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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/AI/Nullkiller
Xilmi 79fb5faa2e Fixed a freeze
It was happening when all slots were full but no unit even needed disbanding because the unit to be bought is part of the units that are inside of the existing slots.

(This commit contains excessive debugging but I don't want to remove it just yet incase another issue pops up.)
2024-12-13 12:23:13 +01:00
..
Analyzers Fixed a freeze 2024-12-13 12:23:13 +01:00
Behaviors Fixed and improved disband-logic 2024-12-13 00:09:10 +01:00
Engine Satisfy SonarCube 2024-12-12 14:58:29 +01:00
Goals Fixed a freeze 2024-12-13 12:23:13 +01:00
Helpers expose safeAttackRatio to AI config 2024-11-28 11:53:51 +00:00
Markers NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
Pathfinding AI can now disband units that block slots for buying better units 2024-12-12 20:06:33 +01:00
AIGateway.cpp Add option to recalculate hitmap on tile reveal 2024-12-01 21:50:28 +00:00
AIGateway.h IMarket suggestions 2024-08-20 18:49:48 +03:00
AIUtility.cpp expose safeAttackRatio to AI config 2024-11-28 11:53:51 +00:00
AIUtility.h Removed no longer used or redundant constants 2024-11-28 12:11:13 +00:00
CMakeLists.txt TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
main.cpp Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
pforeach.h NKAI: fix headless and compilation 2024-03-24 13:16:46 +02:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00