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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-06 00:24:11 +02:00
vcmi/lib
Ivan Savenko da9d82b697
Merge pull request #3973 from vcmi/master
Merge master -> beta
2024-05-14 16:59:10 +03:00
..
battle Fixed calculation of retaliation damage 2024-05-10 19:40:14 +00:00
bonuses Tweaks 2024-04-26 19:33:26 +02:00
campaign
constants Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
events
filesystem Improve performance of parsing of map headers for map list 2024-05-10 14:30:39 +00:00
gameState Add better crash message for zero-length battlefield list 2024-05-13 21:03:06 +00:00
json Avoid crash if configs file is missing, e.g. broken version of mod 2024-05-11 13:19:07 +00:00
logging
mapObjectConstructors Provide more information in thrown exceptions for unfixed crashes 2024-04-22 16:40:43 +03:00
mapObjects Fix hero order for giving bonuses in town to match H3. 2024-05-11 20:21:02 +02:00
mapping Merge pull request #3926 from IvanSavenko/optimize_map_list_load 2024-05-11 21:56:58 +03:00
minizip
modding Fix save compatibility with 1.4 that was broken by artifact costumes 2024-04-28 20:54:33 +03:00
network Merge pull request #3973 from vcmi/master 2024-05-14 16:59:10 +03:00
networkPacks Attempt to track crashes with unclear cause 2024-05-14 09:44:40 +00:00
pathfinder #3876 - allow to embark after battle for AI pathfinder 2024-05-05 13:52:57 +03:00
registerTypes Guest can also use & renaming 2024-05-01 15:58:22 +02:00
rewardable Fixed possible crash on having selectable reward with no visual image 2024-04-25 14:04:45 +03:00
rmg Merge pull request #3973 from vcmi/master 2024-05-14 16:59:10 +03:00
serializer Add workaround for visiting Altar of Sacrifice on 1.4 saves 2024-05-11 13:19:07 +00:00
spells Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp Switching costume 2024-04-27 21:35:37 +03:00
ArtifactUtils.h Switching costume 2024-04-27 21:35:37 +03:00
BasicTypes.cpp
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Handle corrupted H3 data - show message box instead of silent crash 2024-05-13 15:41:47 +00:00
CArtHandler.h class CArtifactsOfHeroMain : public CKeyShortcut 2024-04-27 21:35:38 +03:00
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp biography to description 2024-04-27 18:41:21 +02:00
CCreatureHandler.h biography to description 2024-04-27 18:41:21 +02:00
CCreatureSet.cpp
CCreatureSet.h
CGameInfoCallback.cpp Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
CGameInfoCallback.h Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
CGameInterface.cpp
CGameInterface.h Add handling for yes/no dialogs that can be safely skipped by player 2024-04-17 01:08:27 +02:00
CGeneralTextHandler.cpp Fixed loading of text strings for hota quests 2024-04-22 13:49:17 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h
CMakeLists.txt Handle corrupted H3 data - show message box instead of silent crash 2024-05-13 15:41:47 +00:00
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp
CPlayerState.h Fix save compatibility with 1.4 that was broken by artifact costumes 2024-04-28 20:54:33 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
CSkillHandler.h
CSoundBase.h
CStack.cpp
CStack.h
CStopWatch.h
CThreadHelper.cpp Added changing thread name for FreeBSD 2024-05-12 15:10:29 +00:00
CThreadHelper.h
CTownHandler.cpp creature/town biography/description 2024-04-12 23:35:39 +02:00
CTownHandler.h creature/town biography/description 2024-04-12 23:35:39 +02:00
ExceptionsCommon.h Handle corrupted H3 data - show message box instead of silent crash 2024-05-13 15:41:47 +00:00
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
GameSettings.h Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
IGameCallback.h Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h
Languages.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
MetaString.cpp Attempt to track crashes with unclear cause 2024-05-14 09:44:40 +00:00
MetaString.h
ObstacleHandler.cpp
ObstacleHandler.h
Point.h
Rect.cpp
Rect.h
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp
RiverHandler.h
RoadHandler.cpp
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp Implemented join room dialog 2024-04-23 17:15:59 +03:00
StartInfo.h AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic) 2024-04-22 11:14:58 +03:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp
TerrainHandler.h
TextOperations.cpp
TextOperations.h
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp
VCMI_Lib.h
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp
VCMIDirs.h