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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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* ArmyUpgrade.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ArmyUpgrade.h"
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#include "../AIGateway.h"
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#include "../Engine/Nullkiller.h"
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#include "../AIUtility.h"
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namespace NKAI
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{
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using namespace Goals;
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ArmyUpgrade::ArmyUpgrade(const AIPath & upgradePath, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade)
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: CGoal(Goals::ARMY_UPGRADE), upgrader(upgrader), upgradeValue(upgrade.upgradeValue),
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initialValue(upgradePath.heroArmy->getArmyStrength()), goldCost(upgrade.upgradeCost[EGameResID::GOLD])
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{
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hero = upgradePath.targetHero;
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}
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ArmyUpgrade::ArmyUpgrade(const CGHeroInstance * targetMain, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade)
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: CGoal(Goals::ARMY_UPGRADE), upgrader(upgrader), upgradeValue(upgrade.upgradeValue),
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initialValue(targetMain->getArmyStrength()), goldCost(upgrade.upgradeCost[EGameResID::GOLD])
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{
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sethero(targetMain);
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}
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bool ArmyUpgrade::operator==(const ArmyUpgrade & other) const
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{
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return false;
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}
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std::string ArmyUpgrade::toString() const
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{
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return "Army upgrade at " + upgrader->getObjectName() + upgrader->visitablePos().toString();
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}
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}
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