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vcmi/lib/constants/Enumerations.h
2024-08-19 11:47:13 +00:00

260 lines
3.9 KiB
C++

/*
* Enumerations.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
enum class EAlignment : int8_t
{
ANY = -1,
GOOD = 0,
EVIL,
NEUTRAL
};
namespace BuildingSubID
{
enum EBuildingSubID
{
DEFAULT = -50,
NONE = -1,
CASTLE_GATE,
CREATURE_TRANSFORMER,
MYSTIC_POND,
FOUNTAIN_OF_FORTUNE,
ARTIFACT_MERCHANT,
LIBRARY,
PORTAL_OF_SUMMONING,
ESCAPE_TUNNEL,
FREELANCERS_GUILD,
BALLISTA_YARD,
MAGIC_UNIVERSITY,
TREASURY,
THIEVES_GUILD,
BANK
};
}
enum class EMarketMode : int8_t
{
RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
MARKET_AFTER_LAST_PLACEHOLDER
};
enum class EAiTactic : int8_t
{
NONE = -1,
RANDOM = 0,
WARRIOR = 1,
BUILDER = 2,
EXPLORER = 3
};
enum class EBuildingState : int8_t
{
HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
};
enum class ESpellCastProblem : int8_t
{
OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
INVALID
};
namespace ECommander
{
enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
const int MAX_SKILL_LEVEL = 5;
}
enum class EWallPart : int8_t
{
INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
};
enum class EWallState : int8_t
{
NONE = -1, //no wall
DESTROYED,
DAMAGED,
INTACT,
REINFORCED, // walls in towns with castle
};
enum class EGateState : int8_t
{
NONE,
CLOSED,
BLOCKED, // gate is blocked in closed state, e.g. by creature
OPENED,
DESTROYED
};
enum class ETileType : int8_t
{
FREE,
POSSIBLE,
BLOCKED,
USED
};
enum class ETeleportChannelType : int8_t
{
IMPASSABLE,
BIDIRECTIONAL,
UNIDIRECTIONAL,
MIXED
};
namespace MasteryLevel
{
enum Type
{
NONE,
BASIC,
ADVANCED,
EXPERT,
LEVELS_SIZE
};
}
enum class Date : int8_t
{
DAY = 0,
DAY_OF_WEEK = 1,
WEEK = 2,
MONTH = 3,
DAY_OF_MONTH
};
enum class EActionType : int8_t
{
NO_ACTION,
END_TACTIC_PHASE,
RETREAT,
SURRENDER,
HERO_SPELL,
WALK,
WAIT,
DEFEND,
WALK_AND_ATTACK,
SHOOT,
CATAPULT,
MONSTER_SPELL,
BAD_MORALE,
STACK_HEAL,
};
enum class EDiggingStatus : int8_t
{
UNKNOWN = -1,
CAN_DIG = 0,
LACK_OF_MOVEMENT,
WRONG_TERRAIN,
TILE_OCCUPIED,
BACKPACK_IS_FULL
};
enum class EPlayerStatus : int8_t
{
WRONG = -1,
INGAME,
LOSER,
WINNER
};
enum class PlayerRelations : int8_t
{
ENEMIES,
ALLIES,
SAME_PLAYER
};
enum class EMetaclass : int8_t
{
INVALID = 0,
ARTIFACT,
CREATURE,
FACTION,
EXPERIENCE,
HERO,
HEROCLASS,
LUCK,
MANA,
MORALE,
MOVEMENT,
OBJECT,
PRIMARY_SKILL,
SECONDARY_SKILL,
SPELL,
RESOURCE
};
enum class EHealLevel: int8_t
{
HEAL,
RESURRECT,
OVERHEAL
};
enum class EHealPower : int8_t
{
ONE_BATTLE,
PERMANENT
};
enum class EBattleResult : int8_t
{
NORMAL = 0,
ESCAPE = 1,
SURRENDER = 2,
};
enum class ETileVisibility : int8_t // Fog of war change
{
HIDDEN,
REVEALED
};
enum class EArmyFormation : int8_t
{
LOOSE,
TIGHT
};
enum class EMovementMode : int8_t
{
STANDARD,
DIMENSION_DOOR,
MONOLITH,
CASTLE_GATE,
TOWN_PORTAL,
};
enum class EMapLevel : int8_t
{
ANY = -1,
SURFACE = 0,
UNDERGROUND = 1
};
VCMI_LIB_NAMESPACE_END