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games
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vcmi
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2025-01-18 03:21:27 +02:00
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vcmi
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server
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processors
History
Ivan Savenko
7a0726bcff
Apply x2 bonus only to creature growth of affected creature on new month
2024-09-04 19:46:15 +00:00
..
HeroPoolProcessor.cpp
Fixed visitation of configurable town buildings by newly recruited heroes
2024-08-14 17:03:25 +00:00
HeroPoolProcessor.h
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
NewTurnProcessor.cpp
Apply x2 bonus only to creature growth of affected creature on new month
2024-09-04 19:46:15 +00:00
NewTurnProcessor.h
Growth of town garrison in neutral towns now uses H3 logic
2024-08-29 15:22:31 +00:00
PlayerMessageProcessor.cpp
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
PlayerMessageProcessor.h
rework
2024-08-01 21:36:00 +02:00
TurnOrderProcessor.cpp
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
TurnOrderProcessor.h
Implemented simple versioning system for multiplayer
2024-05-29 20:08:32 +00:00