mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
28 lines
930 B
C++
28 lines
930 B
C++
/*
|
|
* CMT.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
struct SDL_Texture;
|
|
struct SDL_Renderer;
|
|
struct SDL_Surface;
|
|
|
|
extern SDL_Texture * screenTexture;
|
|
extern SDL_Renderer * mainRenderer;
|
|
|
|
extern SDL_Surface *screen; // main screen surface
|
|
extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
|
|
extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
|
|
|
|
void handleQuit(bool ask = true);
|
|
|
|
/// Notify user about encoutered fatal error and terminate the game
|
|
/// TODO: decide on better location for this method
|
|
[[noreturn]] void handleFatalError(const std::string & message, bool terminate);
|