);
|
|
if(ok)
|
|
ok->activate();
|
|
if(dismiss)
|
|
dismiss->activate();
|
|
if(upgrade)
|
|
upgrade->activate();
|
|
}
|
|
void CCreInfoWindow::close()
|
|
{
|
|
deactivate();
|
|
if(dynamic_cast<CHeroWindow*>(LOCPLINT->curint->subInt))
|
|
{
|
|
if(type)
|
|
LOCPLINT->curint->subInt->activate();
|
|
}
|
|
else
|
|
{
|
|
CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
|
|
if(c)
|
|
c->showAll();
|
|
if(type)
|
|
LOCPLINT->curint->activate();
|
|
}
|
|
delete this;
|
|
}
|
|
void CCreInfoWindow::clickRight(boost::logic::tribool down)
|
|
{
|
|
if(down)
|
|
return;
|
|
close();
|
|
}
|
|
void CCreInfoWindow::dismissF()
|
|
{
|
|
dsm();
|
|
close();
|
|
}
|
|
void CCreInfoWindow::keyPressed (SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
void CCreInfoWindow::deactivate()
|
|
{
|
|
if(!active) return;
|
|
active = false;
|
|
if(!type)
|
|
ClickableR::deactivate();
|
|
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
|
|
if(ok)
|
|
ok->deactivate();
|
|
if(dismiss)
|
|
dismiss->deactivate();
|
|
if(upgrade)
|
|
upgrade->deactivate();
|
|
}
|
|
|
|
void CCreInfoWindow::onUpgradeYes()
|
|
{
|
|
dependant->close();
|
|
dependant->deactivate();
|
|
delete dependant;
|
|
|
|
LOCPLINT->curint->activate();
|
|
}
|
|
|
|
void CCreInfoWindow::onUpgradeNo()
|
|
{
|
|
|
|
}
|
|
void CLevelWindow::close()
|
|
{
|
|
deactivate();
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
if(comps[i]->selected)
|
|
{
|
|
cb(i);
|
|
break;
|
|
}
|
|
}
|
|
delete this;
|
|
LOCPLINT->curint->activate();
|
|
}
|
|
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
|
|
{
|
|
heroType = hero->subID;
|
|
cb = callback;
|
|
for(int i=0;i<skills.size();i++)
|
|
comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
|
|
bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
|
|
graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF");
|
|
|
|
//draw window
|
|
char buf[100], buf2[100];
|
|
strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
|
|
sprintf(buf,buf2,hero->name.c_str());
|
|
printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
|
|
|
|
strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
|
|
sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
|
|
printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
|
|
|
|
blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
|
|
|
|
printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
|
|
|
|
SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
|
|
int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
comps[i]->pos.x = curx+pos.x;
|
|
comps[i]->pos.y = 326+pos.y;
|
|
if( i < (comps.size()-1) )
|
|
{
|
|
curx += 44 + 18; //skill width + margin to "or"
|
|
blitAt(ort,curx,346,bitmap);
|
|
curx += ort->w + 18;
|
|
}
|
|
}
|
|
SDL_FreeSurface(ort);
|
|
|
|
}
|
|
void CLevelWindow::selectionChanged(unsigned to)
|
|
{
|
|
for(int i=0;i<comps.size();i++)
|
|
if(i==to)
|
|
comps[i]->select(true);
|
|
else
|
|
comps[i]->select(false);
|
|
}
|
|
CLevelWindow::~CLevelWindow()
|
|
{
|
|
delete ok;
|
|
for(int i=0;i<comps.size();i++)
|
|
delete comps[i];
|
|
SDL_FreeSurface(bitmap);
|
|
}
|
|
void CLevelWindow::activate()
|
|
{
|
|
LOCPLINT->objsToBlit.push_back(this);
|
|
ok->activate();
|
|
for(int i=0;i<comps.size();i++)
|
|
comps[i]->activate();
|
|
}
|
|
void CLevelWindow::deactivate()
|
|
{
|
|
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
|
|
ok->deactivate();
|
|
for(int i=0;i<comps.size();i++)
|
|
comps[i]->deactivate();
|
|
}
|
|
void CLevelWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,screen);
|
|
blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y);
|
|
ok->show();
|
|
for(int i=0;i<comps.size();i++)
|
|
comps[i]->show();
|
|
}
|
|
|
|
void CMinorResDataBar::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos.x,pos.y);
|
|
char * buf = new char[15];
|
|
for (int i=0;i<7;i++)
|
|
{
|
|
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
|
|
CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly);
|
|
}
|
|
std::vector<std::string> temp;
|
|
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
|
|
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
|
|
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
|
|
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
|
|
CGI->generaltexth->allTexts[62]
|
|
+": %s, "
|
|
+ CGI->generaltexth->allTexts[63]
|
|
+ ": %s, "
|
|
+ CGI->generaltexth->allTexts[64]
|
|
+ ": %s",temp)
|
|
,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly);
|
|
temp.clear();
|
|
//updateRect(&pos,screen);
|
|
delete[] buf;
|
|
}
|
|
CMinorResDataBar::CMinorResDataBar()
|
|
{
|
|
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos.x = 7;
|
|
pos.y = 575;
|
|
pos.w = bg->w;
|
|
pos.h = bg->h;
|
|
}
|
|
CMinorResDataBar::~CMinorResDataBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
SDL_Surface * CCustomImgComponent::getImg()
|
|
{
|
|
return bmp;
|
|
}
|
|
|
|
CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
|
|
:bmp(sur), free(freeSur)
|
|
{
|
|
init(Type,Subtype,Val);
|
|
}
|
|
|
|
CCustomImgComponent::~CCustomImgComponent()
|
|
{
|
|
if(free)
|
|
SDL_FreeSurface(bmp);
|
|
} |