mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-04 09:42:40 +02:00
2a05fbdd50
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
49 lines
921 B
C++
49 lines
921 B
C++
/*
|
|
* IUnitInfo.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../GameConstants.h"
|
|
#include "BattleSide.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CCreature;
|
|
|
|
namespace battle
|
|
{
|
|
|
|
class Unit;
|
|
|
|
class DLL_LINKAGE IUnitEnvironment
|
|
{
|
|
public:
|
|
virtual bool unitHasAmmoCart(const Unit * unit) const = 0; //todo: handle ammo cart with bonus system
|
|
|
|
virtual PlayerColor unitEffectiveOwner(const Unit * unit) const = 0;
|
|
};
|
|
|
|
class DLL_LINKAGE IUnitInfo
|
|
{
|
|
public:
|
|
virtual int32_t unitBaseAmount() const = 0;
|
|
|
|
virtual uint32_t unitId() const = 0;
|
|
virtual BattleSide unitSide() const = 0;
|
|
virtual PlayerColor unitOwner() const = 0;
|
|
virtual SlotID unitSlot() const = 0;
|
|
|
|
virtual const CCreature * unitType() const = 0;
|
|
};
|
|
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|