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vcmi/client/windows/CExchangeWindow.cpp
Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00

376 lines
17 KiB
C++

/*
* CExchangeWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CExchangeWindow.h"
#include "CHeroBackpackWindow.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/CGarrisonInt.h"
#include "../widgets/Images.h"
#include "../widgets/Buttons.h"
#include "../widgets/TextControls.h"
#include "../render/IRenderHandler.h"
#include "../../CCallback.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CSkillHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/texts/CGeneralTextHandler.h"
#include "../lib/texts/TextOperations.h"
static const std::string QUICK_EXCHANGE_BG = "quick-exchange/TRADEQE";
static bool isQuickExchangeLayoutAvailable()
{
return CResourceHandler::get()->existsResource(ImagePath::builtin("SPRITES/" + QUICK_EXCHANGE_BG));
}
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
controller(hero1, hero2)
{
const bool qeLayout = isQuickExchangeLayoutAvailable();
OBJECT_CONSTRUCTION;
addUsedEvents(KEYBOARD);
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
auto genTitle = [](const CGHeroInstance * h)
{
boost::format fmt(CGI->generaltexth->allTexts[138]);
fmt % h->getNameTranslated() % h->level % h->getClassNameTranslated();
return boost::str(fmt);
};
titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
for(int g = 0; g < 4; ++g)
{
if (qeLayout)
primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, Rect(389, 12 + 26 * g, 22, 22)));
else
primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, 0, 385, 19 + 36 * g));
}
for(int leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
for(int m=0; m < hero->secSkills.size(); ++m)
secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SECSK32"), 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->getHeroType()->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
expImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
manaImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
artifs[0]->clickPressedCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false);};
artifs[0]->showPopupCallback = [this, heroArts = artifs[0]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
artifs[0]->gestureCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
artifs[0]->setHero(heroInst[0]);
artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
artifs[1]->clickPressedCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false);};
artifs[1]->showPopupCallback = [this, heroArts = artifs[1]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
artifs[1]->gestureCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
artifs[1]->setHero(heroInst[1]);
addSet(artifs[0]);
addSet(artifs[1]);
for(int g=0; g<4; ++g)
{
primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
if (qeLayout)
primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
else
primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->component = Component( ComponentType::PRIM_SKILL, PrimarySkill(g));
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
}
//heroes related thing
for(int b=0; b < heroInst.size(); b++)
{
const CGHeroInstance * hero = heroInst.at(b);
//secondary skill's clickable areas
for(int g=0; g<hero->secSkills.size(); ++g)
{
SecondarySkill skill = hero->secSkills[g].first;
int level = hero->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
secSkillAreas[b][g]->component = Component(ComponentType::SEC_SKILL, skill, level);
secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
}
heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
heroAreas[b]->addClickCallback([this, hero]() -> void
{
if(getPickedArtifact() == nullptr)
LOCPLINT->openHeroWindow(hero);
});
specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
specialtyAreas[b]->text = hero->getHeroType()->getSpecialtyDescriptionTranslated();
experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
}
quit = std::make_shared<CButton>(Point(732, 567), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
if(queryID.getNum() > 0)
quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
Rect barRect(5, 578, 725, 18);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
//garrison interface
garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
auto splitButtonCallback = [&](){ garr->splitClick(); };
garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
if(qeLayout)
{
buttonMoveUnitsFromLeftToRight = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin("quick-exchange/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]), [this](){ this->moveUnitsShortcut(true); });
buttonMoveUnitsFromRightToLeft = std::make_shared<CButton>(Point(425, 118), AnimationPath::builtin("quick-exchange/armLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]), [this](){ this->moveUnitsShortcut(false); });
buttonMoveArtifactsFromLeftToRight = std::make_shared<CButton>(Point(325, 154), AnimationPath::builtin("quick-exchange/artRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]), [this](){ this->moveArtifactsCallback(true);});
buttonMoveArtifactsFromRightToLeft = std::make_shared<CButton>(Point(425, 154), AnimationPath::builtin("quick-exchange/artLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]), [this](){ this->moveArtifactsCallback(false);});
exchangeUnitsButton = std::make_shared<CButton>(Point(377, 118), AnimationPath::builtin("quick-exchange/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[2]), [this](){ controller.swapArmy(); });
exchangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), AnimationPath::builtin("quick-exchange/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[4]), [this](){ this->swapArtifactsCallback(); });
backpackButtonLeft = std::make_shared<CButton>(Point(325, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
[this](){ this->backpackShortcut(true); });
backpackButtonRight = std::make_shared<CButton>(Point(419, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
[this](){ this->backpackShortcut(false); });
backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
backpackButtonRight->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
auto rightHeroBlock = heroInst[1]->tempOwner != LOCPLINT->cb->getPlayerID();
buttonMoveUnitsFromLeftToRight->block(leftHeroBlock);
buttonMoveUnitsFromRightToLeft->block(rightHeroBlock);
buttonMoveArtifactsFromLeftToRight->block(leftHeroBlock);
buttonMoveArtifactsFromRightToLeft->block(rightHeroBlock);
exchangeUnitsButton->block(leftHeroBlock || rightHeroBlock);
exchangeArtifactsButton->block(leftHeroBlock || rightHeroBlock);
backpackButtonLeft->block(leftHeroBlock);
backpackButtonRight->block(rightHeroBlock);
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
{
moveUnitFromRightToLeftButtons.push_back(
std::make_shared<CButton>(
Point(484 + 35 * i, 154),
AnimationPath::builtin("quick-exchange/unitLeft.DEF"),
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
moveUnitFromRightToLeftButtons.back()->block(leftHeroBlock);
moveUnitFromLeftToRightButtons.push_back(
std::make_shared<CButton>(
Point(66 + 35 * i, 154),
AnimationPath::builtin("quick-exchange/unitRight.DEF"),
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
moveUnitFromLeftToRightButtons.back()->block(rightHeroBlock);
}
}
CExchangeWindow::update();
}
void CExchangeWindow::moveArtifactsCallback(bool leftToRight)
{
bool moveEquipped = !GH.isKeyboardShiftDown();
bool moveBackpack = !GH.isKeyboardCmdDown();
controller.moveArtifacts(leftToRight, moveEquipped, moveBackpack);
};
void CExchangeWindow::swapArtifactsCallback()
{
bool moveEquipped = !GH.isKeyboardShiftDown();
bool moveBackpack = !GH.isKeyboardCmdDown();
controller.swapArtifacts(moveEquipped, moveBackpack);
}
void CExchangeWindow::moveUnitsShortcut(bool leftToRight)
{
std::optional<SlotID> slotId = std::nullopt;
if(const auto * slot = getSelectedSlotID())
slotId = slot->getSlot();
controller.moveArmy(leftToRight, slotId);
};
void CExchangeWindow::backpackShortcut(bool leftHero)
{
GH.windows().createAndPushWindow<CHeroBackpackWindow>(heroInst[leftHero ? 0 : 1], artSets);
};
void CExchangeWindow::keyPressed(EShortcut key)
{
switch (key)
{
case EShortcut::EXCHANGE_ARMY_TO_LEFT:
moveUnitsShortcut(false);
break;
case EShortcut::EXCHANGE_ARMY_TO_RIGHT:
moveUnitsShortcut(true);
break;
case EShortcut::EXCHANGE_ARMY_SWAP:
controller.swapArmy();
break;
case EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT:
controller.moveArtifacts(false, true, true);
break;
case EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT:
controller.moveArtifacts(true, true, true);
break;
case EShortcut::EXCHANGE_ARTIFACTS_SWAP:
controller.swapArtifacts(true, true);
break;
case EShortcut::EXCHANGE_EQUIPPED_TO_LEFT:
controller.moveArtifacts(false, true, false);
break;
case EShortcut::EXCHANGE_EQUIPPED_TO_RIGHT:
controller.moveArtifacts(true, true, false);
break;
case EShortcut::EXCHANGE_EQUIPPED_SWAP:
controller.swapArtifacts(true, false);
break;
case EShortcut::EXCHANGE_BACKPACK_TO_LEFT:
controller.moveArtifacts(false, false, true);
break;
case EShortcut::EXCHANGE_BACKPACK_TO_RIGHT:
controller.moveArtifacts(true, false, true);
break;
case EShortcut::EXCHANGE_BACKPACK_SWAP:
controller.swapArtifacts(false, true);
break;
case EShortcut::EXCHANGE_BACKPACK_LEFT:
backpackShortcut(true);
break;
case EShortcut::EXCHANGE_BACKPACK_RIGHT:
backpackShortcut(false);
break;
}
}
const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
{
return garr->getSelection();
}
void CExchangeWindow::updateGarrisons()
{
garr->recreateSlots();
update();
}
bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
{
return garr->upperArmy() == army || garr->lowerArmy() == army;
}
void CExchangeWindow::questLogShortcut()
{
CCS->curh->dragAndDropCursor(nullptr);
LOCPLINT->showQuestLog();
}
void CExchangeWindow::update()
{
CWindowWithArtifacts::update();
for(size_t leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
{
auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
primSkillValues[leftRight][m]->setText(std::to_string(value));
}
for(int m=0; m < hero->secSkills.size(); ++m)
{
int id = hero->secSkills[m].first;
int level = hero->secSkills[m].second;
secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
}
expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
morale[leftRight]->set(hero);
luck[leftRight]->set(hero);
}
}