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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
mateuszb 2e47b5ce10 * probably fixed #8 from 0.7b forum
* fixed blockmap for obstacle 10
* better handling of creature animation framesInGroup
* vcmiistari no longer gives creature spell-like abilities
* probably correct calculation of occupiable hexes on battlefield
2009-02-20 13:06:20 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
CBitmapHandler.cpp Reverted r731 2009-02-14 14:37:13 +00:00
CBitmapHandler.h Reverted r731 2009-02-14 14:37:13 +00:00
CConfigHandler.cpp * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) 2009-01-09 13:03:47 +00:00
CConfigHandler.h * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) 2009-01-09 13:03:47 +00:00
CCreatureAnimation.cpp * probably fixed #8 from 0.7b forum 2009-02-20 13:06:20 +00:00
CCreatureAnimation.h * probably fixed #8 from 0.7b forum 2009-02-20 13:06:20 +00:00
Client.cpp * added "Next hero" button functionality 2009-02-20 10:36:15 +00:00
Client.h * added "Next hero" button functionality 2009-02-20 10:36:15 +00:00
CSpellWindow.cpp Reverted r731 2009-02-14 14:37:13 +00:00
CSpellWindow.h unified guardians names 2008-12-26 01:46:53 +00:00
FunctionList.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
Graphics.cpp * various obstacles fixes 2009-02-10 14:21:51 +00:00
Graphics.h * moved graphics from CAbilityHandler to Graphics 2009-02-06 14:15:45 +00:00
Makefile.am Small GCC fixes. Autoconf/automake project files updated 2009-01-30 18:36:00 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.vcproj * probably fixed Bind effect 2009-02-14 15:00:29 +00:00