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vcmi/client/battle/BattleControlPanel.h
2022-12-13 13:58:16 +02:00

77 lines
1.9 KiB
C++

/*
* BattleControlPanel.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
VCMI_LIB_NAMESPACE_BEGIN
class CStack;
VCMI_LIB_NAMESPACE_END
class CButton;
class BattleInterface;
class BattleConsole;
/// GUI object that handles functionality of panel at the bottom of combat screen
class BattleControlPanel : public CIntObject
{
BattleInterface & owner;
std::shared_ptr<CPicture> menu;
std::shared_ptr<CButton> bOptions;
std::shared_ptr<CButton> bSurrender;
std::shared_ptr<CButton> bFlee;
std::shared_ptr<CButton> bAutofight;
std::shared_ptr<CButton> bSpell;
std::shared_ptr<CButton> bWait;
std::shared_ptr<CButton> bDefence;
std::shared_ptr<CButton> bConsoleUp;
std::shared_ptr<CButton> bConsoleDown;
std::shared_ptr<CButton> btactNext;
std::shared_ptr<CButton> btactEnd;
/// button press handling functions
void bOptionsf();
void bSurrenderf();
void bFleef();
void bAutofightf();
void bSpellf();
void bWaitf();
void bDefencef();
void bConsoleUpf();
void bConsoleDownf();
void bTacticNextStack();
void bTacticPhaseEnd();
/// functions for handling actions after they were confirmed by popup window
void reallyFlee();
void reallySurrender();
public:
std::shared_ptr<BattleConsole> console;
/// block all UI elements when player is not allowed to act, e.g. during enemy turn
void blockUI(bool on);
void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;
/// Toggle UI to displaying tactics phase
void tacticPhaseStarted();
/// Toggle UI to displaying battle log in place of tactics UI
void tacticPhaseEnded();
BattleControlPanel(BattleInterface & owner, const Point & position);
};