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https://github.com/vcmi/vcmi.git
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140 lines
4.4 KiB
C++
140 lines
4.4 KiB
C++
/*
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* CAltarWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CAltarWindow.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Canvas.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/TextControls.h"
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#include "../CGameInfo.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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CAltarWindow::CAltarWindow(const IMarket * market, const CGHeroInstance * hero, const std::function<void()> & onWindowClosed, EMarketMode mode)
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin(mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"))
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, hero(hero)
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, windowClosedCallback(onWindowClosed)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
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assert(mode == EMarketMode::ARTIFACT_EXP || mode == EMarketMode::CREATURE_EXP);
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if(mode == EMarketMode::ARTIFACT_EXP)
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createAltarArtifacts(market, hero);
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else if(mode == EMarketMode::CREATURE_EXP)
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createAltarCreatures(market, hero);
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updateExpToLevel();
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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}
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void CAltarWindow::updateExpToLevel()
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{
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altar->expToLevel->setText(std::to_string(CGI->heroh->reqExp(CGI->heroh->level(altar->hero->exp) + 1) - altar->hero->exp));
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}
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void CAltarWindow::updateGarrisons()
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{
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if(auto altarCreatures = std::static_pointer_cast<CAltarCreatures>(altar))
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altarCreatures->updateSlots();
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}
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bool CAltarWindow::holdsGarrison(const CArmedInstance * army)
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{
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return hero == army;
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}
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const CGHeroInstance * CAltarWindow::getHero() const
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{
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return hero;
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}
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void CAltarWindow::close()
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{
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if(windowClosedCallback)
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windowClosedCallback();
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CWindowObject::close();
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}
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void CAltarWindow::createAltarArtifacts(const IMarket * market, const CGHeroInstance * hero)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
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background = createBg(ImagePath::builtin("ALTRART2.bmp"), PLAYER_COLORED);
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auto altarArtifacts = std::make_shared<CAltarArtifacts>(market, hero);
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altar = altarArtifacts;
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artSets.clear();
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addSetAndCallbacks(altarArtifacts->getAOHset());
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changeModeButton = std::make_shared<CButton>(Point(516, 421), AnimationPath::builtin("ALTSACC.DEF"),
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CGI->generaltexth->zelp[572], std::bind(&CAltarWindow::createAltarCreatures, this, market, hero));
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if(altar->hero->getAlignment() == EAlignment::GOOD)
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changeModeButton->block(true);
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quitButton = std::make_shared<CButton>(Point(516, 520), AnimationPath::builtin("IOK6432.DEF"),
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CGI->generaltexth->zelp[568], std::bind(&CAltarWindow::close, this), EShortcut::GLOBAL_RETURN);
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altar->setRedrawParent(true);
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redraw();
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}
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void CAltarWindow::createAltarCreatures(const IMarket * market, const CGHeroInstance * hero)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
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background = createBg(ImagePath::builtin("ALTARMON.bmp"), PLAYER_COLORED);
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altar = std::make_shared<CAltarCreatures>(market, hero);
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changeModeButton = std::make_shared<CButton>(Point(516, 421), AnimationPath::builtin("ALTART.DEF"),
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CGI->generaltexth->zelp[580], std::bind(&CAltarWindow::createAltarArtifacts, this, market, hero));
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if(altar->hero->getAlignment() == EAlignment::EVIL)
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changeModeButton->block(true);
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quitButton = std::make_shared<CButton>(Point(516, 520), AnimationPath::builtin("IOK6432.DEF"),
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CGI->generaltexth->zelp[568], std::bind(&CAltarWindow::close, this), EShortcut::GLOBAL_RETURN);
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altar->setRedrawParent(true);
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redraw();
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}
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void CAltarWindow::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
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{
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if(!getState().has_value())
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return;
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if(auto altarArtifacts = std::static_pointer_cast<CAltarArtifacts>(altar))
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{
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if(const auto pickedArt = getPickedArtifact())
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altarArtifacts->setSelectedArtifact(pickedArt);
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else
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altarArtifacts->setSelectedArtifact(nullptr);
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}
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CWindowWithArtifacts::artifactMoved(srcLoc, destLoc, withRedraw);
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}
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void CAltarWindow::showAll(Canvas & to)
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{
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// This func is temporary workaround for compliance with CTradeWindow
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CWindowObject::showAll(to);
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if(altar->hRight)
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{
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altar->hRight->showAllAt(altar->pos.topLeft() + Point(396, 423), "", to);
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}
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if(altar->hLeft)
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{
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altar->hLeft->showAllAt(altar->pos.topLeft() + Point(150, 423), "", to);
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}
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}
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