mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
2f305cc68d
Remove code related to duel mode
679 lines
17 KiB
C++
679 lines
17 KiB
C++
#include "StdInc.h"
|
|
|
|
#include <boost/asio.hpp>
|
|
|
|
#include "../lib/filesystem/Filesystem.h"
|
|
#include "../lib/mapping/CCampaignHandler.h"
|
|
#include "../lib/CThreadHelper.h"
|
|
#include "../lib/serializer/Connection.h"
|
|
#include "../lib/CModHandler.h"
|
|
#include "../lib/CArtHandler.h"
|
|
#include "../lib/CGeneralTextHandler.h"
|
|
#include "../lib/CHeroHandler.h"
|
|
#include "../lib/CTownHandler.h"
|
|
#include "../lib/CBuildingHandler.h"
|
|
#include "../lib/spells/CSpellHandler.h"
|
|
#include "../lib/CCreatureHandler.h"
|
|
#include "zlib.h"
|
|
#include "CVCMIServer.h"
|
|
#include "../lib/StartInfo.h"
|
|
#include "../lib/mapping/CMap.h"
|
|
#include "../lib/rmg/CMapGenOptions.h"
|
|
#ifdef VCMI_ANDROID
|
|
#include "lib/CAndroidVMHelper.h"
|
|
#else
|
|
#include "../lib/Interprocess.h"
|
|
#endif
|
|
#include "../lib/VCMI_Lib.h"
|
|
#include "../lib/VCMIDirs.h"
|
|
#include "CGameHandler.h"
|
|
#include "../lib/mapping/CMapInfo.h"
|
|
#include "../lib/GameConstants.h"
|
|
#include "../lib/logging/CBasicLogConfigurator.h"
|
|
#include "../lib/CConfigHandler.h"
|
|
#include "../lib/ScopeGuard.h"
|
|
|
|
#include "../lib/UnlockGuard.h"
|
|
|
|
#if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
|
|
#include <execinfo.h>
|
|
#endif
|
|
|
|
std::string NAME_AFFIX = "server";
|
|
std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
|
|
std::atomic<bool> serverShuttingDown(false);
|
|
|
|
boost::program_options::variables_map cmdLineOptions;
|
|
|
|
/*
|
|
* CVCMIServer.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
static void vaccept(boost::asio::ip::tcp::acceptor *ac, boost::asio::ip::tcp::socket *s, boost::system::error_code *error)
|
|
{
|
|
ac->accept(*s,*error);
|
|
}
|
|
|
|
|
|
|
|
CPregameServer::CPregameServer(CConnection *Host, TAcceptor *Acceptor /*= nullptr*/)
|
|
: host(Host), listeningThreads(0), acceptor(Acceptor), upcomingConnection(nullptr),
|
|
curmap(nullptr), curStartInfo(nullptr), state(RUNNING)
|
|
{
|
|
initConnection(host);
|
|
}
|
|
|
|
void CPregameServer::handleConnection(CConnection *cpc)
|
|
{
|
|
setThreadName("CPregameServer::handleConnection");
|
|
try
|
|
{
|
|
while(!cpc->receivedStop)
|
|
{
|
|
CPackForSelectionScreen *cpfs = nullptr;
|
|
*cpc >> cpfs;
|
|
|
|
logNetwork->infoStream() << "Got package to announce " << typeid(*cpfs).name() << " from " << *cpc;
|
|
|
|
boost::unique_lock<boost::recursive_mutex> queueLock(mx);
|
|
bool quitting = dynamic_ptr_cast<QuitMenuWithoutStarting>(cpfs),
|
|
startingGame = dynamic_ptr_cast<StartWithCurrentSettings>(cpfs);
|
|
if(quitting || startingGame) //host leaves main menu or wants to start game -> we end
|
|
{
|
|
cpc->receivedStop = true;
|
|
if(!cpc->sendStop)
|
|
sendPack(cpc, *cpfs);
|
|
|
|
if(cpc == host)
|
|
toAnnounce.push_back(cpfs);
|
|
}
|
|
else
|
|
toAnnounce.push_back(cpfs);
|
|
|
|
if(startingGame)
|
|
{
|
|
//wait for sending thread to announce start
|
|
auto unlock = vstd::makeUnlockGuard(mx);
|
|
while(state == RUNNING) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
|
}
|
|
else if(quitting) // Server must be stopped if host is leaving from lobby to avoid crash
|
|
{
|
|
serverShuttingDown = true;
|
|
}
|
|
}
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> queueLock(mx);
|
|
logNetwork->errorStream() << *cpc << " dies... \nWhat happened: " << e.what();
|
|
}
|
|
|
|
boost::unique_lock<boost::recursive_mutex> queueLock(mx);
|
|
if(state != ENDING_AND_STARTING_GAME)
|
|
{
|
|
connections -= cpc;
|
|
|
|
//notify other players about leaving
|
|
auto pl = new PlayerLeft();
|
|
pl->playerID = cpc->connectionID;
|
|
announceTxt(cpc->name + " left the game");
|
|
toAnnounce.push_back(pl);
|
|
|
|
if(connections.empty())
|
|
{
|
|
logNetwork->error("Last connection lost, server will close itself...");
|
|
boost::this_thread::sleep(boost::posix_time::seconds(2)); //we should never be hasty when networking
|
|
state = ENDING_WITHOUT_START;
|
|
}
|
|
}
|
|
|
|
logNetwork->infoStream() << "Thread listening for " << *cpc << " ended";
|
|
listeningThreads--;
|
|
vstd::clear_pointer(cpc->handler);
|
|
}
|
|
|
|
void CPregameServer::run()
|
|
{
|
|
startListeningThread(host);
|
|
start_async_accept();
|
|
|
|
while(state == RUNNING)
|
|
{
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> myLock(mx);
|
|
while(!toAnnounce.empty())
|
|
{
|
|
processPack(toAnnounce.front());
|
|
toAnnounce.pop_front();
|
|
}
|
|
|
|
// //we end sending thread if we ordered all our connections to stop
|
|
// ending = true;
|
|
// for(CPregameConnection *pc : connections)
|
|
// if(!pc->sendStop)
|
|
// ending = false;
|
|
|
|
if(state != RUNNING)
|
|
{
|
|
logNetwork->info("Stopping listening for connections...");
|
|
acceptor->close();
|
|
}
|
|
|
|
if(acceptor)
|
|
{
|
|
acceptor->get_io_service().reset();
|
|
acceptor->get_io_service().poll();
|
|
}
|
|
} //frees lock
|
|
|
|
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
|
}
|
|
|
|
logNetwork->info("Thread handling connections ended");
|
|
|
|
if(state == ENDING_AND_STARTING_GAME)
|
|
{
|
|
logNetwork->info("Waiting for listening thread to finish...");
|
|
while(listeningThreads) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
|
logNetwork->info("Preparing new game");
|
|
}
|
|
}
|
|
|
|
CPregameServer::~CPregameServer()
|
|
{
|
|
delete acceptor;
|
|
delete upcomingConnection;
|
|
|
|
for(CPackForSelectionScreen *pack : toAnnounce)
|
|
delete pack;
|
|
|
|
toAnnounce.clear();
|
|
|
|
//TODO pregameconnections
|
|
}
|
|
|
|
void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
|
|
{
|
|
if(ec)
|
|
{
|
|
logNetwork->info("Something wrong during accepting: %s", ec.message());
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
logNetwork->info("We got a new connection! :)");
|
|
std::string name = NAME;
|
|
CConnection *pc = new CConnection(upcomingConnection, name.append(" STATE_PREGAME"));
|
|
initConnection(pc);
|
|
upcomingConnection = nullptr;
|
|
|
|
startListeningThread(pc);
|
|
|
|
*pc << (ui8)pc->connectionID << curmap;
|
|
|
|
announceTxt(pc->name + " joins the game");
|
|
auto pj = new PlayerJoined();
|
|
pj->playerName = pc->name;
|
|
pj->connectionID = pc->connectionID;
|
|
toAnnounce.push_back(pj);
|
|
}
|
|
catch(std::exception& e)
|
|
{
|
|
upcomingConnection = nullptr;
|
|
logNetwork->info("I guess it was just my imagination!");
|
|
}
|
|
|
|
start_async_accept();
|
|
}
|
|
|
|
void CPregameServer::start_async_accept()
|
|
{
|
|
assert(!upcomingConnection);
|
|
assert(acceptor);
|
|
|
|
upcomingConnection = new TSocket(acceptor->get_io_service());
|
|
acceptor->async_accept(*upcomingConnection, std::bind(&CPregameServer::connectionAccepted, this, _1));
|
|
}
|
|
|
|
void CPregameServer::announceTxt(const std::string &txt, const std::string &playerName /*= "system"*/)
|
|
{
|
|
logNetwork->info("%s says: %s", playerName, txt);
|
|
ChatMessage cm;
|
|
cm.playerName = playerName;
|
|
cm.message = txt;
|
|
|
|
boost::unique_lock<boost::recursive_mutex> queueLock(mx);
|
|
toAnnounce.push_front(new ChatMessage(cm));
|
|
}
|
|
|
|
void CPregameServer::announcePack(const CPackForSelectionScreen &pack)
|
|
{
|
|
for(CConnection *pc : connections)
|
|
sendPack(pc, pack);
|
|
}
|
|
|
|
void CPregameServer::sendPack(CConnection * pc, const CPackForSelectionScreen & pack)
|
|
{
|
|
if(!pc->sendStop)
|
|
{
|
|
logNetwork->infoStream() << "\tSending pack of type " << typeid(pack).name() << " to " << *pc;
|
|
*pc << &pack;
|
|
}
|
|
|
|
if(dynamic_ptr_cast<QuitMenuWithoutStarting>(&pack))
|
|
{
|
|
pc->sendStop = true;
|
|
}
|
|
else if(dynamic_ptr_cast<StartWithCurrentSettings>(&pack))
|
|
{
|
|
pc->sendStop = true;
|
|
}
|
|
}
|
|
|
|
void CPregameServer::processPack(CPackForSelectionScreen * pack)
|
|
{
|
|
if(dynamic_ptr_cast<CPregamePackToHost>(pack))
|
|
{
|
|
sendPack(host, *pack);
|
|
}
|
|
else if(SelectMap *sm = dynamic_ptr_cast<SelectMap>(pack))
|
|
{
|
|
vstd::clear_pointer(curmap);
|
|
curmap = sm->mapInfo;
|
|
sm->free = false;
|
|
announcePack(*pack);
|
|
}
|
|
else if(UpdateStartOptions *uso = dynamic_ptr_cast<UpdateStartOptions>(pack))
|
|
{
|
|
vstd::clear_pointer(curStartInfo);
|
|
curStartInfo = uso->options;
|
|
uso->free = false;
|
|
announcePack(*pack);
|
|
}
|
|
else if(dynamic_ptr_cast<StartWithCurrentSettings>(pack))
|
|
{
|
|
state = ENDING_AND_STARTING_GAME;
|
|
announcePack(*pack);
|
|
}
|
|
else
|
|
announcePack(*pack);
|
|
|
|
delete pack;
|
|
}
|
|
|
|
void CPregameServer::initConnection(CConnection *c)
|
|
{
|
|
*c >> c->name;
|
|
connections.insert(c);
|
|
logNetwork->info("Pregame connection with player %s established!", c->name);
|
|
}
|
|
|
|
void CPregameServer::startListeningThread(CConnection * pc)
|
|
{
|
|
listeningThreads++;
|
|
pc->enterPregameConnectionMode();
|
|
pc->handler = new boost::thread(&CPregameServer::handleConnection, this, pc);
|
|
}
|
|
|
|
CVCMIServer::CVCMIServer()
|
|
: port(3030), io(new boost::asio::io_service()), firstConnection(nullptr), shared(nullptr)
|
|
{
|
|
logNetwork->trace("CVCMIServer created!");
|
|
if(cmdLineOptions.count("port"))
|
|
port = cmdLineOptions["port"].as<ui16>();
|
|
logNetwork->info("Port %d will be used", port);
|
|
try
|
|
{
|
|
acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
|
|
}
|
|
catch(...)
|
|
{
|
|
logNetwork->info("Port %d is busy, trying to use random port instead", port);
|
|
if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("enable-shm"))
|
|
{
|
|
logNetwork->error("Cant pass port number to client without shared memory!", port);
|
|
exit(0);
|
|
}
|
|
acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
|
|
port = acceptor->local_endpoint().port();
|
|
}
|
|
logNetwork->info("Listening for connections at port %d", port);
|
|
}
|
|
CVCMIServer::~CVCMIServer()
|
|
{
|
|
//delete io;
|
|
//delete acceptor;
|
|
//delete firstConnection;
|
|
}
|
|
|
|
CGameHandler * CVCMIServer::initGhFromHostingConnection(CConnection &c)
|
|
{
|
|
auto gh = new CGameHandler();
|
|
StartInfo si;
|
|
c >> si; //get start options
|
|
|
|
if(!si.createRandomMap())
|
|
{
|
|
bool mapFound = CResourceHandler::get()->existsResource(ResourceID(si.mapname, EResType::MAP));
|
|
|
|
//TODO some checking for campaigns
|
|
if(!mapFound && si.mode == StartInfo::NEW_GAME)
|
|
{
|
|
c << ui8(1); //WRONG!
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
c << ui8(0); //OK!
|
|
|
|
gh->init(&si);
|
|
gh->conns.insert(&c);
|
|
|
|
return gh;
|
|
}
|
|
|
|
void CVCMIServer::newGame()
|
|
{
|
|
CConnection &c = *firstConnection;
|
|
ui8 clients;
|
|
c >> clients; //how many clients should be connected
|
|
assert(clients == 1); //multi goes now by newPregame, TODO: custom lobbies
|
|
|
|
CGameHandler *gh = initGhFromHostingConnection(c);
|
|
|
|
auto onExit = vstd::makeScopeGuard([&]()
|
|
{
|
|
vstd::clear_pointer(gh);
|
|
});
|
|
|
|
gh->run(false);
|
|
}
|
|
|
|
void CVCMIServer::newPregame()
|
|
{
|
|
auto cps = new CPregameServer(firstConnection, acceptor);
|
|
cps->run();
|
|
if(cps->state == CPregameServer::ENDING_WITHOUT_START)
|
|
{
|
|
delete cps;
|
|
return;
|
|
}
|
|
|
|
if(cps->state == CPregameServer::ENDING_AND_STARTING_GAME)
|
|
{
|
|
CGameHandler gh;
|
|
gh.conns = cps->connections;
|
|
gh.init(cps->curStartInfo);
|
|
|
|
for(CConnection *c : gh.conns)
|
|
c->addStdVecItems(gh.gs);
|
|
|
|
gh.run(false);
|
|
}
|
|
}
|
|
|
|
void CVCMIServer::start()
|
|
{
|
|
#ifndef VCMI_ANDROID
|
|
if(cmdLineOptions.count("enable-shm"))
|
|
{
|
|
std::string sharedMemoryName = "vcmi_memory";
|
|
if(cmdLineOptions.count("enable-shm-uuid") && cmdLineOptions.count("uuid"))
|
|
{
|
|
sharedMemoryName += "_" + cmdLineOptions["uuid"].as<std::string>();
|
|
}
|
|
shared = new SharedMemory(sharedMemoryName);
|
|
}
|
|
#endif
|
|
|
|
boost::system::error_code error;
|
|
for (;;)
|
|
{
|
|
try
|
|
{
|
|
auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
|
|
boost::thread acc(std::bind(vaccept,acceptor,s,&error));
|
|
#ifdef VCMI_ANDROID
|
|
{ // in block to clean-up vm helper after use, because we don't need to keep this thread attached to vm
|
|
CAndroidVMHelper envHelper;
|
|
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
|
|
logNetwork->info("Sending server ready message to client");
|
|
}
|
|
#else
|
|
if(shared)
|
|
{
|
|
shared->sr->setToReadyAndNotify(port);
|
|
}
|
|
#endif
|
|
|
|
acc.join();
|
|
if (error)
|
|
{
|
|
logNetwork->warnStream()<<"Got connection but there is an error " << error;
|
|
return;
|
|
}
|
|
logNetwork->info("We've accepted someone... ");
|
|
std::string name = NAME;
|
|
firstConnection = new CConnection(s, name.append(" STATE_WAITING"));
|
|
logNetwork->info("Got connection!");
|
|
while(!serverShuttingDown)
|
|
{
|
|
ui8 mode;
|
|
*firstConnection >> mode;
|
|
switch (mode)
|
|
{
|
|
case 0:
|
|
firstConnection->close();
|
|
exit(0);
|
|
case 1:
|
|
firstConnection->close();
|
|
return;
|
|
case 2:
|
|
newGame();
|
|
break;
|
|
case 3:
|
|
loadGame();
|
|
break;
|
|
case 4:
|
|
newPregame();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
catch(std::exception& e)
|
|
{
|
|
vstd::clear_pointer(firstConnection);
|
|
logNetwork->info("I guess it was just my imagination!");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CVCMIServer::loadGame()
|
|
{
|
|
CConnection &c = *firstConnection;
|
|
std::string fname;
|
|
CGameHandler gh;
|
|
boost::system::error_code error;
|
|
ui8 clients;
|
|
|
|
c >> clients >> fname; //how many clients should be connected
|
|
|
|
{
|
|
CLoadFile lf(*CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
|
|
gh.loadCommonState(lf);
|
|
lf >> gh;
|
|
}
|
|
|
|
c << ui8(0);
|
|
|
|
gh.conns.insert(firstConnection);
|
|
|
|
for(int i=1; i<clients; i++)
|
|
{
|
|
auto s = make_unique<boost::asio::ip::tcp::socket>(acceptor->get_io_service());
|
|
acceptor->accept(*s,error);
|
|
if(error) //retry
|
|
{
|
|
logNetwork->warn("Cannot establish connection - retrying...");
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
gh.conns.insert(new CConnection(s.release(),NAME));
|
|
}
|
|
|
|
gh.run(true);
|
|
}
|
|
|
|
|
|
|
|
static void handleCommandOptions(int argc, char *argv[])
|
|
{
|
|
namespace po = boost::program_options;
|
|
po::options_description opts("Allowed options");
|
|
opts.add_options()
|
|
("help,h", "display help and exit")
|
|
("version,v", "display version information and exit")
|
|
("run-by-client", "indicate that server launched by client on same machine")
|
|
("uuid", po::value<std::string>(), "")
|
|
("enable-shm-uuid", "use UUID for shared memory identifier")
|
|
("enable-shm", "enable usage of shared memory")
|
|
("port", po::value<ui16>(), "port at which server will listen to connections from client");
|
|
|
|
if(argc > 1)
|
|
{
|
|
try
|
|
{
|
|
po::store(po::parse_command_line(argc, argv, opts), cmdLineOptions);
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
|
|
}
|
|
}
|
|
|
|
po::notify(cmdLineOptions);
|
|
if (cmdLineOptions.count("help"))
|
|
{
|
|
auto time = std::time(0);
|
|
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
|
|
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
|
|
printf("This is free software; see the source for copying conditions. There is NO\n");
|
|
printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
|
|
printf("\n");
|
|
std::cout << opts;
|
|
exit(0);
|
|
}
|
|
|
|
if (cmdLineOptions.count("version"))
|
|
{
|
|
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
|
|
std::cout << VCMIDirs::get().genHelpString();
|
|
exit(0);
|
|
}
|
|
}
|
|
|
|
#if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
|
|
void handleLinuxSignal(int sig)
|
|
{
|
|
const int STACKTRACE_SIZE = 100;
|
|
void * buffer[STACKTRACE_SIZE];
|
|
int ptrCount = backtrace(buffer, STACKTRACE_SIZE);
|
|
char ** strings;
|
|
|
|
logGlobal->error("Error: signal %d :", sig);
|
|
strings = backtrace_symbols(buffer, ptrCount);
|
|
if(strings == nullptr)
|
|
{
|
|
logGlobal->error("There are no symbols.");
|
|
}
|
|
else
|
|
{
|
|
for(int i = 0; i < ptrCount; ++i)
|
|
{
|
|
logGlobal->error(strings[i]);
|
|
}
|
|
free(strings);
|
|
}
|
|
|
|
_exit(EXIT_FAILURE);
|
|
}
|
|
#endif
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
// Installs a sig sev segmentation violation handler
|
|
// to log stacktrace
|
|
#if defined(__GNUC__) && !defined (__MINGW32__) && !defined(VCMI_ANDROID)
|
|
signal(SIGSEGV, handleLinuxSignal);
|
|
#endif
|
|
|
|
console = new CConsoleHandler;
|
|
CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() / "VCMI_Server_log.txt", console);
|
|
logConfig.configureDefault();
|
|
logGlobal->info(NAME);
|
|
|
|
handleCommandOptions(argc, argv);
|
|
preinitDLL(console);
|
|
settings.init();
|
|
logConfig.configure();
|
|
|
|
loadDLLClasses();
|
|
srand ( (ui32)time(nullptr) );
|
|
try
|
|
{
|
|
boost::asio::io_service io_service;
|
|
CVCMIServer server;
|
|
|
|
try
|
|
{
|
|
while(!serverShuttingDown)
|
|
{
|
|
server.start();
|
|
}
|
|
io_service.run();
|
|
}
|
|
catch (boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
|
|
{
|
|
logNetwork->error(e.what());
|
|
serverShuttingDown = true;
|
|
}
|
|
catch (...)
|
|
{
|
|
handleException();
|
|
}
|
|
}
|
|
catch(boost::system::system_error &e)
|
|
{
|
|
logNetwork->error(e.what());
|
|
//catch any startup errors (e.g. can't access port) errors
|
|
//and return non-zero status so client can detect error
|
|
throw;
|
|
}
|
|
#ifdef VCMI_ANDROID
|
|
CAndroidVMHelper envHelper;
|
|
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
|
|
#endif
|
|
vstd::clear_pointer(VLC);
|
|
CResourceHandler::clear();
|
|
return 0;
|
|
}
|
|
|
|
#ifdef VCMI_ANDROID
|
|
|
|
void CVCMIServer::create()
|
|
{
|
|
const char * foo[1] = {"android-server"};
|
|
main(1, const_cast<char **>(foo));
|
|
}
|
|
|
|
#endif
|