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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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* BuyArmy.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BuyArmy.h"
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#include "../FuzzyHelper.h"
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#include "../AIhelper.h"
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#include "../../../lib/mapObjects/CGTownInstance.h"
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<VCAI> ai;
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extern FuzzyHelper * fh;
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using namespace Goals;
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bool BuyArmy::operator==(const BuyArmy & other) const
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{
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return town == other.town && objid == other.objid;
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}
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bool BuyArmy::fulfillsMe(TSubgoal goal)
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{
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//if (hero && hero != goal->hero)
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// return false;
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return town == goal->town && goal->value >= value; //can always buy more army
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}
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TSubgoal BuyArmy::whatToDoToAchieve()
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{
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//TODO: calculate the actual cost of units instead
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TResources price;
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price[EGameResID::GOLD] = static_cast<int>(value * 0.4f); //some approximate value
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return ai->ah->whatToDo(price, iAmElementar()); //buy right now or gather resources
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}
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std::string BuyArmy::completeMessage() const
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{
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return boost::format("Bought army of value %d in town of %s") % value, town->getNameTranslated();
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}
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