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vcmi/lib/rmg/TownPlacer.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

42 lines
918 B
C++

/*
* TownPlacer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Zone.h"
VCMI_LIB_NAMESPACE_BEGIN
class ObjectManager;
class CGTownInstance;
class TownPlacer: public Modificator
{
public:
MODIFICATOR(TownPlacer);
void process() override;
void init() override;
int getTotalTowns() const;
protected:
void cleanupBoundaries(const rmg::Object & rmgObject);
void addNewTowns(int count, bool hasFort, PlayerColor player, ObjectManager & manager);
si32 getRandomTownType(bool matchUndergroundType = false);
void placeTowns(ObjectManager & manager);
bool placeMines(ObjectManager & manager);
int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);
protected:
int totalTowns = 0;
};
VCMI_LIB_NAMESPACE_END