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- All adventure map spells have most of their parameters in json. - Parameters of adventure map spells can now be defined separately per each mastery level. - It is now possible to add a new spell that will have effect similar to H3 adventure map spell
31 lines
847 B
C++
31 lines
847 B
C++
/*
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* RemoveObjectEffect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AdventureSpellEffect.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class RemoveObjectEffect final : public AdventureSpellRangedEffect
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{
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const CSpell * owner;
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std::vector<MapObjectID> removedObjects;
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MetaString failMessage;
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public:
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RemoveObjectEffect(const CSpell * s, const JsonNode & config);
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bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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};
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VCMI_LIB_NAMESPACE_END
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