..
bouml /GeniusAI
GeniusAI:
2009-05-12 21:01:42 +00:00
AIPriorities.cpp
Some work towards useful AI:
2010-11-28 16:39:13 +00:00
AIPriorities.h
First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions.
2009-10-22 22:04:42 +00:00
BattleHelper.cpp
First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions.
2009-10-22 22:04:42 +00:00
BattleHelper.h
First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions.
2009-10-22 22:04:42 +00:00
BattleLogic.cpp
Callback jugglery, part 1.
2011-05-03 03:14:18 +00:00
BattleLogic.h
Callback jugglery, part 1.
2011-05-03 03:14:18 +00:00
CGeniusAI.cpp
New files for lib:
2011-05-09 22:20:47 +00:00
CGeniusAI.h
Callback jugglery, part 1.
2011-05-03 03:14:18 +00:00
Common.h
Fixed linker problems.
2009-08-05 12:24:31 +00:00
DLLMain.cpp
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
2011-02-23 03:57:45 +00:00
ExpertSystem.cpp
Minor fixes and tweaks.
2011-02-22 14:23:09 +00:00
ExpertSystem.h
A little more work on Expert System.
2011-02-05 18:24:32 +00:00
GeneralAI.cpp
Callback jugglery, part 1.
2011-05-03 03:14:18 +00:00
GeneralAI.h
Callback jugglery, part 1.
2011-05-03 03:14:18 +00:00
genius.cbp
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
genius.vcxproj
My project files for VC10.
2011-03-17 23:06:48 +00:00
Makefile.am
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
Makefile.in
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
2011-04-09 17:28:51 +00:00
neuralNetwork.cpp
Added missing headers.
2009-08-19 05:01:25 +00:00
neuralNetwork.h
AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is.
2009-08-18 07:37:45 +00:00