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Catapult.cpp
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Fixed battle replay
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2023-09-06 16:03:47 +03:00 |
Catapult.h
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Clone.cpp
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Properly pass battleID in all battle netpack's
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2023-09-06 16:03:47 +03:00 |
Clone.h
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Damage.cpp
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(lib) Bonus subtype is now stored as metaidentifier that can store any
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2023-10-22 16:54:43 +03:00 |
Damage.h
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DemonSummon.cpp
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Properly pass battleID in all battle netpack's
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2023-09-06 16:03:47 +03:00 |
DemonSummon.h
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Dispel.cpp
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Properly pass battleID in all battle netpack's
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2023-09-06 16:03:47 +03:00 |
Dispel.h
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Effect.cpp
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Effect.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
Effects.cpp
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Fix getCasterUnitId
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2023-04-13 02:18:12 +04:00 |
Effects.h
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EffectsFwd.h
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Heal.cpp
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Properly pass battleID in all battle netpack's
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2023-09-06 16:03:47 +03:00 |
Heal.h
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LocationEffect.cpp
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LocationEffect.h
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Moat.cpp
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Fix few more missing BattleID's
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2023-09-11 13:20:16 +03:00 |
Moat.h
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Obstacle.cpp
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Fix crash on obstacle creation (e.g. moat)
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2023-09-08 16:35:43 +03:00 |
Obstacle.h
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Use ResourcePath for audio files
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2023-09-04 18:22:34 +03:00 |
Registry.cpp
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
Registry.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
RemoveObstacle.cpp
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Fix crash on obstacle creation (e.g. moat)
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2023-09-08 16:35:43 +03:00 |
RemoveObstacle.h
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Sacrifice.cpp
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Properly pass battleID in all battle netpack's
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2023-09-06 16:03:47 +03:00 |
Sacrifice.h
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Summon.cpp
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Properly pass battleID in all battle netpack's
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2023-09-06 16:03:47 +03:00 |
Summon.h
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Teleport.cpp
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Teleport: check immunities in applicable()
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2023-08-31 19:58:46 +03:00 |
Teleport.h
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Teleport: can trigger obstacles now
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2023-04-13 11:24:19 +03:00 |
Timed.cpp
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(lib) Bonus subtype is now stored as metaidentifier that can store any
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2023-10-22 16:54:43 +03:00 |
Timed.h
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Moved MetaString to a new file
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2023-06-20 19:37:27 +03:00 |
UnitEffect.cpp
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(lib) Bonus subtype is now stored as metaidentifier that can store any
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2023-10-22 16:54:43 +03:00 |
UnitEffect.h
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