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vcmi/lib/rmg/RiverPlacer.cpp
Nordsoft91 6da7c9ccb5
Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-08-09 08:54:32 +03:00

405 lines
9.2 KiB
C++

/*
* RiverPlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RiverPlacer.h"
#include "Functions.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "RmgPath.h"
#include "ObjectManager.h"
#include "ObstaclePlacer.h"
#include "WaterProxy.h"
#include "RoadPlacer.h"
const int RIVER_DELTA_ID = 143;
const int RIVER_DELTA_SUBTYPE = 0;
const std::map<std::string, std::string> RIVER_DELTA_TEMPLATE_NAME
{
{RIVER_NAMES[1], "clrdelt"},
{RIVER_NAMES[2], "icedelt"},
{RIVER_NAMES[3], "muddelt"},
{RIVER_NAMES[4], "lavdelt"}
};
const std::array<std::array<int, 25>, 4> deltaTemplates
{
//0 - must be on ground
//1 - delta entry
//2 - must be on water
//3 - anything
//4 - prohibit river placement
//5 - must be on ground + position
//6 - must be on water + position
std::array<int, 25>{
3, 4, 3, 4, 3,
3, 4, 1, 4, 3,
3, 0, 0, 0, 3,
3, 0, 0, 0, 3,
3, 2, 2, 6, 3
},
std::array<int, 25>{
3, 2, 2, 2, 3,
3, 0, 0, 0, 3,
3, 0, 0, 5, 3,
3, 4, 1, 4, 3,
3, 4, 3, 4, 3
},
std::array<int, 25>{
3, 3, 3, 3, 3,
4, 4, 0, 0, 2,
3, 1, 0, 0, 2,
4, 4, 0, 0, 6,
3, 3, 3, 3, 3
},
std::array<int, 25> {
3, 3, 3, 3, 3,
2, 0, 0, 4, 4,
2, 0, 0, 1, 3,
2, 0, 5, 4, 4,
3, 3, 3, 3, 3
}
};
void RiverPlacer::process()
{
preprocess();
for(auto & t : riverNodes)
connectRiver(t);
if(!rivers.empty())
drawRivers();
}
void RiverPlacer::init()
{
DEPENDENCY_ALL(WaterProxy);
DEPENDENCY(ObjectManager);
DEPENDENCY(ObstaclePlacer);
}
void RiverPlacer::drawRivers()
{
map.getEditManager()->getTerrainSelection().setSelection(rivers.getTilesVector());
map.getEditManager()->drawRiver(Terrain::Manager::getInfo(zone.getTerrainType()).river, &generator.rand);
}
char RiverPlacer::dump(const int3 & t)
{
if(riverNodes.count(t))
return '@';
if(rivers.contains(t))
return '~';
if(sink.contains(t))
return '2';
if(source.contains(t))
return '1';
if(zone.area().contains(t))
return ' ';
return '?';
}
void RiverPlacer::addRiverNode(const int3 & node)
{
assert(zone.area().contains(node));
riverNodes.insert(node);
}
rmg::Area & RiverPlacer::riverSource()
{
return source;
}
rmg::Area & RiverPlacer::riverSink()
{
return sink;
}
rmg::Area & RiverPlacer::riverProhibit()
{
return prohibit;
}
void RiverPlacer::prepareHeightmap()
{
rmg::Area roads;
if(auto * m = zone.getModificator<RoadPlacer>())
{
roads.unite(m->getRoads());
}
for(auto & t : zone.area().getTilesVector())
{
heightMap[t] = generator.rand.nextInt(5);
if(roads.contains(t))
heightMap[t] += 30.f;
if(zone.areaUsed().contains(t))
heightMap[t] += 1000.f;
}
//make grid
for(int j = 0; j < map.map().height; j += 2)
{
for(int i = 0; i < map.map().width; i += 2)
{
int3 t{i, j, zone.getPos().z};
if(zone.area().contains(t))
heightMap[t] += 10.f;
}
}
}
void RiverPlacer::preprocess()
{
rmg::Area outOfMapTiles;
std::map<TRmgTemplateZoneId, rmg::Area> neighbourZonesTiles;
rmg::Area borderArea(zone.getArea().getBorder());
TRmgTemplateZoneId connectedToWaterZoneId = -1;
for(auto & t : zone.getArea().getBorderOutside())
{
if(!map.isOnMap(t))
{
outOfMapTiles.add(t);
}
else if(map.getZoneID(t) != zone.getId())
{
if(map.getZones()[map.getZoneID(t)]->getType() == ETemplateZoneType::WATER)
connectedToWaterZoneId = map.getZoneID(t);
neighbourZonesTiles[map.getZoneID(t)].add(t);
}
}
rmg::Area outOfMapInternal(outOfMapTiles.getBorderOutside());
outOfMapInternal.intersect(borderArea);
//looking outside map
if(!outOfMapInternal.empty())
{
auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), generator.rand);
source.add(elem);
outOfMapInternal.erase(elem);
}
if(!outOfMapInternal.empty())
{
auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), generator.rand);
sink.add(elem);
outOfMapInternal.erase(elem);
}
//calculate delta positions
if(connectedToWaterZoneId > -1)
{
auto river = Terrain::Manager::getInfo(zone.getTerrainType()).river;
auto & a = neighbourZonesTiles[connectedToWaterZoneId];
auto availableArea = zone.areaPossible() + zone.freePaths();
for(auto & tileToProcess : availableArea.getTilesVector())
{
int templateId = -1;
for(int tId = 0; tId < 4; ++tId)
{
templateId = tId;
for(int i = 0; i < 25; ++i)
{
if((deltaTemplates[tId][i] == 2 || deltaTemplates[tId][i] == 6) && !a.contains(tileToProcess + int3(i % 5 - 2, i / 5 - 2, 0)))
{
templateId = -1;
break;
}
if((deltaTemplates[tId][i] < 2 || deltaTemplates[tId][i] == 5) && !availableArea.contains(tileToProcess + int3(i % 5 - 2, i / 5 - 2, 0)))
{
templateId = -1;
break;
}
}
if(templateId > -1)
break;
}
if(templateId > -1)
{
for(int i = 0; i < 25; ++i)
{
auto p = tileToProcess + int3(i % 5 - 2, i / 5 - 2, 0);
if(deltaTemplates[templateId][i] == 1)
{
sink.add(p);
deltaSink.add(p);
deltaOrientations[p] = templateId + 1;
//specific case: deltas for ice rivers amd mud rivers are messed :(
if(river == RIVER_NAMES[2])
{
switch(deltaOrientations[p])
{
case 1:
deltaOrientations[p] = 2;
break;
case 2:
deltaOrientations[p] = 3;
break;
case 3:
deltaOrientations[p] = 4;
break;
case 4:
deltaOrientations[p] = 1;
break;
}
}
if(river == RIVER_NAMES[3])
{
switch(deltaOrientations[p])
{
case 1:
deltaOrientations[p] = 4;
break;
case 2:
deltaOrientations[p] = 3;
break;
case 3:
deltaOrientations[p] = 1;
break;
case 4:
deltaOrientations[p] = 2;
break;
}
}
for(auto j = 0; j < 25; ++j)
{
if(deltaTemplates[templateId][j] >= 5)
{
deltaPositions[p] = tileToProcess + int3(j % 5 - 2, j / 5 - 2, 0);
}
}
}
if(deltaTemplates[templateId][i] == 0 || deltaTemplates[templateId][i] == 4 || deltaTemplates[templateId][i] == 5)
{
prohibit.add(p);
}
}
}
}
}
prepareHeightmap();
//decorative river
if(!sink.empty() && !source.empty() && riverNodes.empty() && !zone.areaPossible().empty())
{
addRiverNode(*RandomGeneratorUtil::nextItem(source.getTilesVector(), generator.rand));
}
if(source.empty())
{
logGlobal->info("River source is empty!");
//looking outside map
for(auto & i : heightMap)
{
if(i.second > 0)
source.add(i.first);
}
}
if(sink.empty())
{
logGlobal->error("River sink is empty!");
for(auto & i : heightMap)
{
if(i.second <= 0)
sink.add(i.first);
}
}
}
void RiverPlacer::connectRiver(const int3 & tile)
{
auto river = Terrain::Manager::getInfo(zone.getTerrainType()).river;
if(river.empty() || river == RIVER_NAMES[0])
return;
rmg::Area roads;
if(auto * m = zone.getModificator<RoadPlacer>())
{
roads.unite(m->getRoads());
}
auto movementCost = [this, &roads](const int3 & s, const int3 & d)
{
float cost = heightMap[d];
if(roads.contains(s))
cost += 1000.f; //allow road intersection, but avoid long overlaps
return cost;
};
auto availableArea = zone.area() - prohibit;
rmg::Path pathToSource(availableArea);
pathToSource.connect(source);
pathToSource.connect(rivers);
pathToSource = pathToSource.search(tile, true, movementCost);
availableArea.subtract(pathToSource.getPathArea());
rmg::Path pathToSink(availableArea);
pathToSink.connect(sink);
pathToSource.connect(rivers);
pathToSink = pathToSink.search(tile, true, movementCost);
if(pathToSource.getPathArea().empty() || pathToSink.getPathArea().empty())
{
logGlobal->error("Cannot build river");
return;
}
//delta placement
auto deltaPos = pathToSink.getPathArea() * deltaSink;
if(!deltaPos.empty())
{
assert(deltaPos.getTilesVector().size() == 1);
auto pos = deltaPos.getTilesVector().front();
auto handler = VLC->objtypeh->getHandlerFor(RIVER_DELTA_ID, RIVER_DELTA_SUBTYPE);
assert(handler->isStaticObject());
std::vector<ObjectTemplate> tmplates;
for(auto & temp : handler->getTemplates())
{
if(temp.canBePlacedAt(zone.getTerrainType()))
tmplates.push_back(temp);
}
if(tmplates.size() > 3)
{
if(tmplates.size() % 4 != 0)
throw rmgException(boost::to_string(boost::format("River templates for (%d,%d) at terrain %s, river %s are incorrect") % RIVER_DELTA_ID % RIVER_DELTA_SUBTYPE % zone.getTerrainType() % river));
std::string targetTemplateName = RIVER_DELTA_TEMPLATE_NAME.at(river) + std::to_string(deltaOrientations[pos]) + ".def";
for(auto & templ : tmplates)
{
if(templ.animationFile == targetTemplateName)
{
auto obj = handler->create(templ);
rmg::Object deltaObj(*obj, deltaPositions[pos]);
deltaObj.finalize(map);
}
}
}
}
rivers.unite(pathToSource.getPathArea());
rivers.unite(pathToSink.getPathArea());
}