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df7ef8115b
* częściowe czytanie bohaterów (zakomentowane, coby się nie sypało) * wczytywanie tekstów wyświetlających się po wciśnięciu ppm w menu new game * drobne poprawki w opisie bohaterów w specyfikacji
264 lines
4.4 KiB
C++
264 lines
4.4 KiB
C++
#include "stdafx.h"
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#include "CCreatureHandler.h"
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void CCreatureHandler::loadCreatures()
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{
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std::ifstream inp("H3bitmap.lod\\ZCRTRAIT.TXT", std::ios::in|std::ios::binary);
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inp.seekg(0,std::ios::end); // na koniec
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int andame = inp.tellg(); // read length
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inp.seekg(0,std::ios::beg); // wracamy na poczatek
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char * bufor = new char[andame]; // allocate memory
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inp.read((char*)bufor, andame); // read map file to buffer
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std::string buf = std::string(bufor);
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delete [andame] bufor;
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int i=0; //buf iterator
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int hmcr=0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==2)
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break;
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}
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i+=2;
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while(i<buf.size())
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{
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if(creatures.size()>190 && buf.substr(i, buf.size()-i).find('\r')==std::string::npos)
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break;
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CCreature ncre;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.nameSing = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.namePl = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.wood = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.mercury = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.ore = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.sulfur = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.crystal = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.gems = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.gold = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.low1 = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.high1 = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.low2 = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.high2 = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.abilityText = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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ncre.abilityRefs = buf.substr(befi, i-befi);
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i+=2;
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if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
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{
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ncre.idNumber = creatures.size();
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creatures.push_back(ncre);
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}
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}
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}
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