1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client/lobby/CBonusSelection.h
2024-09-01 12:23:10 +02:00

107 lines
2.9 KiB
C++

/*
* CBonusSelection.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../windows/CWindowObject.h"
#include "../lib/campaign/CampaignConstants.h"
#include "../lib/filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class CampaignState;
class CampaignRegions;
VCMI_LIB_NAMESPACE_END
class CButton;
class CTextBox;
class CToggleGroup;
class CAnimImage;
class CLabel;
class CFlagBox;
class ISelectionScreenInfo;
class ExtraOptionsTab;
class VideoWidgetOnce;
class CBonusSelection;
class CampaignIntroVideo : public CWindowObject
{
std::shared_ptr<VideoWidgetOnce> videoPlayer;
std::shared_ptr<CBonusSelection> bonusSel;
void exit();
public:
CampaignIntroVideo(VideoPath video, ImagePath rim, std::shared_ptr<CBonusSelection> bonusSel);
void clickPressed(const Point & cursorPosition) override;
void keyPressed(EShortcut key) override;
};
/// Campaign screen where you can choose one out of three starting bonuses
class CBonusSelection : public CWindowObject
{
public:
std::shared_ptr<CampaignState> getCampaign();
CBonusSelection();
class CRegion
: public CIntObject
{
std::shared_ptr<CPicture> graphicsNotSelected;
std::shared_ptr<CPicture> graphicsSelected;
std::shared_ptr<CPicture> graphicsStriped;
CampaignScenarioID idOfMapAndRegion;
bool accessible; // false if region should be striped
bool selectable; // true if region should be selectable
public:
CRegion(CampaignScenarioID id, bool accessible, bool selectable, const CampaignRegions & campDsc);
void updateState();
void clickReleased(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
};
void createBonusesIcons();
void updateAfterStateChange();
// Event handlers
void goBack();
void startMap();
void restartMap();
void increaseDifficulty();
void decreaseDifficulty();
std::shared_ptr<CPicture> panelBackground;
std::shared_ptr<CButton> buttonStart;
std::shared_ptr<CButton> buttonRestart;
std::shared_ptr<CButton> buttonBack;
std::shared_ptr<CButton> buttonVideo;
std::shared_ptr<CLabel> campaignName;
std::shared_ptr<CLabel> labelCampaignDescription;
std::shared_ptr<CTextBox> campaignDescription;
std::shared_ptr<CLabel> mapName;
std::shared_ptr<CLabel> labelMapDescription;
std::shared_ptr<CTextBox> mapDescription;
std::vector<std::shared_ptr<CRegion>> regions;
std::shared_ptr<CFlagBox> flagbox;
std::shared_ptr<CLabel> labelChooseBonus;
std::shared_ptr<CToggleGroup> groupBonuses;
std::shared_ptr<CLabel> labelDifficulty;
std::array<std::shared_ptr<CAnimImage>, 5> difficultyIcons;
std::shared_ptr<CButton> buttonDifficultyLeft;
std::shared_ptr<CButton> buttonDifficultyRight;
std::shared_ptr<CAnimImage> iconsMapSizes;
std::shared_ptr<ExtraOptionsTab> tabExtraOptions;
std::shared_ptr<CButton> buttonExtraOptions;
};