mirror of
https://github.com/vcmi/vcmi.git
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1016 lines
31 KiB
C++
1016 lines
31 KiB
C++
/*
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* OptionsTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "OptionsTab.h"
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#include "CSelectionBase.h"
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#include "../CGameInfo.h"
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#include "../CServerHandler.h"
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#include "../CMusicHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/ComboBox.h"
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#include "../widgets/CTextInput.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/CHeroOverview.h"
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#include "../eventsSDL/InputHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/networkPacks/PacksForLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
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static JsonPath optionsTabConfigLocation()
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{
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if(settings["general"]["enableUiEnhancements"].Bool())
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return JsonPath::builtin("config/widgets/playerOptionsTab.json");
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else
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return JsonPath::builtin("config/widgets/advancedOptionsTab.json");
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}
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OptionsTab::OptionsTab()
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: OptionsTabBase(optionsTabConfigLocation())
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, humanPlayers(0)
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{
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}
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void OptionsTab::recreate()
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{
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entries.clear();
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humanPlayers = 0;
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for (auto selectionWindow : GH.windows().findWindows<SelectionWindow>())
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{
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selectionWindow->reopen();
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}
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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for(auto & pInfo : SEL->getStartInfo()->playerInfos)
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{
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if(pInfo.second.isControlledByHuman())
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humanPlayers++;
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entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
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}
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OptionsTabBase::recreate();
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}
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size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
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{
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enum EBonusSelection //frames of bonuses file
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{
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WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
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MERCURY = 3, SULFUR = 5, GOLD = 8,
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ARTIFACT = 9, RANDOM = 10,
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WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
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TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
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HERO_RANDOM = 156, HERO_NONE = 157 // Special frames in PortraitsSmall
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};
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auto factionIndex = playerSettings.getCastleValidated();
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switch(selectionType)
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{
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case TOWN:
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{
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if (playerSettings.castle == FactionID::NONE)
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return TOWN_NONE;
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if (playerSettings.castle == FactionID::RANDOM)
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return TOWN_RANDOM;
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return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + (big ? 0 : 2);
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}
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case HERO:
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{
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if (playerSettings.hero == HeroTypeID::NONE)
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return HERO_NONE;
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if (playerSettings.hero == HeroTypeID::RANDOM)
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return HERO_RANDOM;
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if(playerSettings.heroPortrait != HeroTypeID::NONE)
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return playerSettings.heroPortrait;
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auto index = playerSettings.getHeroValidated();
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return (*CGI->heroh)[index]->imageIndex;
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}
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case BONUS:
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{
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switch(playerSettings.bonus)
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{
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case PlayerStartingBonus::RANDOM:
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return RANDOM;
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case PlayerStartingBonus::ARTIFACT:
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return ARTIFACT;
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case PlayerStartingBonus::GOLD:
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return GOLD;
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case PlayerStartingBonus::RESOURCE:
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{
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switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
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{
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case EGameResID::WOOD_AND_ORE:
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return WOOD_ORE;
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case EGameResID::WOOD:
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return WOOD;
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case EGameResID::MERCURY:
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return MERCURY;
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case EGameResID::ORE:
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return ORE;
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case EGameResID::SULFUR:
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return SULFUR;
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case EGameResID::CRYSTAL:
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return CRYSTAL;
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case EGameResID::GEMS:
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return GEM;
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case EGameResID::GOLD:
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return GOLD;
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case EGameResID::MITHRIL:
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return MITHRIL;
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}
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}
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}
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}
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}
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return 0;
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}
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AnimationPath OptionsTab::CPlayerSettingsHelper::getImageName(bool big)
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{
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switch(selectionType)
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{
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case OptionsTab::TOWN:
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return AnimationPath::builtin(big ? "ITPt": "ITPA");
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case OptionsTab::HERO:
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return AnimationPath::builtin(big ? "PortraitsLarge": "PortraitsSmall");
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case OptionsTab::BONUS:
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return AnimationPath::builtin("SCNRSTAR");
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}
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return {};
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}
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std::string OptionsTab::CPlayerSettingsHelper::getName()
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{
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switch(selectionType)
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{
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case TOWN:
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{
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if (playerSettings.castle == FactionID::NONE)
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return CGI->generaltexth->allTexts[523];
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if (playerSettings.castle == FactionID::RANDOM)
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return CGI->generaltexth->allTexts[522];
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auto factionIndex = playerSettings.getCastleValidated();
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return (*CGI->townh)[factionIndex]->getNameTranslated();
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}
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case HERO:
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{
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if (playerSettings.hero == HeroTypeID::NONE)
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return CGI->generaltexth->allTexts[523];
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if (playerSettings.hero == HeroTypeID::RANDOM)
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return CGI->generaltexth->allTexts[522];
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if(!playerSettings.heroNameTextId.empty())
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return CGI->generaltexth->translate(playerSettings.heroNameTextId);
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auto index = playerSettings.getHeroValidated();
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return (*CGI->heroh)[index]->getNameTranslated();
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}
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case BONUS:
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{
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if (playerSettings.bonus == PlayerStartingBonus::RANDOM)
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return CGI->generaltexth->allTexts[522];
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return CGI->generaltexth->arraytxt[214 + static_cast<int>(playerSettings.bonus)];
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}
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}
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return "";
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}
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std::string OptionsTab::CPlayerSettingsHelper::getTitle()
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{
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switch(selectionType)
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{
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case OptionsTab::TOWN:
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return playerSettings.castle.isValid() ? CGI->generaltexth->allTexts[80] : CGI->generaltexth->allTexts[103];
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case OptionsTab::HERO:
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return playerSettings.hero.isValid() ? CGI->generaltexth->allTexts[77] : CGI->generaltexth->allTexts[101];
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case OptionsTab::BONUS:
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{
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switch(playerSettings.bonus)
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{
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case PlayerStartingBonus::RANDOM:
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return CGI->generaltexth->allTexts[86]; //{Random Bonus}
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case PlayerStartingBonus::ARTIFACT:
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return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
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case PlayerStartingBonus::GOLD:
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return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
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case PlayerStartingBonus::RESOURCE:
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return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
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}
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}
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}
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return "";
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}
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std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
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{
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auto factionIndex = playerSettings.getCastleValidated();
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auto heroIndex = playerSettings.getHeroValidated();
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switch(selectionType)
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{
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case TOWN:
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return getName();
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case HERO:
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{
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if(playerSettings.hero.isValid())
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return getName() + " - " + (*CGI->heroh)[heroIndex]->heroClass->getNameTranslated();
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return getName();
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}
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case BONUS:
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{
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switch(playerSettings.bonus)
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{
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case PlayerStartingBonus::GOLD:
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return CGI->generaltexth->allTexts[87]; //500-1000
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case PlayerStartingBonus::RESOURCE:
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{
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switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
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{
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case EGameResID::MERCURY:
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return CGI->generaltexth->allTexts[694];
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case EGameResID::SULFUR:
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return CGI->generaltexth->allTexts[695];
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case EGameResID::CRYSTAL:
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return CGI->generaltexth->allTexts[692];
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case EGameResID::GEMS:
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return CGI->generaltexth->allTexts[693];
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case EGameResID::WOOD_AND_ORE:
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return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
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}
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}
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}
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}
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}
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return "";
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}
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std::string OptionsTab::CPlayerSettingsHelper::getDescription()
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{
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auto factionIndex = playerSettings.getCastleValidated();
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switch(selectionType)
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{
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case TOWN:
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return CGI->generaltexth->allTexts[104];
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case HERO:
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return CGI->generaltexth->allTexts[102];
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case BONUS:
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{
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switch(playerSettings.bonus)
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{
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case PlayerStartingBonus::RANDOM:
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return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
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case PlayerStartingBonus::ARTIFACT:
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return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
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case PlayerStartingBonus::GOLD:
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return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
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case PlayerStartingBonus::RESOURCE:
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{
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switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
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{
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case EGameResID::MERCURY:
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return CGI->generaltexth->allTexts[690];
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case EGameResID::SULFUR:
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return CGI->generaltexth->allTexts[691];
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case EGameResID::CRYSTAL:
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return CGI->generaltexth->allTexts[688];
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case EGameResID::GEMS:
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return CGI->generaltexth->allTexts[689];
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case EGameResID::WOOD_AND_ORE:
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return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
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}
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}
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}
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}
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}
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return "";
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}
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OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper)
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: CWindowObject(BORDERED | RCLICK_POPUP), CPlayerSettingsHelper(helper)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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switch(selectionType)
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{
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case TOWN:
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genTownWindow();
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break;
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case HERO:
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genHeroWindow();
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break;
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case BONUS:
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genBonusWindow();
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break;
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}
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center();
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}
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void OptionsTab::CPlayerOptionTooltipBox::genHeader()
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{
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
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updateShadow();
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labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, getTitle());
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labelSubTitle = std::make_shared<CLabel>(pos.w / 2, 88, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getSubtitle());
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image = std::make_shared<CAnimImage>(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
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}
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void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
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{
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auto factionIndex = playerSettings.getCastleValidated();
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if (playerSettings.castle == FactionID::RANDOM)
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return genBonusWindow();
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pos = Rect(0, 0, 228, 290);
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genHeader();
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labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
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std::vector<std::shared_ptr<CComponent>> components;
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const CTown * town = (*CGI->townh)[factionIndex]->town;
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for(auto & elem : town->creatures)
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{
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if(!elem.empty())
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components.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, elem.front(), std::nullopt, CComponent::tiny));
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}
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boxAssociatedCreatures = std::make_shared<CComponentBox>(components, Rect(10, 140, pos.w - 20, 140), 20, 10, 22, 4);
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}
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void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
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{
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auto heroIndex = playerSettings.getHeroValidated();
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if (playerSettings.hero == HeroTypeID::RANDOM)
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return genBonusWindow();
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pos = Rect(0, 0, 292, 226);
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genHeader();
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labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
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imageSpeciality = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), (*CGI->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
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labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIndex]->getSpecialtyNameTranslated());
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}
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void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
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{
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pos = Rect(0, 0, 228, 162);
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genHeader();
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textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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}
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OptionsTab::SelectionWindow::SelectionWindow(const PlayerColor & color, SelType _type)
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: CWindowObject(BORDERED), color(color)
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{
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addUsedEvents(LCLICK | SHOW_POPUP);
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type = _type;
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initialFaction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
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initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
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initialBonus = SEL->getStartInfo()->playerInfos.find(color)->second.bonus;
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selectedFaction = initialFaction;
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selectedHero = initialHero;
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selectedBonus = initialBonus;
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allowedFactions = SEL->getPlayerInfo(color).allowedFactions;
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allowedHeroes = SEL->getMapInfo()->mapHeader->allowedHeroes;
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for(auto & player : SEL->getStartInfo()->playerInfos)
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{
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if(player.first != color && (int)player.second.hero > HeroTypeID::RANDOM)
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unusableHeroes.insert(player.second.hero);
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}
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allowedBonus.push_back(PlayerStartingBonus::RANDOM);
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if(initialHero != HeroTypeID::NONE|| SEL->getPlayerInfo(color).heroesNames.size() > 0)
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allowedBonus.push_back(PlayerStartingBonus::ARTIFACT);
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allowedBonus.push_back(PlayerStartingBonus::GOLD);
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if(initialFaction.isValid())
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allowedBonus.push_back(PlayerStartingBonus::RESOURCE);
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recreate();
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}
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int OptionsTab::SelectionWindow::calcLines(FactionID faction)
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{
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double additionalItems = 1; // random
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if(!faction.isValid())
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return std::ceil(((double)allowedFactions.size() + additionalItems) / elementsPerLine);
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int count = 0;
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for(auto & elemh : allowedHeroes)
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{
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CHero * type = VLC->heroh->objects[elemh];
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if(type->heroClass->faction == faction)
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count++;
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}
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return std::ceil(std::max((double)count + additionalItems, (double)allowedFactions.size() + additionalItems) / (double)elementsPerLine);
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}
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void OptionsTab::SelectionWindow::apply()
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{
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if(GH.windows().isTopWindow(this))
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{
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GH.input().hapticFeedback();
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CCS->soundh->playSound(soundBase::button);
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close();
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setSelection();
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}
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}
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void OptionsTab::SelectionWindow::setSelection()
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{
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if(selectedFaction != initialFaction)
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CSH->setPlayerOption(LobbyChangePlayerOption::TOWN_ID, selectedFaction, color);
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if(selectedHero != initialHero)
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CSH->setPlayerOption(LobbyChangePlayerOption::HERO_ID, selectedHero, color);
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if(selectedBonus != initialBonus)
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CSH->setPlayerOption(LobbyChangePlayerOption::BONUS_ID, static_cast<int>(selectedBonus), color);
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}
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void OptionsTab::SelectionWindow::reopen()
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{
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auto window = std::shared_ptr<SelectionWindow>(new SelectionWindow(color, type));
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close();
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if(CSH->isMyColor(color) || CSH->isHost())
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GH.windows().pushWindow(window);
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}
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void OptionsTab::SelectionWindow::recreate()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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int amountLines = 1;
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if(type == SelType::BONUS)
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elementsPerLine = allowedBonus.size();
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else
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{
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// try to make squarish
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if(type == SelType::TOWN)
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elementsPerLine = floor(sqrt(allowedFactions.size()));
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if(type == SelType::HERO)
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|
{
|
|
int count = 0;
|
|
for(auto & elem : allowedHeroes)
|
|
{
|
|
const CHero * type = elem.toHeroType();
|
|
if(type->heroClass->faction == selectedFaction)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
elementsPerLine = floor(sqrt(count));
|
|
}
|
|
|
|
amountLines = calcLines((type > SelType::TOWN) ? selectedFaction : FactionID::RANDOM);
|
|
}
|
|
|
|
int x = (elementsPerLine) * (ICON_BIG_WIDTH-1);
|
|
int y = (amountLines) * (ICON_BIG_HEIGHT-1);
|
|
|
|
pos = Rect(0, 0, x, y);
|
|
|
|
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), pos);
|
|
backgroundTexture->playerColored(PlayerColor(1));
|
|
updateShadow();
|
|
|
|
if(type == SelType::TOWN)
|
|
genContentFactions();
|
|
if(type == SelType::HERO)
|
|
genContentHeroes();
|
|
if(type == SelType::BONUS)
|
|
genContentBonus();
|
|
genContentGrid(amountLines);
|
|
|
|
center();
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::drawOutlinedText(int x, int y, ColorRGBA color, std::string text)
|
|
{
|
|
components.push_back(std::make_shared<CLabel>(x-1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
|
|
components.push_back(std::make_shared<CLabel>(x+1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
|
|
components.push_back(std::make_shared<CLabel>(x, y-1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
|
|
components.push_back(std::make_shared<CLabel>(x, y+1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
|
|
components.push_back(std::make_shared<CLabel>(x, y, FONT_TINY, ETextAlignment::CENTER, color, text, 56));
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::genContentGrid(int lines)
|
|
{
|
|
for(int y = 0; y < lines; y++)
|
|
{
|
|
for(int x = 0; x < elementsPerLine; x++)
|
|
{
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::genContentFactions()
|
|
{
|
|
int i = 1;
|
|
|
|
// random
|
|
PlayerSettings set = PlayerSettings();
|
|
set.castle = FactionID::RANDOM;
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
|
|
drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedFaction == FactionID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
|
|
if(selectedFaction == FactionID::RANDOM)
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
|
|
|
|
for(auto & elem : allowedFactions)
|
|
{
|
|
int x = i % elementsPerLine;
|
|
int y = i / elementsPerLine;
|
|
|
|
PlayerSettings set = PlayerSettings();
|
|
set.castle = elem;
|
|
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
|
|
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin(selectedFaction == elem ? "lobby/townBorderBigActivated" : "lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedFaction == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
|
|
factions.push_back(elem);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::genContentHeroes()
|
|
{
|
|
int i = 1;
|
|
|
|
// random
|
|
PlayerSettings set = PlayerSettings();
|
|
set.hero = HeroTypeID::RANDOM;
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
|
|
drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedHero == HeroTypeID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
|
|
if(selectedHero == HeroTypeID::RANDOM)
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
|
|
|
|
for(auto & elem : allowedHeroes)
|
|
{
|
|
CHero * type = VLC->heroh->objects[elem];
|
|
|
|
if(type->heroClass->faction == selectedFaction)
|
|
{
|
|
|
|
int x = i % elementsPerLine;
|
|
int y = i / elementsPerLine;
|
|
|
|
PlayerSettings set = PlayerSettings();
|
|
set.hero = elem;
|
|
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
|
|
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedHero == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
|
|
ImagePath image = ImagePath::builtin("lobby/townBorderBig");
|
|
if(selectedHero == elem)
|
|
image = ImagePath::builtin("lobby/townBorderBigActivated");
|
|
if(unusableHeroes.count(elem))
|
|
image = ImagePath::builtin("lobby/townBorderBigGrayedOut");
|
|
components.push_back(std::make_shared<CPicture>(image, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
heroes.push_back(elem);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::genContentBonus()
|
|
{
|
|
PlayerSettings set = SEL->getStartInfo()->playerInfos.find(color)->second;
|
|
|
|
int i = 0;
|
|
for(auto elem : allowedBonus)
|
|
{
|
|
int x = i;
|
|
int y = 0;
|
|
|
|
set.bonus = elem;
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
|
|
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::WHITE , helper.getName());
|
|
if(selectedBonus == elem)
|
|
{
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
|
|
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::YELLOW , helper.getName());
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
|
|
{
|
|
int x = (cursorPosition.x - pos.x) / (ICON_BIG_WIDTH-1);
|
|
int y = (cursorPosition.y - pos.y) / (ICON_BIG_HEIGHT-1);
|
|
|
|
return x + y * elementsPerLine;
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
|
|
{
|
|
PlayerSettings set = PlayerSettings();
|
|
if(type == SelType::TOWN)
|
|
{
|
|
if(elem > 0)
|
|
{
|
|
elem--;
|
|
if(elem >= factions.size())
|
|
return;
|
|
set.castle = factions[elem];
|
|
}
|
|
else
|
|
{
|
|
set.castle = FactionID::RANDOM;
|
|
}
|
|
if(set.castle != FactionID::NONE)
|
|
{
|
|
if(!doApply)
|
|
{
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
|
|
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
}
|
|
else
|
|
selectedFaction = set.castle;
|
|
}
|
|
}
|
|
if(type == SelType::HERO)
|
|
{
|
|
if(elem > 0)
|
|
{
|
|
elem--;
|
|
if(elem >= heroes.size())
|
|
return;
|
|
set.hero = heroes[elem];
|
|
}
|
|
else
|
|
{
|
|
set.hero = HeroTypeID::RANDOM;
|
|
}
|
|
|
|
if(doApply && unusableHeroes.count(heroes[elem]))
|
|
return;
|
|
|
|
if(set.hero != HeroTypeID::NONE)
|
|
{
|
|
if(!doApply)
|
|
{
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
|
|
if(settings["general"]["enableUiEnhancements"].Bool() && helper.playerSettings.hero.isValid() && helper.playerSettings.heroNameTextId.empty())
|
|
GH.windows().createAndPushWindow<CHeroOverview>(helper.playerSettings.hero);
|
|
else
|
|
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
}
|
|
else
|
|
selectedHero = set.hero;
|
|
}
|
|
}
|
|
if(type == SelType::BONUS)
|
|
{
|
|
if(elem >= 4)
|
|
return;
|
|
set.bonus = static_cast<PlayerStartingBonus>(allowedBonus[elem]);
|
|
|
|
if(!doApply)
|
|
{
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
|
|
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
}
|
|
else
|
|
selectedBonus = set.bonus;
|
|
}
|
|
|
|
if(doApply)
|
|
apply();
|
|
}
|
|
|
|
bool OptionsTab::SelectionWindow::receiveEvent(const Point & position, int eventType) const
|
|
{
|
|
return true; // capture click also outside of window
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition)
|
|
{
|
|
if(!pos.isInside(cursorPosition))
|
|
{
|
|
close();
|
|
return;
|
|
}
|
|
|
|
int elem = getElement(cursorPosition);
|
|
|
|
setElement(elem, true);
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
if(!pos.isInside(cursorPosition))
|
|
return;
|
|
|
|
int elem = getElement(cursorPosition);
|
|
|
|
setElement(elem, false);
|
|
}
|
|
|
|
OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & playerSettings, SelType type)
|
|
: Scrollable(LCLICK | SHOW_POPUP, position, Orientation::HORIZONTAL)
|
|
, CPlayerSettingsHelper(playerSettings, type)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
|
|
image = std::make_shared<CAnimImage>(getImageName(), getImageIndex());
|
|
subtitle = std::make_shared<CLabel>(24, 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, getName(), 71);
|
|
|
|
pos = image->pos;
|
|
|
|
setPanningStep(pos.w);
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::update()
|
|
{
|
|
image->setFrame(getImageIndex());
|
|
subtitle->setText(getName());
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
// cases when we do not need to display a message
|
|
if(playerSettings.castle == FactionID::NONE && CPlayerSettingsHelper::selectionType == TOWN)
|
|
return;
|
|
if(playerSettings.hero == HeroTypeID::NONE && !SEL->getPlayerInfo(playerSettings.color).hasCustomMainHero() && CPlayerSettingsHelper::selectionType == HERO)
|
|
return;
|
|
|
|
if(settings["general"]["enableUiEnhancements"].Bool() && CPlayerSettingsHelper::selectionType == HERO && playerSettings.hero.isValid() && playerSettings.heroNameTextId.empty())
|
|
GH.windows().createAndPushWindow<CHeroOverview>(playerSettings.hero);
|
|
else
|
|
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
|
|
{
|
|
if(SEL->screenType != ESelectionScreen::newGame)
|
|
return;
|
|
|
|
PlayerInfo pi = SEL->getPlayerInfo(playerSettings.color);
|
|
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(playerSettings.color);
|
|
|
|
if(selectionType == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
|
|
return;
|
|
|
|
if(selectionType == SelType::HERO && ((pi.defaultHero() == HeroTypeID::NONE || !playerSettings.castle.isValid() || foreignPlayer)))
|
|
return;
|
|
|
|
if(selectionType == SelType::BONUS && foreignPlayer)
|
|
return;
|
|
|
|
GH.input().hapticFeedback();
|
|
GH.windows().createAndPushWindow<SelectionWindow>(playerSettings.color, selectionType);
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::scrollBy(int distance)
|
|
{
|
|
// FIXME: currently options tab is completely recreacted from scratch whenever we receive any information from server
|
|
// because of that, panning event gets interrupted (due to destruction of element)
|
|
// so, currently, gesture will always move selection only by 1, and then wait for recreation from server info
|
|
distance = std::clamp(distance, -1, 1);
|
|
|
|
switch(CPlayerSettingsHelper::selectionType)
|
|
{
|
|
case TOWN:
|
|
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, distance, playerSettings.color);
|
|
break;
|
|
case HERO:
|
|
CSH->setPlayerOption(LobbyChangePlayerOption::HERO, distance, playerSettings.color);
|
|
break;
|
|
case BONUS:
|
|
CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, distance, playerSettings.color);
|
|
break;
|
|
}
|
|
|
|
setScrollingEnabled(false);
|
|
}
|
|
|
|
OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parent)
|
|
: CIntObject(LCLICK | KEYBOARD | TEXTINPUT)
|
|
, pi(std::make_unique<PlayerInfo>(SEL->getPlayerInfo(S.color)))
|
|
, s(std::make_unique<PlayerSettings>(S))
|
|
, parentTab(parent)
|
|
, name(S.name)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
defActions |= SHARE_POS;
|
|
|
|
int serial = 0;
|
|
for(PlayerColor g = PlayerColor(0); g < s->color; ++g)
|
|
{
|
|
auto itred = SEL->getPlayerInfo(g);
|
|
if(itred.canComputerPlay || itred.canHumanPlay)
|
|
serial++;
|
|
}
|
|
|
|
pos.x += 54;
|
|
pos.y += 128 + serial * 50;
|
|
|
|
assert(CSH->mi && CSH->mi->mapHeader);
|
|
const PlayerInfo & p = SEL->getPlayerInfo(s->color);
|
|
assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
|
|
if(p.canHumanPlay && p.canComputerPlay)
|
|
whoCanPlay = HUMAN_OR_CPU;
|
|
else if(p.canComputerPlay)
|
|
whoCanPlay = CPU;
|
|
else
|
|
whoCanPlay = HUMAN;
|
|
|
|
static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flags =
|
|
{{
|
|
"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
|
|
"AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"
|
|
}};
|
|
static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> bgs =
|
|
{{
|
|
"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
|
|
"ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"
|
|
}};
|
|
|
|
background = std::make_shared<CPicture>(ImagePath::builtin(bgs[s->color]), 0, 0);
|
|
if(s->isControlledByAI() || CSH->isGuest())
|
|
labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, name, 95);
|
|
else
|
|
{
|
|
labelPlayerNameEdit = std::make_shared<CTextInput>(Rect(6, 3, 95, 15), EFonts::FONT_SMALL, ETextAlignment::CENTER, false);
|
|
labelPlayerNameEdit->setText(name);
|
|
}
|
|
labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, (int)graphics->fonts[EFonts::FONT_TINY]->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
|
|
|
|
if(SEL->screenType == ESelectionScreen::newGame)
|
|
{
|
|
buttonTownLeft = std::make_shared<CButton>(Point(107, 5), AnimationPath::builtin("ADOPLFA.DEF"), CGI->generaltexth->zelp[132], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, -1, s->color));
|
|
buttonTownRight = std::make_shared<CButton>(Point(168, 5), AnimationPath::builtin("ADOPRTA.DEF"), CGI->generaltexth->zelp[133], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, +1, s->color));
|
|
buttonHeroLeft = std::make_shared<CButton>(Point(183, 5), AnimationPath::builtin("ADOPLFA.DEF"), CGI->generaltexth->zelp[148], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, -1, s->color));
|
|
buttonHeroRight = std::make_shared<CButton>(Point(244, 5), AnimationPath::builtin("ADOPRTA.DEF"), CGI->generaltexth->zelp[149], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, +1, s->color));
|
|
buttonBonusLeft = std::make_shared<CButton>(Point(259, 5), AnimationPath::builtin("ADOPLFA.DEF"), CGI->generaltexth->zelp[164], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, -1, s->color));
|
|
buttonBonusRight = std::make_shared<CButton>(Point(320, 5), AnimationPath::builtin("ADOPRTA.DEF"), CGI->generaltexth->zelp[165], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, +1, s->color));
|
|
}
|
|
|
|
hideUnavailableButtons();
|
|
|
|
if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s->color).canHumanPlay)
|
|
{
|
|
flag = std::make_shared<CButton>(
|
|
Point(-43, 2),
|
|
AnimationPath::builtin(flags[s->color.getNum()]),
|
|
CGI->generaltexth->zelp[180],
|
|
std::bind(&OptionsTab::onSetPlayerClicked, &parentTab, *s)
|
|
);
|
|
flag->setHoverable(true);
|
|
flag->block(CSH->isGuest());
|
|
}
|
|
else
|
|
flag = nullptr;
|
|
|
|
town = std::make_shared<SelectedBox>(Point(119, 2), *s, TOWN);
|
|
hero = std::make_shared<SelectedBox>(Point(195, 2), *s, HERO);
|
|
bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, BONUS);
|
|
}
|
|
|
|
bool OptionsTab::PlayerOptionsEntry::captureThisKey(EShortcut key)
|
|
{
|
|
return labelPlayerNameEdit && labelPlayerNameEdit->hasFocus() && key == EShortcut::GLOBAL_ACCEPT;
|
|
}
|
|
|
|
void OptionsTab::PlayerOptionsEntry::keyPressed(EShortcut key)
|
|
{
|
|
if(labelPlayerNameEdit && key == EShortcut::GLOBAL_ACCEPT)
|
|
updateName();
|
|
}
|
|
|
|
bool OptionsTab::PlayerOptionsEntry::receiveEvent(const Point & position, int eventType) const
|
|
{
|
|
return eventType == AEventsReceiver::LCLICK; // capture all left clicks (not only within control)
|
|
}
|
|
|
|
void OptionsTab::PlayerOptionsEntry::clickReleased(const Point & cursorPosition)
|
|
{
|
|
if(labelPlayerNameEdit && !labelPlayerNameEdit->pos.isInside(cursorPosition))
|
|
updateName();
|
|
}
|
|
|
|
void OptionsTab::PlayerOptionsEntry::updateName() {
|
|
if(labelPlayerNameEdit->getText() != name)
|
|
{
|
|
CSH->setPlayerName(s->color, labelPlayerNameEdit->getText());
|
|
if(CSH->isMyColor(s->color))
|
|
{
|
|
Settings set = settings.write["general"]["playerName"];
|
|
set->String() = labelPlayerNameEdit->getText();
|
|
}
|
|
}
|
|
|
|
labelPlayerNameEdit->removeFocus();
|
|
name = labelPlayerNameEdit->getText();
|
|
}
|
|
|
|
void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const
|
|
{
|
|
if(ps.isControlledByAI() || humanPlayers > 1)
|
|
CSH->setPlayer(ps.color);
|
|
}
|
|
|
|
void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
|
|
{
|
|
if(!buttonTownLeft)
|
|
return;
|
|
|
|
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(s->color);
|
|
|
|
if((pi->allowedFactions.size() < 2 && !pi->isFactionRandom) || foreignPlayer)
|
|
{
|
|
buttonTownLeft->disable();
|
|
buttonTownRight->disable();
|
|
}
|
|
else
|
|
{
|
|
buttonTownLeft->enable();
|
|
buttonTownRight->enable();
|
|
}
|
|
|
|
if((pi->defaultHero() != HeroTypeID::RANDOM || !s->castle.isValid()) //fixed hero
|
|
|| foreignPlayer) //or not our player
|
|
{
|
|
buttonHeroLeft->disable();
|
|
buttonHeroRight->disable();
|
|
}
|
|
else
|
|
{
|
|
buttonHeroLeft->enable();
|
|
buttonHeroRight->enable();
|
|
}
|
|
|
|
if(foreignPlayer)
|
|
{
|
|
buttonBonusLeft->disable();
|
|
buttonBonusRight->disable();
|
|
}
|
|
else
|
|
{
|
|
buttonBonusLeft->enable();
|
|
buttonBonusRight->enable();
|
|
}
|
|
}
|