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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
Alexander Wilms 73019c204d Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = ":".join(line.split(":")[1:]).strip()

        print()
        print(path)
        print(original_code)
        prefix = "auto "
        if original_code.startswith("static"):
            static = True
        else:
            static = False

        cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
        print(cpp_type)

        if static:
            new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
        else:
            new_code = "auto "+ " ".join(original_code.split(" ")[1:])
        print(new_code)

        if True:
            with open(path, "r") as f:
                filedata = f.read()

            filedata = filedata.replace(original_code, new_code)

            with open(path, "w") as f:
                f.write(filedata)
2024-01-17 12:50:00 +00:00
..
battles Fixed Genie spellcasting logic to account for spell immunities 2023-12-24 01:13:19 +02:00
processors Remove duplicate semicolons 2024-01-16 19:02:39 +00:00
queries Allow timer pause pack on opening settings menu in battle 2023-11-27 20:27:10 +02:00
CGameHandler.cpp Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
CGameHandler.h Fixed potentially uninitialized class member 2023-12-17 19:44:45 +02:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
CVCMIServer.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
LobbyNetPackVisitors.h unlimited replay option 2023-12-28 20:48:19 +01:00
NetPacksLobbyServer.cpp unlimited replay option 2023-12-28 20:48:19 +01:00
NetPacksServer.cpp Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
ServerNetPackVisitors.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
ServerSpellCastEnvironment.cpp move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
ServerSpellCastEnvironment.h Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
StdInc.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp Use timers for turns only if turn timer is set and for pvp battles - 2023-12-22 18:40:28 +02:00
TurnTimerHandler.h propagate turn timer state every second to ensure correct UI 2023-12-22 18:40:28 +02:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00