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3ab21d8491
single player or hosting a multiplayer game
50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
/*
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* iOS_utils.mm, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "iOS_utils.h"
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#import <Foundation/Foundation.h>
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namespace
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{
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NSString *standardPathNative(NSSearchPathDirectory directory)
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{
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return [NSFileManager.defaultManager URLForDirectory:directory inDomain:NSUserDomainMask appropriateForURL:nil create:NO error:NULL].path;
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}
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const char *standardPath(NSSearchPathDirectory directory) { return standardPathNative(directory).fileSystemRepresentation; }
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}
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namespace iOS_utils
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{
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const char *documentsPath() { return standardPath(NSDocumentDirectory); }
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const char *cachesPath() { return standardPath(NSCachesDirectory); }
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#if TARGET_OS_SIMULATOR
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const char *hostApplicationSupportPath()
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{
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static NSString *applicationSupportPath;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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auto cachesPath = standardPathNative(NSCachesDirectory);
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auto afterMacOsHomeDirPos = [cachesPath rangeOfString:@"Library/Developer"].location;
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NSCAssert(afterMacOsHomeDirPos != NSNotFound, @"simulator directory location is not under user's home directory: %@", cachesPath);
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applicationSupportPath = [[cachesPath substringToIndex:afterMacOsHomeDirPos] stringByAppendingPathComponent:@"Library/Application Support/vcmi"].stringByResolvingSymlinksInPath;
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});
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return applicationSupportPath.fileSystemRepresentation;
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}
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#endif
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const char *bundlePath() { return NSBundle.mainBundle.bundlePath.fileSystemRepresentation; }
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const char *frameworksPath() { return NSBundle.mainBundle.privateFrameworksPath.fileSystemRepresentation; }
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const char *bundleIdentifier() { return NSBundle.mainBundle.bundleIdentifier.UTF8String; }
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}
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