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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
254 lines
6.3 KiB
C++
254 lines
6.3 KiB
C++
/*
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* CBonusTypeHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#define INSTANTIATE_CBonusTypeHandler_HERE
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#include "CBonusTypeHandler.h"
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#include "filesystem/Filesystem.h"
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#include "GameConstants.h"
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#include "CCreatureHandler.h"
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#include "texts/CGeneralTextHandler.h"
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#include "json/JsonUtils.h"
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#include "spells/CSpellHandler.h"
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#include "VCMI_Lib.h"
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template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
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VCMI_LIB_NAMESPACE_BEGIN
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///CBonusType
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CBonusType::CBonusType():
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hidden(true)
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{}
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std::string CBonusType::getNameTextID() const
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{
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return TextIdentifier( "core", "bonus", identifier, "name").get();
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}
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std::string CBonusType::getDescriptionTextID() const
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{
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return TextIdentifier( "core", "bonus", identifier, "description").get();
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}
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///CBonusTypeHandler
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CBonusTypeHandler::CBonusTypeHandler()
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{
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//register predefined bonus types
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#define BONUS_NAME(x) \
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do { \
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bonusTypes.push_back(CBonusType()); \
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} while(0);
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BONUS_LIST;
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#undef BONUS_NAME
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load();
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}
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CBonusTypeHandler::~CBonusTypeHandler()
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{
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//dtor
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}
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std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const
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{
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const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)];
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if(bt.hidden)
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return "";
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std::string textID = description ? bt.getDescriptionTextID() : bt.getNameTextID();
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std::string text = VLC->generaltexth->translate(textID);
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if (text.find("${val}") != std::string::npos)
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boost::algorithm::replace_all(text, "${val}", std::to_string(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
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if (text.find("${subtype.creature}") != std::string::npos && bonus->subtype.as<CreatureID>().hasValue())
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boost::algorithm::replace_all(text, "${subtype.creature}", bonus->subtype.as<CreatureID>().toCreature()->getNamePluralTranslated());
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if (text.find("${subtype.spell}") != std::string::npos && bonus->subtype.as<SpellID>().hasValue())
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boost::algorithm::replace_all(text, "${subtype.spell}", bonus->subtype.as<SpellID>().toSpell()->getNameTranslated());
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return text;
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}
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ImagePath CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
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{
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std::string fileName;
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bool fullPath = false;
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switch(bonus->type)
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{
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case BonusType::SPELL_IMMUNITY:
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{
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fullPath = true;
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if (bonus->subtype.as<SpellID>().hasValue())
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{
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const CSpell * sp = bonus->subtype.as<SpellID>().toSpell();
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fileName = sp->getIconImmune();
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}
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break;
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}
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case BonusType::SPELL_DAMAGE_REDUCTION: //Spell damage reduction for all schools
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{
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::ANY)
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fileName = "E_GOLEM.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::AIR)
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fileName = "E_LIGHT.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::FIRE)
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fileName = "E_FIRE.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::WATER)
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fileName = "E_COLD.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::EARTH)
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fileName = "E_SPEATH1.bmp"; //No separate icon for earth damage
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break;
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}
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case BonusType::SPELL_SCHOOL_IMMUNITY: //for all school
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{
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::AIR)
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fileName = "E_SPAIR.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::FIRE)
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fileName = "E_SPFIRE.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::WATER)
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fileName = "E_SPWATER.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::EARTH)
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fileName = "E_SPEATH.bmp";
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break;
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}
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case BonusType::NEGATIVE_EFFECTS_IMMUNITY:
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{
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::AIR)
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fileName = "E_SPAIR1.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::FIRE)
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fileName = "E_SPFIRE1.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::WATER)
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fileName = "E_SPWATER1.bmp";
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if (bonus->subtype.as<SpellSchool>() == SpellSchool::EARTH)
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fileName = "E_SPEATH1.bmp";
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break;
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}
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case BonusType::LEVEL_SPELL_IMMUNITY:
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{
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if(vstd::iswithin(bonus->val, 1, 5))
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{
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fileName = "E_SPLVL" + std::to_string(bonus->val) + ".bmp";
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}
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break;
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}
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case BonusType::KING:
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{
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if(vstd::iswithin(bonus->val, 0, 3))
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{
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fileName = "E_KING" + std::to_string(std::max(1, bonus->val)) + ".bmp";
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}
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break;
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}
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case BonusType::GENERAL_DAMAGE_REDUCTION:
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{
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if (bonus->subtype == BonusCustomSubtype::damageTypeMelee)
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fileName = "DamageReductionMelee.bmp";
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if (bonus->subtype == BonusCustomSubtype::damageTypeRanged)
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fileName = "DamageReductionRanged.bmp";
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if (bonus->subtype == BonusCustomSubtype::damageTypeAll)
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fileName = "DamageReductionAll.bmp";
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break;
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}
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default:
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{
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const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)];
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fileName = bt.icon;
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fullPath = true;
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}
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break;
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}
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if(!fileName.empty() && !fullPath)
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fileName = "zvs/Lib1.res/" + fileName;
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return ImagePath::builtinTODO(fileName);
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}
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void CBonusTypeHandler::load()
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{
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const JsonNode gameConf(JsonPath::builtin("config/gameConfig.json"));
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const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string>>()));
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load(config);
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}
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void CBonusTypeHandler::load(const JsonNode & config)
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{
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for(const auto & node : config.Struct())
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{
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auto it = bonusNameMap.find(node.first);
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if(it == bonusNameMap.end())
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{
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//TODO: new bonus
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// CBonusType bt;
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// loadItem(node.second, bt);
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//
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// auto new_id = bonusTypes.size();
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//
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// bonusTypes.push_back(bt);
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logBonus->warn("Unrecognized bonus name! (%s)", node.first);
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}
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else
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{
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CBonusType & bt = bonusTypes[vstd::to_underlying(it->second)];
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loadItem(node.second, bt, node.first);
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logBonus->trace("Loaded bonus type %s", node.first);
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}
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}
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}
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void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest, const std::string & name) const
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{
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dest.identifier = name;
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dest.hidden = source["hidden"].Bool(); //Null -> false
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if (!dest.hidden)
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{
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VLC->generaltexth->registerString( "vcmi", dest.getNameTextID(), source["name"].String());
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VLC->generaltexth->registerString( "vcmi", dest.getDescriptionTextID(), source["description"].String());
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}
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const JsonNode & graphics = source["graphics"];
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if(!graphics.isNull())
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dest.icon = graphics["icon"].String();
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}
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VCMI_LIB_NAMESPACE_END
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