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https://github.com/vcmi/vcmi.git
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6da7c9ccb5
random map generator refactoring and improvements
79 lines
1.5 KiB
C++
79 lines
1.5 KiB
C++
/*
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* TileInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TileInfo.h"
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TileInfo::TileInfo():nearestObjectDistance(float(INT_MAX)), terrain()
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{
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occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
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}
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float TileInfo::getNearestObjectDistance() const
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{
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return nearestObjectDistance;
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}
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void TileInfo::setNearestObjectDistance(float value)
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{
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nearestObjectDistance = std::max<float>(0, value); //never negative (or unitialized)
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}
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bool TileInfo::shouldBeBlocked() const
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{
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return occupied == ETileType::BLOCKED;
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}
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bool TileInfo::isBlocked() const
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{
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return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
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}
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bool TileInfo::isPossible() const
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{
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return occupied == ETileType::POSSIBLE;
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}
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bool TileInfo::isFree() const
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{
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return occupied == ETileType::FREE;
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}
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bool TileInfo::isRoad() const
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{
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return roadType != ROAD_NAMES[0];
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}
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bool TileInfo::isUsed() const
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{
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return occupied == ETileType::USED;
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}
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void TileInfo::setOccupied(ETileType::ETileType value)
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{
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occupied = value;
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}
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ETileType::ETileType TileInfo::getTileType() const
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{
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return occupied;
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}
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Terrain TileInfo::getTerrainType() const
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{
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return terrain;
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}
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void TileInfo::setTerrainType(Terrain value)
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{
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terrain = value;
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}
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void TileInfo::setRoadType(const std::string & value)
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{
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roadType = value;
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// setOccupied(ETileType::FREE);
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}
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