1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/hch/CAmbarCendamo.cpp
Michał W. Urbańczyk 798fd11f65 radical cleanups
2008-06-08 00:58:29 +00:00

2151 lines
55 KiB
C++

#include "../stdafx.h"
#include "CAmbarCendamo.h"
#include "../CGameInfo.h"
#include "CObjectHandler.h"
#include "CCastleHandler.h"
#include "CTownHandler.h"
#include "CDefObjInfoHandler.h"
#include "../SDL_Extensions.h"
#include "../CGameState.h"
#include "CLodHandler.h"
#include <set>
#include <iomanip>
#include <sstream>
#include <fstream>
std::string nameFromType (EterrainType typ);
int readInt(unsigned char * bufor, int bytCon)
{
int ret=0;
int amp=1;
for (int i=0; i<bytCon; i++)
{
ret+=bufor[i]*amp;
amp*=256;
}
return ret;
}
unsigned int intPow(unsigned int a, unsigned int b)
{
unsigned int ret=1;
for(int i=0; i<b; ++i)
ret*=a;
return ret;
}
unsigned char reverse(unsigned char arg)
{
unsigned char ret = 0;
for (int i=0; i<8;i++)
{
if(((arg)&(1<<i))>>i)
{
ret |= (128>>i);
}
}
return ret;
}
CAmbarCendamo::CAmbarCendamo (unsigned char * map)
{
bufor=map;
}
CAmbarCendamo::CAmbarCendamo (const char * tie)
{
std::ifstream * is = new std::ifstream();
is -> open(tie,std::ios::binary);
is->seekg(0,std::ios::end); // na koniec
int andame = is->tellg(); // read length
is->seekg(0,std::ios::beg); // wracamy na poczatek
bufor = new unsigned char[andame]; // allocate memory
is->read((char*)bufor, andame); // read map file to buffer
is->close();
delete is;
}
CAmbarCendamo::~CAmbarCendamo ()
{// free memory
for (int ii=0;ii<map.width;ii++)
delete map.terrain[ii] ;
delete map.terrain;
delete[] bufor;
}
std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
{
std::map<int,int> mapa;
std::set<int> ret;
std::ifstream b5("config/buildings5.txt");
while(!b5.eof())
{
int a, b;
b5 >> a >> b;
if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
b=21;
mapa[a]=b;
}
for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
{
if(mapa[*i]>=0)
ret.insert(mapa[*i]);
else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
{
int level = (-mapa[*i]);
if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
ret.insert(25);
else
ret.insert(19);
}
else
{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
ret.insert(24);
else
ret.insert(18);
}
}
else
{
std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
}
}
ret.insert(10); //village hall is always present
ret.insert(-1); //houses near v.hall / eyecandies
ret.insert(-2); //terrain eyecandy, if -1 is used
if(ret.find(11)!=ret.end())
ret.insert(27);
if(ret.find(12)!=ret.end())
ret.insert(28);
if(ret.find(13)!=ret.end())
ret.insert(29);
return ret;
}
void CAmbarCendamo::deh3m()
{
THC timeHandler th;
th.getDif();
map.version = (Eformat)bufor[0]; //wersja mapy
map.areAnyPLayers = bufor[4]; //invalid on some maps
map.height = map.width = bufor[5]; // wymiary mapy
map.twoLevel = bufor[9]; //czy sa lochy
map.terrain = new TerrainTile*[map.width]; // allocate memory
for (int ii=0;ii<map.width;ii++)
map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
if (map.twoLevel)
{
map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
for (int ii=0;ii<map.width;ii++)
map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
}
int pom, length = bufor[10]; //name length
i=14;
while (i-14<length) //read name
map.name+=bufor[i++];
length = bufor[i] + bufor[i+1]*256; //description length
i+=4;
for (pom=0;pom<length;pom++)
map.description+=bufor[i++];
map.difficulty = bufor[i++]; // reading map difficulty
if(map.version != Eformat::RoE)
{
map.levelLimit = bufor[i++]; // hero level limit
}
else
{
map.levelLimit = 0;
}
for (pom=0;pom<8;pom++)
{
map.players[pom].canHumanPlay = bufor[i++];
map.players[pom].canComputerPlay = bufor[i++];
if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
{
switch(map.version)
{
case Eformat::SoD: case Eformat::WoG:
i+=13;
break;
case Eformat::AB:
i+=12;
break;
case Eformat::RoE:
i+=6;
break;
}
continue;
}
map.players[pom].AITactic = bufor[i++];
if(map.version == Eformat::SoD || map.version == Eformat::WoG)
map.players[pom].p7= bufor[i++];
map.players[pom].allowedFactions = 0;
map.players[pom].allowedFactions += bufor[i++];
if(map.version != Eformat::RoE)
map.players[pom].allowedFactions += (bufor[i++])*256;
map.players[pom].isFactionRandom = bufor[i++];
map.players[pom].hasMainTown = bufor[i++];
if (map.players[pom].hasMainTown)
{
if(map.version != Eformat::RoE)
{
map.players[pom].generateHeroAtMainTown = bufor[i++];
map.players[pom].generateHero = bufor[i++];
}
else
{
map.players[pom].generateHeroAtMainTown = false;
map.players[pom].generateHero = false;
}
map.players[pom].posOfMainTown.x = bufor[i++];
map.players[pom].posOfMainTown.y = bufor[i++];
map.players[pom].posOfMainTown.z = bufor[i++];
}
map.players[pom].p8= bufor[i++];
map.players[pom].p9= bufor[i++];
if(map.players[pom].p9!=0xff)
{
map.players[pom].mainHeroPortrait = bufor[i++];
int nameLength = bufor[i++];
i+=3;
for (int pp=0;pp<nameLength;pp++)
map.players[pom].mainHeroName+=bufor[i++];
}
if(map.version != Eformat::RoE)
{
i++; ////unknown byte
int heroCount = bufor[i++];
i+=3;
for (int pp=0;pp<heroCount;pp++)
{
SheroName vv;
vv.heroID=bufor[i++];
int hnl = bufor[i++];
i+=3;
for (int zz=0;zz<hnl;zz++)
{
vv.heroName+=bufor[i++];
}
map.players[pom].heroesNames.push_back(vv);
}
}
}
map.victoryCondition = (EvictoryConditions)bufor[i++];
if (map.victoryCondition != winStandard) //specific victory conditions
{
int nr;
switch (map.victoryCondition) //read victory conditions
{
case artifact:
{
map.vicConDetails = new VicCon0();
((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
nr=(map.version==RoE ? 1 : 2);
break;
}
case gatherTroop:
{
map.vicConDetails = new VicCon1();
int temp1 = bufor[i+2];
int temp2 = bufor[i+3];
((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+(map.version==RoE ? 3 : 4));
nr=(map.version==RoE ? 5 : 6);
break;
}
case gatherResource:
{
map.vicConDetails = new VicCon2();
((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
nr=5;
break;
}
case buildCity:
{
map.vicConDetails = new VicCon3();
((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
nr=5;
break;
}
case buildGrail:
{
map.vicConDetails = new VicCon4();
if (bufor[i+4]>2)
((VicCon4*)map.vicConDetails)->anyLocation = true;
else
{
((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
}
nr=3;
break;
}
case beatHero:
{
map.vicConDetails = new VicCon5();
((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
nr=3;
break;
}
case captureCity:
{
map.vicConDetails = new VicCon6();
((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
nr=3;
break;
}
case beatMonster:
{
map.vicConDetails = new VicCon7();
((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
nr=3;
break;
}
case takeDwellings:
{
map.vicConDetails = new CspecificVictoryConidtions();
nr=0;
break;
}
case takeMines:
{
map.vicConDetails = new CspecificVictoryConidtions();
nr=0;
break;
}
case transportItem:
{
map.vicConDetails = new VicCona();
((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
nr=4;
break;
}
}
map.vicConDetails->allowNormalVictory = bufor[i++];
map.vicConDetails->appliesToAI = bufor[i++];
i+=nr;
}
map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
switch (map.lossCondition.typeOfLossCon) //read loss conditions
{
case lossCastle:
{
map.lossCondition.castlePos.x=bufor[i++];
map.lossCondition.castlePos.y=bufor[i++];
map.lossCondition.castlePos.z=bufor[i++];
break;
}
case lossHero:
{
map.lossCondition.heroPos.x=bufor[i++];
map.lossCondition.heroPos.y=bufor[i++];
map.lossCondition.heroPos.z=bufor[i++];
break;
}
case timeExpires:
{
map.lossCondition.timeLimit = readNormalNr(i++,2);
i++;
break;
}
}
map.howManyTeams=bufor[i++]; //read number of teams
if(map.howManyTeams>0) //read team numbers
{
for(int rr=0; rr<8; ++rr)
{
map.players[rr].team=bufor[i++];
}
}
//reading allowed heroes (20 bytes)
int ist;
ist=i; //starting i for loop
for(i; i<ist+ (map.version == Eformat::RoE ? 16 : 20) ; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
{
if(c == (c|((unsigned char)intPow(2, yy))))
CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = true;
else
CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = false;
}
}
}
if(map.version>RoE) //probably reserved for further heroes
i+=4;
unsigned char disp = 0;
if(map.version>=SoD)
{
disp = bufor[i++];
map.disposedHeroes.resize(disp);
for(int g=0; g<disp; ++g)
{
map.disposedHeroes[g].ID = bufor[i++];
map.disposedHeroes[g].portrait = bufor[i++];
int lenbuf = readNormalNr(i); i+=4;
for (int zz=0; zz<lenbuf; zz++)
map.disposedHeroes[g].name+=bufor[i++];
int players = bufor[i++];
for(int zz=0;zz<8;zz++)
{
int por = (1<<zz);
if(players & por)
map.disposedHeroes[g].players[zz] = true;
else
map.disposedHeroes[g].players[zz] = false;
}
}
}
i+=31; //omitting NULLS
map.allowedArtifact.resize(ARTIFACTS_QUANTITY);
for(int x=0;x<map.allowedArtifact.size();x++)
map.allowedArtifact[x] = true;
//reading allowed artifacts: 17 or 18 bytes
if(map.version!=RoE)
{
ist=i; //starting i for loop
for(i; i<ist+(map.version==AB ? 17 : 18); ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
map.allowedArtifact[(i-ist)*8+yy] = false;
}
}
}//allowed artifacts have been read
}
map.allowedSpell.resize(SPELLS_QUANTITY);
for(int x=0;x<map.allowedSpell.size();x++)
map.allowedSpell[x] = true;
map.allowedAbilities.resize(SKILL_QUANTITY);
for(int x=0;x<map.allowedAbilities.size();x++)
map.allowedAbilities[x] = true;
if(map.version>=SoD)
{
//reading allowed spells (9 bytes)
ist=i; //starting i for loop
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
if((i-ist)*8+yy < SPELLS_QUANTITY)
if(c == (c|((unsigned char)intPow(2, yy))))
map.allowedSpell[(i-ist)*8+yy] = false;
}
//allowed hero's abilities (4 bytes)
ist=i; //starting i for loop
for(i; i<ist+4; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SKILL_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
map.allowedAbilities[(i-ist)*8+yy] = false;
}
}
}
}
THC std::cout<<"\tReading header: "<<th.getDif()<<std::endl;
int rumNr = readNormalNr(i,4);i+=4;
for (int it=0;it<rumNr;it++)
{
Rumor ourRumor;
int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
for (int zz=0; zz<nameL; zz++)
ourRumor.name+=bufor[i++];
nameL = readNormalNr(i,4);i+=4; //read length of rumor
for (int zz=0; zz<nameL; zz++)
ourRumor.text+=bufor[i++];
map.rumors.push_back(ourRumor); //add to our list
}
THC std::cout<<"\tReading rumors: "<<th.getDif()<<std::endl;
switch(map.version)
{
case WoG: case SoD:
{
for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
{
int custom = bufor[i++];
if(!custom)
continue;
CGHeroInstance * cgh = new CGHeroInstance;
cgh->ID = 34;
cgh->subID = z;
if(readChar())//true if hore's experience is greater than 0
{ cgh->exp = readNormalNr(i); i+=4; }
else
cgh->exp = 0;
if(readChar())//true if hero has specified abilities
{
int howMany = readNormalNr(i); i+=4;
cgh->secSkills.resize(howMany);
for(int yy=0; yy<howMany; ++yy)
{
cgh->secSkills[yy].first = readNormalNr(i, 1); ++i;
cgh->secSkills[yy].second = readNormalNr(i, 1); ++i;
}
}
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
int artmask = map.version == RoE ? 0xff : 0xffff;
int artidlen = map.version == RoE ? 1 : 2;
if(artSet)
{
for(int pom=0;pom<16;pom++)
{
int id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
cgh->artifWorn[pom] = id;
}
//misc5 art //17
if(map.version>=SoD)
{
i+=2;
//int id = readNormalNr(i, artidlen); i+=artidlen;
//if(id!=artmask)
// spec->artifWorn[16] = id;
}
//spellbook
int id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
cgh->artifWorn[17] = id;
//19 //???what is that? gap in file or what? - it's probably fifth slot..
if(map.version>RoE)
{
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
cgh->artifWorn[18] = id;
}
else
i+=1;
//bag artifacts //20
int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
if(amount>0)
{
for(int ss=0; ss<amount; ++ss)
{
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
cgh->artifacts.push_back(id);
}
}
} //artifacts
if(readChar())//customBio
cgh->biography = readString();
int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
if(readChar())//are spells
{
int ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SPELLS_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
cgh->spells.insert((i-ist)*8+yy);
}
}
}
}
if(readChar())//customPrimSkills
{
cgh->primSkills.resize(4);
for(int xx=0;xx<4;xx++)
cgh->primSkills[xx] = bufor[i++];
}
map.predefinedHeroes.push_back(cgh);
}
break;
}
case RoE:
i+=0;
break;
}
for (int c=0; c<map.width; c++) // reading terrain
{
for (int z=0; z<map.height; z++)
{
map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
map.terrain[z][c].terview = bufor[i++];
map.terrain[z][c].nuine = (Eriver)bufor[i++];
map.terrain[z][c].rivDir = bufor[i++];
map.terrain[z][c].malle = (Eroad)bufor[i++];
map.terrain[z][c].roadDir = bufor[i++];
map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
}
}
if (map.twoLevel) // read underground terrain
{
for (int c=0; c<map.width; c++) // reading terrain
{
for (int z=0; z<map.height; z++)
{
map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
map.undergroungTerrain[z][c].terview = bufor[i++];
map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
map.undergroungTerrain[z][c].rivDir = bufor[i++];
map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
map.undergroungTerrain[z][c].roadDir = bufor[i++];
map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
}
}
}
THC std::cout<<"\tReading terrain: "<<th.getDif()<<std::endl;
//////READING DEF INFO///////
int defAmount = readNormalNr(i); i+=4;
map.defy.reserve(defAmount);
for (int idd = 0 ; idd<defAmount; idd++) // reading defs
{
CGDefInfo * vinya = new CGDefInfo(); // info about new def
//reading name
int nameLength = readNormalNr(i,4);i+=4;
vinya->name.reserve(nameLength);
for (int cd=0;cd<nameLength;cd++)
{
vinya->name += bufor[i++];
}
std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
unsigned char bytes[12];
for (int v=0; v<12; v++) // read info
{
bytes[v] = bufor[i++];
}
vinya->terrainAllowed = readNormalNr(i,2);i+=2;
vinya->terrainMenu = readNormalNr(i,2);i+=2;
vinya->id = readNormalNr(i,4);i+=4;
vinya->subid = readNormalNr(i,4);i+=4;
vinya->type = bufor[i++];
vinya->printPriority = bufor[i++];
for (int zi=0; zi<6; zi++)
{
vinya->blockMap[zi] = reverse(bytes[zi]);
}
for (int zi=0; zi<6; zi++)
{
vinya->visitMap[zi] = reverse(bytes[6+zi]);
}
i+=16;
map.defy.push_back(vinya); // add this def to the vector
}
THC std::cout<<"\tReading defs info: "<<th.getDif()<<std::endl;
////loading objects
int howManyObjs = readNormalNr(i, 4); i+=4;
for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
{
//std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
nobj->id = CGameInfo::mainObj->objh->objInstances.size();
nobj->pos.x = bufor[i++];
nobj->pos.y = bufor[i++];
nobj->pos.z = bufor[i++];
int tempd = readNormalNr(i, 4); i+=4;
nobj->defInfo = map.defy[tempd];
nobj->ID = nobj->defInfo->id;
nobj->subID = nobj->defInfo->subid;
//if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>map.width || nobj.y>map.height || nobj.z>1 || nobj.defNumber>map.defy.size()) std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
i+=5;
unsigned char buff [30];
for(int ccc=0; ccc<30; ++ccc)
{
buff[ccc] = bufor[i+ccc];
}
int j = nobj->defInfo->id;
int p = 99;
switch(getDefType(nobj->defInfo))
{
case EDefType::EVENTOBJ_DEF: //for event - objects
{
CEventObjInfo * spec = new CEventObjInfo;
bool guardMess;
guardMess = bufor[i]; ++i;
if(guardMess)
{
int messLong = readNormalNr(i, 4); i+=4;
if(messLong>0)
{
spec->isMessage = true;
for(int yy=0; yy<messLong; ++yy)
{
spec->message +=bufor[i+yy];
}
i+=messLong;
}
spec->areGuarders = bufor[i]; ++i;
if(spec->areGuarders)
{
spec->guarders = readCreatureSet();
}
i+=4;
}
else
{
spec->isMessage = false;
spec->areGuarders = false;
spec->message = std::string("");
}
spec->gainedExp = readNormalNr(i, 4); i+=4;
spec->manaDiff = readNormalNr(i, 4); i+=4;
spec->moraleDiff = readNormalNr(i, 1, true); ++i;
spec->luckDiff = readNormalNr(i, 1, true); ++i;
spec->wood = readNormalNr(i); i+=4;
spec->mercury = readNormalNr(i); i+=4;
spec->ore = readNormalNr(i); i+=4;
spec->sulfur = readNormalNr(i); i+=4;
spec->crystal = readNormalNr(i); i+=4;
spec->gems = readNormalNr(i); i+=4;
spec->gold = readNormalNr(i); i+=4;
spec->attack = readNormalNr(i, 1); ++i;
spec->defence = readNormalNr(i, 1); ++i;
spec->power = readNormalNr(i, 1); ++i;
spec->knowledge = readNormalNr(i, 1); ++i;
int gabn; //number of gained abilities
gabn = readNormalNr(i, 1); ++i;
for(int oo = 0; oo<gabn; ++oo)
{
spec->abilities.push_back(readNormalNr(i, 1)); ++i;
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
}
int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
for(int oo = 0; oo<gart; ++oo)
{
spec->artifacts.push_back(readNormalNr(i, (map.version == RoE ? 1 : 2))); i+=(map.version == RoE ? 1 : 2);
}
int gspel = readNormalNr(i, 1); ++i; //number of gained spells
for(int oo = 0; oo<gspel; ++oo)
{
spec->spells.push_back(readNormalNr(i, 1)); ++i;
}
int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
spec->creatures = readCreatureSet(gcre);
if(map.version>RoE)
i+=gcre;
i+=8;
spec->availableFor = readNormalNr(i, 1); ++i;
spec->computerActivate = readNormalNr(i, 1); ++i;
spec->humanActivate = readNormalNr(i, 1); ++i;
i+=4;
nobj->info = spec;
break;
}
case EDefType::HERO_DEF:
{
CGHeroInstance * nhi = new CGHeroInstance;
(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
delete nobj;
nobj=nhi;
if(map.version>RoE)
{
nhi->identifier = readNormalNr(i, 4); i+=4;
}
nhi->setOwner(bufor[i]); ++i;
int typeBuf = readNormalNr(i, 1); ++i;
//we should already know type from subID
//if(typeBuf==0xff)
// spec->type = NULL;
//else
// spec->type = CGameInfo::mainObj->heroh->heroes[typeBuf];
if(readChar())//true if hero has nonstandard name
nhi->name = readString();
if(map.version>AB)
{
if(readChar())//true if hore's experience is greater than 0
{ nhi->exp = readNormalNr(i); i+=4; }
else
nhi->exp = -1;
}
else
{ nhi->exp = readNormalNr(i); i+=4; }
bool portrait=bufor[i]; ++i;
if (portrait)
i++; //TODO read portrait nr, save, open
if(readChar())//true if hero has specified abilities
{
int howMany = readNormalNr(i); i+=4;
nhi->secSkills.resize(howMany);
for(int yy=0; yy<howMany; ++yy)
{
nhi->secSkills[yy].first = readNormalNr(i, 1); ++i;
nhi->secSkills[yy].second = readNormalNr(i, 1); ++i;
}
}
if(readChar())//true if hero has nonstandard garrison
nhi->army = readCreatureSet();
nhi->army.formation =bufor[i]; ++i; //formation
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
int artmask = map.version == RoE ? 0xff : 0xffff;
int artidlen = map.version == RoE ? 1 : 2;
if(artSet)
{
for(int pom=0;pom<16;pom++)
{
int id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifWorn[pom] = id;
}
//misc5 art //17
if(map.version>=SoD)
{
i+=2;
//int id = readNormalNr(i, artidlen); i+=artidlen;
//if(id!=artmask)
// spec->artifWorn[16] = id;
}
//spellbook
int id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifWorn[17] = id;
//19 //???what is that? gap in file or what? - it's probably fifth slot..
if(map.version>RoE)
{
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifWorn[18] = id;
}
else
i+=1;
//bag artifacts //20
int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
if(amount>0)
{
for(int ss=0; ss<amount; ++ss)
{
id = readNormalNr(i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifacts.push_back(id);
}
}
} //artifacts
nhi->patrolRadious = readNormalNr(i, 1); ++i;
if(nhi->patrolRadious == 0xff)
nhi->patrolRadious = -1;
if(map.version>RoE)
{
if(readChar())//true if hero has nonstandard (mapmaker defined) biography
{
int length = readNormalNr(i); i+=4;
int iStart = i;
i+=length;
for(int bb=0; bb<length; ++bb)
{
nhi->biography+=bufor[iStart+bb];
}
}
nhi->sex = !(bufor[i]); ++i;
}
//spells
if(map.version>AB)
{
bool areSpells = bufor[i]; ++i;
if(areSpells) //TODO: sprawdzi� //seems to be ok - tow
{
int ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SPELLS_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
nhi->spells.insert((i-ist)*8+yy);
}
}
}
}
}
else if(map.version==AB) //we can read one spell
{
unsigned char buff = bufor[i]; ++i;
if(buff!=254)
{
nhi->spells.insert(buff);
}
}
//spells loaded
if(map.version>AB)
{
if(readChar())//customPrimSkills
{
nhi->primSkills.resize(4);
for(int xx=0;xx<4;xx++)
nhi->primSkills[xx] = bufor[i++];
}
}
i+=16;
nhi->moveDir = 4;
nhi->isStanding = true;
nhi->level = -1;
nhi->mana = -1;
nhi->movement = -1;
if(nhi->ID==34)
CGI->heroh->heroInstances.push_back(nhi);
else
CGI->objh->objInstances.push_back(nhi);
break;
}
case CREATURES_DEF:
{
CCreatureObjInfo * spec = new CCreatureObjInfo;
if(map.version>RoE)
{
spec->bytes[0] = bufor[i]; ++i;
spec->bytes[1] = bufor[i]; ++i;
spec->bytes[2] = bufor[i]; ++i;
spec->bytes[3] = bufor[i]; ++i;
}
spec->number = readNormalNr(i, 2); i+=2;
spec->character = bufor[i]; ++i;
bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
if(isMesTre)
{
int messLength = readNormalNr(i); i+=4;
if(messLength>0)
{
for(int tt=0; tt<messLength; ++tt)
{
spec->message += bufor[i]; ++i;
}
}
spec->wood = readNormalNr(i); i+=4;
spec->mercury = readNormalNr(i); i+=4;
spec->ore = readNormalNr(i); i+=4;
spec->sulfur = readNormalNr(i); i+=4;
spec->crytal = readNormalNr(i); i+=4;
spec->gems = readNormalNr(i); i+=4;
spec->gold = readNormalNr(i); i+=4;
int artID = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
if(map.version==RoE)
{
if(artID!=0xff)
spec->gainedArtifact = artID;
else
spec->gainedArtifact = -1;
}
else
{
if(artID!=0xffff)
spec->gainedArtifact = artID;
else
spec->gainedArtifact = -1;
}
}
spec->neverFlees = bufor[i]; ++i;
spec->notGrowingTeam = bufor[i]; ++i;
i+=2;
nobj->info = spec;
break;
}
case EDefType::SIGN_DEF:
{
CSignObjInfo * spec = new CSignObjInfo;
int length = readNormalNr(i); i+=4;
for(int rr=0; rr<length; ++rr)
{
spec->message += bufor[i]; ++i;
}
i+=4;
nobj->info = spec;
break;
}
case EDefType::SEERHUT_DEF:
{
CSeerHutObjInfo * spec = new CSeerHutObjInfo;
if(map.version>RoE)
{
spec->missionType = bufor[i]; ++i;
switch(spec->missionType)
{
case 0:
i+=3;
continue;
case 1:
{
spec->m1level = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 2:
{
spec->m2attack = bufor[i]; ++i;
spec->m2defence = bufor[i]; ++i;
spec->m2power = bufor[i]; ++i;
spec->m2knowledge = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 3:
{
spec->m3bytes[0] = bufor[i]; ++i;
spec->m3bytes[1] = bufor[i]; ++i;
spec->m3bytes[2] = bufor[i]; ++i;
spec->m3bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 4:
{
spec->m4bytes[0] = bufor[i]; ++i;
spec->m4bytes[1] = bufor[i]; ++i;
spec->m4bytes[2] = bufor[i]; ++i;
spec->m4bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 5:
{
int artNumber = bufor[i]; ++i;
for(int yy=0; yy<artNumber; ++yy)
{
int artid = readNormalNr(i, 2); i+=2;
spec->m5arts.push_back(artid);
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 6:
{
int typeNumber = bufor[i]; ++i;
for(int hh=0; hh<typeNumber; ++hh)
{
int creType = readNormalNr(i, 2); i+=2;
int creNumb = readNormalNr(i, 2); i+=2;
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
spec->m6number.push_back(creNumb);
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 7:
{
spec->m7wood = readNormalNr(i); i+=4;
spec->m7mercury = readNormalNr(i); i+=4;
spec->m7ore = readNormalNr(i); i+=4;
spec->m7sulfur = readNormalNr(i); i+=4;
spec->m7crystal = readNormalNr(i); i+=4;
spec->m7gems = readNormalNr(i); i+=4;
spec->m7gold = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 8:
{
int heroType = bufor[i]; ++i;
spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 9:
{
spec->m9player = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
}//internal switch end (seer huts)
int len1 = readNormalNr(i); i+=4;
for(int ee=0; ee<len1; ++ee)
{
spec->firstVisitText += bufor[i]; ++i;
}
int len2 = readNormalNr(i); i+=4;
for(int ee=0; ee<len2; ++ee)
{
spec->nextVisitText += bufor[i]; ++i;
}
int len3 = readNormalNr(i); i+=4;
for(int ee=0; ee<len3; ++ee)
{
spec->completedText += bufor[i]; ++i;
}
}
else //RoE
{
int artID = bufor[i]; ++i;
if(artID!=255) //not none quest
{
spec->m5arts.push_back(artID);
spec->missionType = 5;
}
else
{
spec->missionType = 255;
}
}
if(spec->missionType!=255)
{
unsigned char rewardType = bufor[i]; ++i;
spec->rewardType = rewardType;
switch(rewardType)
{
case 1:
{
spec->r1exp = readNormalNr(i); i+=4;
break;
}
case 2:
{
spec->r2mana = readNormalNr(i); i+=4;
break;
}
case 3:
{
spec->r3morale = bufor[i]; ++i;
break;
}
case 4:
{
spec->r4luck = bufor[i]; ++i;
break;
}
case 5:
{
spec->r5type = bufor[i]; ++i;
spec->r5amount = readNormalNr(i, 3); i+=3;
i+=1;
break;
}
case 6:
{
spec->r6type = bufor[i]; ++i;
spec->r6amount = bufor[i]; ++i;
break;
}
case 7:
{
spec->r7ability = bufor[i]; ++i;
spec->r7level = bufor[i]; ++i;
break;
}
case 8:
{
spec->r8art = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
break;
}
case 9:
{
spec->r9spell = bufor[i]; ++i;
break;
}
case 10:
{
if(map.version>RoE)
{
spec->r10creature = readNormalNr(i, 2); i+=2;
spec->r10amount = readNormalNr(i, 2); i+=2;
}
else
{
spec->r10creature = bufor[i]; ++i;
spec->r10amount = readNormalNr(i, 2); i+=2;
}
break;
}
}// end of internal switch
i+=2;
}
else //missionType==255
{
i+=3;
}
nobj->info = spec;
break;
}
case EDefType::WITCHHUT_DEF:
{
CWitchHutObjInfo * spec = new CWitchHutObjInfo;
if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope)
{
ist=i; //starting i for loop
for(i; i<ist+4; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SKILL_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
spec->allowedAbilities.push_back((i-ist)*8+yy);
}
}
}
}
else //(RoE map)
{
for(int gg=0; gg<SKILL_QUANTITY; ++gg)
{
spec->allowedAbilities.push_back(gg);
}
}
nobj->info = spec;
break;
}
case EDefType::SCHOLAR_DEF:
{
CScholarObjInfo * spec = new CScholarObjInfo;
spec->bonusType = bufor[i]; ++i;
switch(spec->bonusType)
{
case 0xff:
++i;
break;
case 0:
spec->r0type = bufor[i]; ++i;
break;
case 1:
spec->r1 = bufor[i]; ++i;
break;
case 2:
spec->r2 = bufor[i]; ++i;
break;
}
i+=6;
nobj->info = spec;
break;
}
case EDefType::GARRISON_DEF:
{
CGarrisonObjInfo * spec = new CGarrisonObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
spec->units = readCreatureSet();
if(map.version > RoE)
{
spec->movableUnits = bufor[i]; ++i;
}
else
spec->movableUnits = true;
i+=8;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::ARTIFACT_DEF:
{
CArtifactObjInfo * spec = new CArtifactObjInfo;
bool areSettings = bufor[i]; ++i;
if(areSettings)
{
int messLength = readNormalNr(i, 4); i+=4;
for(int hh=0; hh<messLength; ++hh)
{
spec->message += bufor[i]; ++i;
}
bool areGuards = bufor[i]; ++i;
if(areGuards)
{
spec->areGuards = true;
spec->guards = readCreatureSet();
}
else
spec->areGuards = false;
i+=4;
}
nobj->info = spec;
break;
}
case EDefType::RESOURCE_DEF:
{
CResourceObjInfo * spec = new CResourceObjInfo;
bool isMessGuard = bufor[i]; ++i;
if(isMessGuard)
{
int messLength = readNormalNr(i); i+=4;
for(int mm=0; mm<messLength; ++mm)
{
spec->message+=bufor[i]; ++i;
}
spec->areGuards = bufor[i]; ++i;
if(spec->areGuards)
{
spec->guards = readCreatureSet();
}
i+=4;
}
else
{
spec->areGuards = false;
}
spec->amount = readNormalNr(i); i+=4;
i+=4;
nobj->info = spec;
break;
}
case EDefType::TOWN_DEF:
{
CCastleObjInfo * spec = new CCastleObjInfo;
CGTownInstance * nt = new CGTownInstance();
(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
delete nobj;
nobj = nt;
nt->identifier = 0;
if(map.version>RoE)
{
readNormalNr(i); i+=4;
}
nt->tempOwner = bufor[i]; ++i;
if(readChar()) //has name
nt->name = readString();
if(readChar())//true if garrison isn't empty
nt->army = readCreatureSet();
nt->army.formation = bufor[i]; ++i;
if(readChar()) //unusualBuildings
{
//built buildings
for(int byte=0;byte<6;byte++)
{
for(int bit=0;bit<8;bit++)
if(bufor[i] & (1<<bit))
nt->h3mbuildings.insert(byte*8+bit);
i++;
}
//forbidden buildings
for(int byte=6;byte<12;byte++)
{
for(int bit=0;bit<8;bit++)
if(bufor[i] & (1<<bit))
nt->forbiddenBuildings.insert(byte*8+bit);
i++;
}
nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
}
else //standard buildings
{
if(readChar()) //has fort
nt->builtBuildings.insert(7);
nt->builtBuildings.insert(10);
nt->builtBuildings.insert(5);
nt->builtBuildings.insert(30);
if(rand()%2)
nt->builtBuildings.insert(31);
}
int ist = i;
if(map.version>RoE)
{
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SPELLS_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
nt->obligatorySpells.push_back((i-ist)*8+yy);
}
}
}
}
ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SPELLS_QUANTITY)
{
if(c != (c|((unsigned char)intPow(2, yy))))
nt->possibleSpells.push_back((i-ist)*8+yy);
}
}
}
/////// reading castle events //////////////////////////////////
int numberOfEvent = readNormalNr(i); i+=4;
for(int gh = 0; gh<numberOfEvent; ++gh)
{
CCastleEvent nce;
int nameLen = readNormalNr(i); i+=4;
for(int ll=0; ll<nameLen; ++ll)
{
nce.name += bufor[i]; ++i;
}
int messLen = readNormalNr(i); i+=4;
for(int ll=0; ll<messLen; ++ll)
{
nce.message += bufor[i]; ++i;
}
nce.wood = readNormalNr(i); i+=4;
nce.mercury = readNormalNr(i); i+=4;
nce.ore = readNormalNr(i); i+=4;
nce.sulfur = readNormalNr(i); i+=4;
nce.crystal = readNormalNr(i); i+=4;
nce.gems = readNormalNr(i); i+=4;
nce.gold = readNormalNr(i); i+=4;
nce.players = bufor[i]; ++i;
if(map.version > AB)
{
nce.forHuman = bufor[i]; ++i;
}
else
nce.forHuman = true;
nce.forComputer = bufor[i]; ++i;
nce.firstShow = readNormalNr(i, 2); i+=2;
nce.forEvery = bufor[i]; ++i;
i+=17;
for(int kk=0; kk<6; ++kk)
{
nce.bytes[kk] = bufor[i]; ++i;
}
for(int vv=0; vv<7; ++vv)
{
nce.gen[vv] = readNormalNr(i, 2); i+=2;
}
i+=4;
spec->events.push_back(nce);
}//castle events have been read
if(map.version > AB)
{
nt->alignment = bufor[i]; ++i;
}
else
nt->alignment = 0xff;
i+=3;
nt->builded = 0;
nt->destroyed = 0;
nt->garrisonHero = NULL;
CGI->townh->townInstances.push_back(nt);
break;
}
case EDefType::PLAYERONLY_DEF:
{
CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::SHRINE_DEF:
{
CShrineObjInfo * spec = new CShrineObjInfo;
spec->spell = bufor[i]; i+=4;
nobj->info = spec;
break;
}
case EDefType::SPELLSCROLL_DEF:
{
CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
bool messg = bufor[i]; ++i;
if(messg)
{
int mLength = readNormalNr(i); i+=4;
for(int vv=0; vv<mLength; ++vv)
{
spec->message += bufor[i]; ++i;
}
spec->areGuarders = bufor[i]; ++i;
if(spec->areGuarders)
{
spec->guarders = readCreatureSet();
}
i+=4;
}
spec->spell = bufor[i]; ++i;
i+=3;
nobj->info = spec;
break;
}
case EDefType::PANDORA_DEF:
{
CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
bool messg = bufor[i]; ++i;
if(messg)
{
int mLength = readNormalNr(i); i+=4;
for(int vv=0; vv<mLength; ++vv)
{
spec->message += bufor[i]; ++i;
}
spec->areGuarders = bufor[i]; ++i;
if(spec->areGuarders)
{
spec->guarders = readCreatureSet();
}
i+=4;
}
////// copied form event handling (seems to be similar)
spec->gainedExp = readNormalNr(i, 4); i+=4;
spec->manaDiff = readNormalNr(i, 4); i+=4;
spec->moraleDiff = readNormalNr(i, 1, true); ++i;
spec->luckDiff = readNormalNr(i, 1, true); ++i;
spec->wood = readNormalNr(i); i+=4;
spec->mercury = readNormalNr(i); i+=4;
spec->ore = readNormalNr(i); i+=4;
spec->sulfur = readNormalNr(i); i+=4;
spec->crystal = readNormalNr(i); i+=4;
spec->gems = readNormalNr(i); i+=4;
spec->gold = readNormalNr(i); i+=4;
spec->attack = readNormalNr(i, 1); ++i;
spec->defence = readNormalNr(i, 1); ++i;
spec->power = readNormalNr(i, 1); ++i;
spec->knowledge = readNormalNr(i, 1); ++i;
int gabn; //number of gained abilities
gabn = readNormalNr(i, 1); ++i;
for(int oo = 0; oo<gabn; ++oo)
{
spec->abilities.push_back(readNormalNr(i, 1)); ++i;
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
}
int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
for(int oo = 0; oo<gart; ++oo)
{
if(map.version > RoE)
{
spec->artifacts.push_back(readNormalNr(i, 2)); i+=2;
}
else
{
spec->artifacts.push_back(readNormalNr(i, 1)); i+=1;
}
}
int gspel = readNormalNr(i, 1); ++i; //number of gained spells
for(int oo = 0; oo<gspel; ++oo)
{
spec->spells.push_back(readNormalNr(i, 1)); ++i;
}
int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
spec->creatures = readCreatureSet(gcre);
if(map.version > RoE)
i+=gcre;
i+=8;
nobj->info = spec;
///////end of copied fragment
break;
}
case EDefType::GRAIL_DEF:
{
CGrailObjInfo * spec = new CGrailObjInfo;
spec->radius = readNormalNr(i); i+=4;
nobj->info = spec;
break;
}
case EDefType::CREGEN_DEF:
{
CCreGenObjInfo * spec = new CCreGenObjInfo;
spec->player = readNormalNr(i); i+=4;
spec->identifier = readNormalNr(i); i+=4;
if(!spec->identifier)
{
spec->asCastle = false;
spec->castles[0] = bufor[i]; ++i;
spec->castles[1] = bufor[i]; ++i;
}
else
{
spec->asCastle = true;
}
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::CREGEN2_DEF:
{
CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
spec->player = readNormalNr(i); i+=4;
spec->identifier = readNormalNr(i); i+=4;
if(!spec->identifier)
{
spec->asCastle = false;
spec->castles[0] = bufor[i]; ++i;
spec->castles[1] = bufor[i]; ++i;
}
else
{
spec->asCastle = true;
}
spec->minLevel = bufor[i]; ++i;
spec->maxLevel = bufor[i]; ++i;
//if(spec->maxLevel>7)
// spec->maxLevel = 7;
//if(spec->minLevel<1)
// spec->minLevel = 1;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::CREGEN3_DEF:
{
CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
spec->minLevel = bufor[i]; ++i;
spec->maxLevel = bufor[i]; ++i;
if(spec->maxLevel>7)
spec->maxLevel = 7;
if(spec->minLevel<1)
spec->minLevel = 1;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case EDefType::BORDERGUARD_DEF:
{
CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
spec->missionType = bufor[i]; ++i;
switch(spec->missionType)
{
case 0:
{
goto borderguardend;
break;
}
case 1:
{
spec->m1level = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 2:
{
spec->m2attack = bufor[i]; ++i;
spec->m2defence = bufor[i]; ++i;
spec->m2power = bufor[i]; ++i;
spec->m2knowledge = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 3:
{
spec->m3bytes[0] = bufor[i]; ++i;
spec->m3bytes[1] = bufor[i]; ++i;
spec->m3bytes[2] = bufor[i]; ++i;
spec->m3bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 4:
{
spec->m4bytes[0] = bufor[i]; ++i;
spec->m4bytes[1] = bufor[i]; ++i;
spec->m4bytes[2] = bufor[i]; ++i;
spec->m4bytes[3] = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 5:
{
int artNumber = bufor[i]; ++i;
for(int yy=0; yy<artNumber; ++yy)
{
spec->m5arts.push_back(readNormalNr(i, 2)); i+=2;
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 6:
{
int typeNumber = bufor[i]; ++i;
for(int hh=0; hh<typeNumber; ++hh)
{
int creType = readNormalNr(i, 2); i+=2;
int creNumb = readNormalNr(i, 2); i+=2;
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
spec->m6number.push_back(creNumb);
}
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 7:
{
spec->m7wood = readNormalNr(i); i+=4;
spec->m7mercury = readNormalNr(i); i+=4;
spec->m7ore = readNormalNr(i); i+=4;
spec->m7sulfur = readNormalNr(i); i+=4;
spec->m7crystal = readNormalNr(i); i+=4;
spec->m7gems = readNormalNr(i); i+=4;
spec->m7gold = readNormalNr(i); i+=4;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 8:
{
int heroType = bufor[i]; ++i;
spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
case 9:
{
spec->m9player = bufor[i]; ++i;
int limit = readNormalNr(i); i+=4;
if(limit == ((int)0xffffffff))
{
spec->isDayLimit = false;
spec->lastDay = -1;
}
else
{
spec->isDayLimit = true;
spec->lastDay = limit;
}
break;
}
}//internal switch end (seer huts)
int len1 = readNormalNr(i); i+=4;
for(int ee=0; ee<len1; ++ee)
{
spec->firstVisitText += bufor[i]; ++i;
}
int len2 = readNormalNr(i); i+=4;
for(int ee=0; ee<len2; ++ee)
{
spec->nextVisitText += bufor[i]; ++i;
}
int len3 = readNormalNr(i); i+=4;
for(int ee=0; ee<len3; ++ee)
{
spec->completedText += bufor[i]; ++i;
}
nobj->info = spec;
borderguardend:
break;
}
case EDefType::HEROPLACEHOLDER_DEF:
{
i+=3; //TODO: handle it more properly
break;
}
} //end of main switch
CGameInfo::mainObj->objh->objInstances.push_back(nobj);
}//end of loading objects
THC std::cout<<"\tReading objects: "<<th.getDif()<<std::endl;
///loading defs from lod
for (int ir=0;ir<map.defy.size();ir++)
{
map.defy[ir]->handler=CGI->spriteh->giveDef(map.defy[ir]->name);
CGDefInfo* pom = CGI->dobjinfo->gobjs[map.defy[ir]->id][map.defy[ir]->subid];
if(pom)
pom->handler=map.defy[ir]->handler;
else
std::cout << "Lacking def info for " << map.defy[ir]->id << " " << map.defy[ir]->subid <<" " << map.defy[ir]->name << std::endl;
}
for(int vv=0; vv<map.defy.size(); ++vv)
{
if(map.defy[vv]->handler->alphaTransformed)
continue;
for(int yy=0; yy<map.defy[vv]->handler->ourImages.size(); ++yy)
{
map.defy[vv]->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap);
map.defy[vv]->handler->alphaTransformed = true;
}
}
THC std::cout<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
//loading events
int numberOfEvents = readNormalNr(i); i+=4;
for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
{
CMapEvent ne;
ne.name = std::string();
ne.message = std::string();
int nameLen = readNormalNr(i); i+=4;
for(int qq=0; qq<nameLen; ++qq)
{
ne.name += bufor[i]; ++i;
}
int messLen = readNormalNr(i); i+=4;
for(int qq=0; qq<messLen; ++qq)
{
ne.message +=bufor[i]; ++i;
}
ne.wood = readNormalNr(i); i+=4;
ne.mercury = readNormalNr(i); i+=4;
ne.ore = readNormalNr(i); i+=4;
ne.sulfur = readNormalNr(i); i+=4;
ne.crystal = readNormalNr(i); i+=4;
ne.gems = readNormalNr(i); i+=4;
ne.gold = readNormalNr(i); i+=4;
ne.players = bufor[i]; ++i;
if(map.version>AB)
{
ne.humanAffected = bufor[i]; ++i;
}
else
ne.humanAffected = true;
ne.computerAffected = bufor[i]; ++i;
ne.firstOccurence = bufor[i]; ++i;
ne.nextOccurence = bufor[i]; ++i;
i+=18;
map.events.push_back(ne);
}
//map readed, bufor no longer needed
delete[] bufor; bufor=NULL;
}
int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
{
int ret=0;
int amp=1;
for (int ir=0; ir<bytCon; ir++)
{
ret+=bufor[pos+ir]*amp;
amp*=256;
}
if(cyclic && bytCon<4 && ret>=amp/2)
{
ret = ret-amp;
}
return ret;
}
EDefType CAmbarCendamo::getDefType(CGDefInfo * a)
{
switch(a->id)
{
case 5: case 65: case 66: case 67: case 68: case 69:
return EDefType::ARTIFACT_DEF; //handled
case 6:
return EDefType::PANDORA_DEF; //hanled
case 26:
return EDefType::EVENTOBJ_DEF; //handled
case 33:
return EDefType::GARRISON_DEF; //handled
case 34: case 70: case 62: //70 - random hero //62 - prison
return EDefType::HERO_DEF; //handled
case 36:
return EDefType::GRAIL_DEF; //hanled
case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
return EDefType::PLAYERONLY_DEF; //handled
case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
return EDefType::CREATURES_DEF; //handled
case 59:
return EDefType::SIGN_DEF; //handled
case 77:
return EDefType::TOWN_DEF; //can be problematic, but handled
case 79: case 76:
return EDefType::RESOURCE_DEF; //handled
case 81:
return EDefType::SCHOLAR_DEF; //handled
case 83:
return EDefType::SEERHUT_DEF; //handled
case 91:
return EDefType::SIGN_DEF; //handled
case 88: case 89: case 90:
return SHRINE_DEF; //handled
case 93:
return SPELLSCROLL_DEF; //handled
case 98:
return EDefType::TOWN_DEF; //handled
case 113:
return EDefType::WITCHHUT_DEF; //handled
case 214:
return EDefType::HEROPLACEHOLDER_DEF; //partially handled
case 215:
return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
case 216:
return EDefType::CREGEN2_DEF; //handled
case 217:
return EDefType::CREGEN_DEF; //handled
case 218:
return EDefType::CREGEN3_DEF; //handled
case 219:
return EDefType::GARRISON_DEF; //handled
default:
return EDefType::TERRAINOBJ_DEF; // nothing to be handled
}
}
CCreatureSet CAmbarCendamo::readCreatureSet(int number)
{
if(map.version>RoE)
{
CCreatureSet ret;
std::pair<CCreature *, int> ins;
for(int ir=0;ir<number;ir++)
{
int rettt = readNormalNr(i+ir*4, 2);
if(rettt==0xffff) continue;
if(rettt>32768)
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(i+ir*4+2, 2);
std::pair<int,std::pair<CCreature *, int> > tt(ir,ins);
ret.slots.insert(tt);
}
i+=number*4;
return ret;
}
else
{
CCreatureSet ret;
std::pair<CCreature *, int> ins;
for(int ir=0;ir<number;ir++)
{
int rettt = readNormalNr(i+ir*3, 1);
if(rettt==0xff) continue;
if(rettt>220)
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
ins.second = readNormalNr(i+ir*3+1, 2);
std::pair<int,std::pair<CCreature *, int> > tt(ir,ins);
ret.slots.insert(tt);
}
i+=number*3;
return ret;
}
}
char CAmbarCendamo::readChar()
{
return bufor[i++];
}
std::string CAmbarCendamo::readString()
{
int len = readNormalNr(i); i+=4;
std::string ret; ret.reserve(len);
for(int gg=0; gg<len; ++gg)
{
ret += bufor[i++];
}
return ret;
}