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CAnimation.cpp
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fix includes in client subdirectories
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2022-09-18 17:43:40 +03:00 |
CAnimation.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CCursorHandler.cpp
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Fixed lots of warnings.
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2020-10-04 02:20:18 -07:00 |
CCursorHandler.h
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Gui cleanup4 (#446)
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2018-07-25 01:36:48 +03:00 |
CGuiHandler.cpp
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Fix flickering in fullscreen
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2022-06-13 16:11:53 +03:00 |
CGuiHandler.h
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Separated battle control panel into new class, refactoring of
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2022-11-18 17:54:10 +02:00 |
CIntObject.cpp
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Separated battle control panel into new class, refactoring of
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2022-11-18 17:54:10 +02:00 |
CIntObject.h
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Separated battle control panel into new class, refactoring of
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2022-11-18 17:54:10 +02:00 |
Fonts.cpp
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Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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2020-10-05 16:28:28 -07:00 |
Fonts.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Geometries.cpp
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Code style: remove default value hints in definitions (#342)
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2017-07-15 14:08:20 +03:00 |
Geometries.h
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Warning fix (I moved C++17 and CI to another branch) (#739)
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2022-05-19 15:14:50 +03:00 |
NotificationHandler.cpp
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Tray notifications for MXE
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2022-05-14 13:23:09 +03:00 |
NotificationHandler.h
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tray notification for windows
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2022-05-14 13:23:09 +03:00 |
SDL_Compat.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
SDL_Extensions.cpp
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Fix parameter order in case of right-to-left lines, formatting
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2022-11-16 12:28:07 +02:00 |
SDL_Extensions.h
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Implemented ray-like projectiles for shooters
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2022-11-15 21:42:16 +02:00 |
SDL_Pixels.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |