mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/*
|
|
* CAnimation.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "IImage.h"
|
|
#include "ImageLocator.h"
|
|
|
|
#include "../../lib/GameConstants.h"
|
|
#include "../../lib/filesystem/ResourcePath.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
class JsonNode;
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class CDefFile;
|
|
class RenderHandler;
|
|
|
|
/// Class for handling animation
|
|
class CAnimation
|
|
{
|
|
private:
|
|
//source[group][position] - location of this frame
|
|
std::map<size_t, std::vector <ImageLocator> > source;
|
|
|
|
//bitmap[group][position], store objects with loaded bitmaps
|
|
std::map<size_t, std::map<size_t, std::shared_ptr<IImage> > > images;
|
|
|
|
//animation file name
|
|
AnimationPath name;
|
|
|
|
EImageBlitMode mode;
|
|
|
|
// current player color, if any
|
|
PlayerColor player = PlayerColor::CANNOT_DETERMINE;
|
|
|
|
//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
|
|
bool loadFrame(size_t frame, size_t group);
|
|
|
|
//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
|
|
bool unloadFrame(size_t frame, size_t group);
|
|
|
|
//to get rid of copy-pasting error message :]
|
|
void printError(size_t frame, size_t group, std::string type) const;
|
|
|
|
std::shared_ptr<IImage> getImageImpl(size_t frame, size_t group=0, bool verbose=true);
|
|
|
|
ImageLocator getImageLocator(size_t frame, size_t group) const;
|
|
public:
|
|
CAnimation(const AnimationPath & Name, std::map<size_t, std::vector <ImageLocator> > layout, EImageBlitMode mode);
|
|
~CAnimation();
|
|
|
|
//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
|
|
//and loads it if animation is preloaded
|
|
void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
|
|
|
|
std::shared_ptr<IImage> getImage(size_t frame, size_t group=0, bool verbose=true);
|
|
|
|
void exportBitmaps(const boost::filesystem::path & path) const;
|
|
|
|
//total count of frames in group (including not loaded)
|
|
size_t size(size_t group=0) const;
|
|
|
|
void horizontalFlip(size_t frame, size_t group=0);
|
|
void verticalFlip(size_t frame, size_t group=0);
|
|
void horizontalFlip();
|
|
void verticalFlip();
|
|
void playerColored(PlayerColor player);
|
|
|
|
void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
|
|
};
|
|
|