mirror of
https://github.com/vcmi/vcmi.git
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754 lines
18 KiB
C++
754 lines
18 KiB
C++
/*
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* CMusicHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <SDL_mixer.h>
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#include <SDL_timer.h>
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#include "CMusicHandler.h"
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#include "CGameInfo.h"
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#include "renderSDL/SDLRWwrapper.h"
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#include "eventsSDL/InputHandler.h"
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#include "gui/CGuiHandler.h"
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#include "../lib/GameConstants.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/constants/StringConstants.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/TerrainHandler.h"
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#define VCMI_SOUND_NAME(x)
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#define VCMI_SOUND_FILE(y) #y,
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// sounds mapped to soundBase enum
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static const std::string sounds[] = {
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"", // invalid
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"", // todo
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VCMI_SOUND_LIST
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};
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#undef VCMI_SOUND_NAME
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#undef VCMI_SOUND_FILE
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void CAudioBase::init()
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{
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if (initialized)
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return;
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if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
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{
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logGlobal->error("Mix_OpenAudio error: %s", Mix_GetError());
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return;
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}
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initialized = true;
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}
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void CAudioBase::release()
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{
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if(!(CCS->soundh->initialized && CCS->musich->initialized))
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Mix_CloseAudio();
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initialized = false;
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}
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void CAudioBase::setVolume(ui32 percent)
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{
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if (percent > 100)
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percent = 100;
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volume = percent;
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}
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void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
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{
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setVolume((ui32)volumeNode.Float());
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}
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CSoundHandler::CSoundHandler():
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listener(settings.listen["general"]["sound"]),
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ambientConfig(JsonPath::builtin("config/ambientSounds.json"))
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{
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listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
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battleIntroSounds =
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{
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soundBase::battle00, soundBase::battle01,
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soundBase::battle02, soundBase::battle03, soundBase::battle04,
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soundBase::battle05, soundBase::battle06, soundBase::battle07
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};
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}
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void CSoundHandler::init()
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{
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CAudioBase::init();
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if(ambientConfig["allocateChannels"].isNumber())
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Mix_AllocateChannels((int)ambientConfig["allocateChannels"].Integer());
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if (initialized)
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{
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Mix_ChannelFinished([](int channel)
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{
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CCS->soundh->soundFinishedCallback(channel);
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});
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}
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}
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void CSoundHandler::release()
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{
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if (initialized)
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{
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Mix_HaltChannel(-1);
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for (auto &chunk : soundChunks)
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{
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if (chunk.second.first)
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Mix_FreeChunk(chunk.second.first);
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}
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}
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CAudioBase::release();
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}
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// Allocate an SDL chunk and cache it.
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Mix_Chunk *CSoundHandler::GetSoundChunk(const AudioPath & sound, bool cache)
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{
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try
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{
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if (cache && soundChunks.find(sound) != soundChunks.end())
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return soundChunks[sound].first;
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auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
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SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
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Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
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if (cache)
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soundChunks.insert({sound, std::make_pair (chunk, std::move (data.first))});
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return chunk;
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}
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catch(std::exception &e)
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{
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logGlobal->warn("Cannot get sound %s chunk: %s", sound.getOriginalName(), e.what());
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return nullptr;
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}
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}
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Mix_Chunk *CSoundHandler::GetSoundChunk(std::pair<std::unique_ptr<ui8 []>, si64> & data, bool cache)
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{
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try
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{
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std::vector<ui8> startBytes = std::vector<ui8>(data.first.get(), data.first.get() + std::min((si64)100, data.second));
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if (cache && soundChunksRaw.find(startBytes) != soundChunksRaw.end())
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return soundChunksRaw[startBytes].first;
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SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
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Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
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if (cache)
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soundChunksRaw.insert({startBytes, std::make_pair (chunk, std::move (data.first))});
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return chunk;
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}
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catch(std::exception &e)
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{
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logGlobal->warn("Cannot get sound chunk: %s", e.what());
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return nullptr;
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}
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}
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int CSoundHandler::ambientDistToVolume(int distance) const
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{
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const auto & distancesVector = ambientConfig["distances"].Vector();
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if(distance >= distancesVector.size())
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return 0;
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int volume = static_cast<int>(distancesVector[distance].Integer());
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return volume * (int)ambientConfig["volume"].Integer() / 100;
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}
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void CSoundHandler::ambientStopSound(const AudioPath & soundId)
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{
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stopSound(ambientChannels[soundId]);
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setChannelVolume(ambientChannels[soundId], volume);
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}
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uint32_t CSoundHandler::getSoundDurationMilliseconds(const AudioPath & sound)
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{
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if (!initialized || sound.empty())
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return 0;
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auto resourcePath = sound.addPrefix("SOUNDS/");
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if (!CResourceHandler::get()->existsResource(resourcePath))
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return 0;
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auto data = CResourceHandler::get()->load(resourcePath)->readAll();
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SDL_AudioSpec spec;
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uint32_t audioLen;
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uint8_t *audioBuf;
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uint32_t miliseconds = 0;
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if(SDL_LoadWAV_RW(SDL_RWFromMem(data.first.get(), (int)data.second), 1, &spec, &audioBuf, &audioLen) != nullptr)
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{
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SDL_FreeWAV(audioBuf);
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uint32_t sampleSize = SDL_AUDIO_BITSIZE(spec.format) / 8;
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uint32_t sampleCount = audioLen / sampleSize;
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uint32_t sampleLen = sampleCount / spec.channels;
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miliseconds = 1000 * sampleLen / spec.freq;
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}
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return miliseconds ;
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}
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// Plays a sound, and return its channel so we can fade it out later
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int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
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{
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assert(soundID < soundBase::sound_after_last);
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auto sound = AudioPath::builtin(sounds[soundID]);
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logGlobal->trace("Attempt to play sound %d with file name %s with cache", soundID, sound.getOriginalName());
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return playSound(sound, repeats, true);
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}
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int CSoundHandler::playSound(const AudioPath & sound, int repeats, bool cache)
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{
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if (!initialized || sound.empty())
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return -1;
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int channel;
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Mix_Chunk *chunk = GetSoundChunk(sound, cache);
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if (chunk)
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{
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channel = Mix_PlayChannel(-1, chunk, repeats);
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if (channel == -1)
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{
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logGlobal->error("Unable to play sound file %s , error %s", sound.getOriginalName(), Mix_GetError());
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if (!cache)
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Mix_FreeChunk(chunk);
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}
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else if (cache)
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initCallback(channel);
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else
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initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
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}
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else
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channel = -1;
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return channel;
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}
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int CSoundHandler::playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats, bool cache)
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{
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int channel = -1;
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if (Mix_Chunk *chunk = GetSoundChunk(data, cache))
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{
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channel = Mix_PlayChannel(-1, chunk, repeats);
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if (channel == -1)
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{
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logGlobal->error("Unable to play sound, error %s", Mix_GetError());
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if (!cache)
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Mix_FreeChunk(chunk);
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}
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else if (cache)
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initCallback(channel);
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else
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initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
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}
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return channel;
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}
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// Helper. Randomly select a sound from an array and play it
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int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
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{
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return playSound(*RandomGeneratorUtil::nextItem(sound_vec, CRandomGenerator::getDefault()));
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}
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void CSoundHandler::stopSound(int handler)
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{
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if (initialized && handler != -1)
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Mix_HaltChannel(handler);
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}
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// Sets the sound volume, from 0 (mute) to 100
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void CSoundHandler::setVolume(ui32 percent)
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{
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CAudioBase::setVolume(percent);
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if (initialized)
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{
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setChannelVolume(-1, volume);
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for (auto const & channel : channelVolumes)
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updateChannelVolume(channel.first);
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}
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}
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void CSoundHandler::updateChannelVolume(int channel)
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{
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if (channelVolumes.count(channel))
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setChannelVolume(channel, getVolume() * channelVolumes[channel] / 100);
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else
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setChannelVolume(channel, getVolume());
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}
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// Sets the sound volume, from 0 (mute) to 100
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void CSoundHandler::setChannelVolume(int channel, ui32 percent)
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{
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Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
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}
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void CSoundHandler::setCallback(int channel, std::function<void()> function)
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{
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boost::mutex::scoped_lock lockGuard(mutexCallbacks);
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auto iter = callbacks.find(channel);
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//channel not found. It may have finished so fire callback now
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if(iter == callbacks.end())
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function();
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else
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iter->second.push_back(function);
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}
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void CSoundHandler::resetCallback(int channel)
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{
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boost::mutex::scoped_lock lockGuard(mutexCallbacks);
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callbacks.erase(channel);
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}
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void CSoundHandler::soundFinishedCallback(int channel)
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{
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boost::mutex::scoped_lock lockGuard(mutexCallbacks);
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if (callbacks.count(channel) == 0)
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return;
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// store callbacks from container locally - SDL might reuse this channel for another sound
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// but do actualy execution in separate thread, to avoid potential deadlocks in case if callback requires locks of its own
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auto callback = callbacks.at(channel);
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callbacks.erase(channel);
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if (!callback.empty())
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{
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GH.dispatchMainThread([callback](){
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for (auto entry : callback)
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entry();
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});
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}
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}
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void CSoundHandler::initCallback(int channel)
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{
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boost::mutex::scoped_lock lockGuard(mutexCallbacks);
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assert(callbacks.count(channel) == 0);
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callbacks[channel] = {};
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}
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void CSoundHandler::initCallback(int channel, const std::function<void()> & function)
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{
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boost::mutex::scoped_lock lockGuard(mutexCallbacks);
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assert(callbacks.count(channel) == 0);
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callbacks[channel].push_back(function);
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}
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int CSoundHandler::ambientGetRange() const
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{
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return static_cast<int>(ambientConfig["range"].Integer());
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}
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void CSoundHandler::ambientUpdateChannels(std::map<AudioPath, int> soundsArg)
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{
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boost::mutex::scoped_lock guard(mutex);
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std::vector<AudioPath> stoppedSounds;
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for(auto & pair : ambientChannels)
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{
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const auto & soundId = pair.first;
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const int channel = pair.second;
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if(!vstd::contains(soundsArg, soundId))
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{
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ambientStopSound(soundId);
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stoppedSounds.push_back(soundId);
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}
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else
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{
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int volume = ambientDistToVolume(soundsArg[soundId]);
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channelVolumes[channel] = volume;
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updateChannelVolume(channel);
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}
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}
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for(auto soundId : stoppedSounds)
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{
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channelVolumes.erase(ambientChannels[soundId]);
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ambientChannels.erase(soundId);
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}
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for(auto & pair : soundsArg)
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{
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const auto & soundId = pair.first;
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const int distance = pair.second;
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if(!vstd::contains(ambientChannels, soundId))
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{
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int channel = playSound(soundId, -1);
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int volume = ambientDistToVolume(distance);
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channelVolumes[channel] = volume;
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updateChannelVolume(channel);
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ambientChannels[soundId] = channel;
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}
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}
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}
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void CSoundHandler::ambientStopAllChannels()
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{
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boost::mutex::scoped_lock guard(mutex);
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for(auto ch : ambientChannels)
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{
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ambientStopSound(ch.first);
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}
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channelVolumes.clear();
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ambientChannels.clear();
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}
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void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
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{
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setVolume((ui32)volumeNode.Float());
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}
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CMusicHandler::CMusicHandler():
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listener(settings.listen["general"]["music"])
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{
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listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
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auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourcePath & id) -> bool
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{
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if(id.getType() != EResType::SOUND)
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return false;
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if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
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return false;
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logGlobal->trace("Found music file %s", id.getName());
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return true;
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});
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for(const ResourcePath & file : mp3files)
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{
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if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
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addEntryToSet("battle", AudioPath::fromResource(file));
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else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
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addEntryToSet("enemy-turn", AudioPath::fromResource(file));
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}
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}
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void CMusicHandler::loadTerrainMusicThemes()
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{
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for (const auto & terrain : CGI->terrainTypeHandler->objects)
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{
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addEntryToSet("terrain_" + terrain->getJsonKey(), terrain->musicFilename);
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}
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}
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void CMusicHandler::addEntryToSet(const std::string & set, const AudioPath & musicURI)
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{
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musicsSet[set].push_back(musicURI);
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}
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void CMusicHandler::init()
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{
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CAudioBase::init();
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if (initialized)
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{
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Mix_HookMusicFinished([]()
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{
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CCS->musich->musicFinishedCallback();
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});
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}
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}
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void CMusicHandler::release()
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{
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if (initialized)
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{
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boost::mutex::scoped_lock guard(mutex);
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Mix_HookMusicFinished(nullptr);
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current->stop();
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current.reset();
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next.reset();
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}
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CAudioBase::release();
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}
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void CMusicHandler::playMusic(const AudioPath & musicURI, bool loop, bool fromStart)
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{
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boost::mutex::scoped_lock guard(mutex);
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if (current && current->isPlaying() && current->isTrack(musicURI))
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return;
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queueNext(this, "", musicURI, loop, fromStart);
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}
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void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart)
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{
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playMusicFromSet(musicSet + "_" + entryID, loop, fromStart);
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}
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void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
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{
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boost::mutex::scoped_lock guard(mutex);
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auto selectedSet = musicsSet.find(whichSet);
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if (selectedSet == musicsSet.end())
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{
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logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
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return;
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}
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if (current && current->isPlaying() && current->isSet(whichSet))
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return;
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// in this mode - play random track from set
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queueNext(this, whichSet, AudioPath(), loop, fromStart);
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}
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void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
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{
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if (!initialized)
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return;
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next = std::move(queued);
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if (current.get() == nullptr || !current->stop(1000))
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{
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current.reset(next.release());
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current->play();
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}
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}
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void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart)
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{
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queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
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}
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void CMusicHandler::stopMusic(int fade_ms)
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{
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if (!initialized)
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return;
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boost::mutex::scoped_lock guard(mutex);
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if (current.get() != nullptr)
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current->stop(fade_ms);
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next.reset();
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}
|
|
|
|
void CMusicHandler::setVolume(ui32 percent)
|
|
{
|
|
CAudioBase::setVolume(percent);
|
|
|
|
if (initialized)
|
|
Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
|
|
}
|
|
|
|
void CMusicHandler::musicFinishedCallback()
|
|
{
|
|
// call music restart in separate thread to avoid deadlock in some cases
|
|
// It is possible for:
|
|
// 1) SDL thread to call this method on end of playback
|
|
// 2) VCMI code to call queueNext() method to queue new file
|
|
// this leads to:
|
|
// 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
|
|
// 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
|
|
|
|
GH.dispatchMainThread([this]()
|
|
{
|
|
boost::unique_lock lockGuard(mutex);
|
|
if (current.get() != nullptr)
|
|
{
|
|
// if music is looped, play it again
|
|
if (current->play())
|
|
return;
|
|
else
|
|
current.reset();
|
|
}
|
|
|
|
if (current.get() == nullptr && next.get() != nullptr)
|
|
{
|
|
current.reset(next.release());
|
|
current->play();
|
|
}
|
|
});
|
|
}
|
|
|
|
MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart):
|
|
owner(owner),
|
|
music(nullptr),
|
|
playing(false),
|
|
startTime(uint32_t(-1)),
|
|
startPosition(0),
|
|
loop(looped ? -1 : 1),
|
|
fromStart(fromStart),
|
|
setName(std::move(setName))
|
|
{
|
|
if (!musicURI.empty())
|
|
load(std::move(musicURI));
|
|
}
|
|
MusicEntry::~MusicEntry()
|
|
{
|
|
if (playing && loop > 0)
|
|
{
|
|
assert(0);
|
|
logGlobal->error("Attempt to delete music while playing!");
|
|
Mix_HaltMusic();
|
|
}
|
|
|
|
if (loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
|
|
{
|
|
assert(0);
|
|
logGlobal->error("Attempt to delete music while fading out!");
|
|
Mix_HaltMusic();
|
|
}
|
|
|
|
logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
|
|
if (music)
|
|
Mix_FreeMusic(music);
|
|
}
|
|
|
|
void MusicEntry::load(const AudioPath & musicURI)
|
|
{
|
|
if (music)
|
|
{
|
|
logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
|
|
Mix_FreeMusic(music);
|
|
music = nullptr;
|
|
}
|
|
|
|
if (CResourceHandler::get()->existsResource(musicURI))
|
|
currentName = musicURI;
|
|
else
|
|
currentName = musicURI.addPrefix("MUSIC/");
|
|
|
|
music = nullptr;
|
|
|
|
logGlobal->trace("Loading music file %s", currentName.getOriginalName());
|
|
|
|
try
|
|
{
|
|
auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(currentName));
|
|
music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, currentName.getOriginalName());
|
|
logGlobal->error("Exception: %s", e.what());
|
|
}
|
|
|
|
if(!music)
|
|
{
|
|
logGlobal->warn("Warning: Cannot open %s: %s", currentName.getOriginalName(), Mix_GetError());
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool MusicEntry::play()
|
|
{
|
|
if (!(loop--) && music) //already played once - return
|
|
return false;
|
|
|
|
if (!setName.empty())
|
|
{
|
|
const auto & set = owner->musicsSet[setName];
|
|
const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
|
|
load(*iter);
|
|
}
|
|
|
|
logGlobal->trace("Playing music file %s", currentName.getOriginalName());
|
|
|
|
if (!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
|
|
{
|
|
float timeToStart = owner->trackPositions[currentName];
|
|
startPosition = std::round(timeToStart * 1000);
|
|
|
|
// erase stored position:
|
|
// if music track will be interrupted again - new position will be written in stop() method
|
|
// if music track is not interrupted and will finish by timeout/end of file - it will restart from begginning as it should
|
|
owner->trackPositions.erase(owner->trackPositions.find(currentName));
|
|
|
|
if (Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
|
|
{
|
|
logGlobal->error("Unable to play music (%s)", Mix_GetError());
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
startPosition = 0;
|
|
|
|
if(Mix_PlayMusic(music, 1) == -1)
|
|
{
|
|
logGlobal->error("Unable to play music (%s)", Mix_GetError());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
startTime = GH.input().getTicks();
|
|
|
|
playing = true;
|
|
return true;
|
|
}
|
|
|
|
bool MusicEntry::stop(int fade_ms)
|
|
{
|
|
if (Mix_PlayingMusic())
|
|
{
|
|
playing = false;
|
|
loop = 0;
|
|
uint32_t endTime = GH.input().getTicks();
|
|
assert(startTime != uint32_t(-1));
|
|
float playDuration = (endTime - startTime + startPosition) / 1000.f;
|
|
owner->trackPositions[currentName] = playDuration;
|
|
logGlobal->trace("Stopping music file %s at %f", currentName.getOriginalName(), playDuration);
|
|
|
|
Mix_FadeOutMusic(fade_ms);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MusicEntry::isPlaying()
|
|
{
|
|
return playing;
|
|
}
|
|
|
|
bool MusicEntry::isSet(std::string set)
|
|
{
|
|
return !setName.empty() && set == setName;
|
|
}
|
|
|
|
bool MusicEntry::isTrack(const AudioPath & track)
|
|
{
|
|
return setName.empty() && track == currentName;
|
|
}
|