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vcmi/client/windows/InfoWindows.cpp
Ivan Savenko 6d8e447ff3 Added new right-click popup to teleporters
Whirlpool, Subterranean Gates, and all Monoliths now show custom popup
on right-click that show all linked objects (exits and entrances).

Only revealed objects are visible, rest are hidden behind fow.

Exits, entrances, and bidirectional objects have different icon that
indicates direction.
2024-12-21 12:01:33 +00:00

446 lines
13 KiB
C++

/*
* InfoWindows.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InfoWindows.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../adventureMap/CMinimap.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/CComponent.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/Images.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/TextControls.h"
#include "../windows/CMessage.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../ConditionalWait.h"
#include "../../lib/gameState/InfoAboutArmy.h"
#include "../../lib/mapObjects/CGCreature.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjects/MiscObjects.h"
CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath, CFunctionList<void()>>> & Buttons, QueryID askID)
{
OBJECT_CONSTRUCTION;
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
ID = askID;
for(int i = 0; i < Buttons.size(); i++)
{
buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
if(!i && askID.getNum() >= 0)
buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
}
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
buttons.back()->addCallback([askID](){LOCPLINT->cb->selectionMade(0, askID);});
if(buttons.size() == 1)
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
if(buttons.size() == 2)
{
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
}
if(!comps.empty())
{
components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
for (auto & comp : comps)
comp->onChoose = [this](){ madeChoiceAndClose(); };
}
CMessage::drawIWindow(this, Text, player);
}
void CSelWindow::madeChoice()
{
if(ID.getNum() < 0)
return;
int ret = -1;
if(components)
ret = components->selectedIndex();
LOCPLINT->cb->selectionMade(ret + 1, ID);
}
void CSelWindow::madeChoiceAndClose()
{
madeChoice();
close();
}
CInfoWindow::CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
{
OBJECT_CONSTRUCTION;
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
ID = QueryID(-1);
for(const auto & Button : Buttons)
{
auto button = std::make_shared<CButton>(Point(0, 0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
button->setBorderColor(Colors::METALLIC_GOLD);
button->addCallback(Button.second); //each button will close the window apart from call-defined actions
buttons.push_back(button);
}
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
if(!text->slider)
{
int finalWidth = std::min(250, text->label->textSize.x + 32);
int finalHeight = text->label->textSize.y;
text->resize(Point(finalWidth, finalHeight));
}
if(buttons.size() == 1)
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
if(buttons.size() == 2)
{
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
}
if(!comps.empty())
components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
CMessage::drawIWindow(this, Text, player);
}
CInfoWindow::CInfoWindow()
{
ID = QueryID(-1);
}
void CInfoWindow::close()
{
WindowBase::close();
if(LOCPLINT)
LOCPLINT->showingDialog->setFree();
}
void CInfoWindow::showAll(Canvas & to)
{
CIntObject::showAll(to);
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
}
CInfoWindow::~CInfoWindow() = default;
void CInfoWindow::showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player)
{
GH.windows().pushWindow(CInfoWindow::create(text, player, components));
}
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player)
{
assert(!LOCPLINT || LOCPLINT->showingDialog->isBusy());
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
pom.emplace_back(AnimationPath::builtin("ICANCEL.DEF"), nullptr);
auto temp = std::make_shared<CInfoWindow>(text, player, components, pom);
temp->buttons[0]->addCallback(onYes);
temp->buttons[1]->addCallback(onNo);
GH.windows().pushWindow(temp);
}
std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string & text, PlayerColor playerID, const TCompsInfo & components)
{
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
return std::make_shared<CInfoWindow>(text, playerID, components, pom);
}
std::string CInfoWindow::genText(const std::string & title, const std::string & description)
{
return std::string("{") + title + "}" + "\n\n" + description;
}
bool CRClickPopup::isPopupWindow() const
{
return true;
}
void CRClickPopup::createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps)
{
PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
if(settings["session"]["spectate"].Bool()) //TODO: there must be better way to implement this
player = PlayerColor(1);
auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
temp->center(GH.getCursorPosition()); //center on mouse
#ifdef VCMI_MOBILE
temp->moveBy({0, -temp->pos.h / 2});
#endif
temp->fitToScreen(10);
GH.windows().createAndPushWindow<CRClickPopupInt>(temp);
}
void CRClickPopup::createAndPush(const std::string & txt, const std::shared_ptr<CComponent> & component)
{
CInfoWindow::TCompsInfo intComps;
intComps.push_back(component);
createAndPush(txt, intComps);
}
void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
{
auto iWin = createCustomInfoWindow(p, obj); //try get custom infowindow for this obj
if(iWin)
{
GH.windows().pushWindow(iWin);
}
else
{
std::vector<Component> components;
if(settings["general"]["enableUiEnhancements"].Bool())
{
if(LOCPLINT->localState->getCurrentHero())
components = obj->getPopupComponents(LOCPLINT->localState->getCurrentHero());
else
components = obj->getPopupComponents(LOCPLINT->playerID);
}
std::vector<std::shared_ptr<CComponent>> guiComponents;
for(auto & component : components)
guiComponents.push_back(std::make_shared<CComponent>(component));
if(LOCPLINT->localState->getCurrentHero())
CRClickPopup::createAndPush(obj->getPopupText(LOCPLINT->localState->getCurrentHero()), guiComponents);
else
CRClickPopup::createAndPush(obj->getPopupText(LOCPLINT->playerID), guiComponents);
}
}
CRClickPopupInt::CRClickPopupInt(const std::shared_ptr<CIntObject> & our) :
dragDistance(Point(0, 0))
{
addUsedEvents(DRAG_POPUP);
CCS->curh->hide();
inner = our;
addChild(our.get(), false);
}
CRClickPopupInt::~CRClickPopupInt()
{
CCS->curh->show();
}
void CRClickPopupInt::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
{
if(!settings["adventure"]["rightButtonDrag"].Bool())
return;
dragDistance += lastUpdateDistance;
if(dragDistance.length() > 16)
close();
}
void CInfoBoxPopup::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
{
if(!settings["adventure"]["rightButtonDrag"].Bool())
return;
dragDistance += lastUpdateDistance;
if(dragDistance.length() > 16)
close();
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), position)
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(town, iah, LOCPLINT->localState->getCurrentArmy()); //todo: should this be nearest hero?
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("HEROQVBK"), position)
{
InfoAboutHero iah;
LOCPLINT->cb->getHeroInfo(hero, iah, LOCPLINT->localState->getCurrentArmy()); //todo: should this be nearest hero?
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), position)
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(garr, iah);
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature)
: CWindowObject(RCLICK_POPUP | BORDERED, ImagePath::builtin("DIBOXBCK"), position)
{
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CreatureTooltip>(Point(9, 10), creature);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
TeleporterPopup::TeleporterPopup(const Point & position, const CGTeleport * teleporter)
: CWindowObject(BORDERED | RCLICK_POPUP)
{
OBJECT_CONSTRUCTION;
pos.w = 322;
pos.h = 200;
Rect areaSurface(11, 41, 144, 144);
Rect areaUnderground(167, 41, 144, 144);
Rect borderSurface(10, 40, 147, 147);
Rect borderUnderground(166, 40, 147, 147);
bool singleLevelMap = LOCPLINT->cb->getMapSize().y == 0;
if (singleLevelMap)
{
areaSurface.x += 144;
borderSurface.x += 144;
}
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
backgroundSurface = std::make_shared<TransparentFilledRectangle>(borderSurface, Colors::TRANSPARENCY, Colors::YELLOW);
surface = std::make_shared<CMinimapInstance>(areaSurface.topLeft(), areaSurface.dimensions(), 0);
if (!singleLevelMap)
{
backgroundUnderground = std::make_shared<TransparentFilledRectangle>(borderUnderground, Colors::TRANSPARENCY, Colors::YELLOW);
undergroud = std::make_shared<CMinimapInstance>(areaUnderground.topLeft(), areaUnderground.dimensions(), 1);
}
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, teleporter->getPopupText(LOCPLINT->playerID));
const auto & entrances = teleporter->getAllEntrances();
const auto & exits = teleporter->getAllExits();
std::set<ObjectInstanceID> allTeleporters;
allTeleporters.insert(entrances.begin(), entrances.end());
allTeleporters.insert(exits.begin(), exits.end());
for (const auto exit : allTeleporters)
{
const auto * exitObject = LOCPLINT->cb->getObj(exit, false);
if (!exitObject)
continue;
int3 position = exitObject->visitablePos();
int positionX = 144 * position.x / LOCPLINT->cb->getMapSize().x;
int positionY = 144 * position.y / LOCPLINT->cb->getMapSize().y;
Point iconPosition(positionX, positionY);
iconPosition -= Point(8,8); // compensate for 16x16 icon half-size
if (position.z == 0)
iconPosition += areaSurface.topLeft();
else
iconPosition += areaUnderground.topLeft();
ImagePath image;
if (!vstd::contains(entrances, exit))
image = ImagePath::builtin("portalExit");
else if (!vstd::contains(exits, exit))
image = ImagePath::builtin("portalEntrance");
else
image = ImagePath::builtin("portalBidirectional");
iconsOverlay.push_back(std::make_shared<CPicture>(image, iconPosition));
}
center(position);
}
std::shared_ptr<WindowBase>
CRClickPopup::createCustomInfoWindow(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
{
if(nullptr == specific)
specific = LOCPLINT->localState->getCurrentArmy();
if(nullptr == specific)
{
logGlobal->error("createCustomInfoWindow: no object to describe");
return nullptr;
}
switch(specific->ID)
{
case Obj::HERO:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
case Obj::TOWN:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
case Obj::MONSTER:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGCreature *>(specific));
case Obj::GARRISON:
case Obj::GARRISON2:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
case Obj::SUBTERRANEAN_GATE:
case Obj::WHIRLPOOL:
return std::make_shared<TeleporterPopup>(position, dynamic_cast<const CGTeleport *>(specific));
default:
return std::shared_ptr<WindowBase>();
}
}