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vcmi/mapeditor/inspector/townspellswidget.cpp
2024-07-28 16:28:21 +02:00

172 lines
5.2 KiB
C++

/*
* townspellswidget.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "townspellswidget.h"
#include "ui_townspellswidget.h"
#include "inspector.h"
#include "../../lib/constants/StringConstants.h"
#include "../../lib/spells/CSpellHandler.h"
TownSpellsWidget::TownSpellsWidget(CGTownInstance & town, QWidget * parent) :
QDialog(parent),
ui(new Ui::TownSpellsWidget),
town(town)
{
ui->setupUi(this);
BuildingID mageGuilds[] = {BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4, BuildingID::MAGES_GUILD_5};
for (int i = 0; i < GameConstants::SPELL_LEVELS; i++)
{
ui->tabWidget->setTabEnabled(i, vstd::contains(town.getTown()->buildings, mageGuilds[i]));
}
}
TownSpellsWidget::~TownSpellsWidget()
{
delete ui;
}
void TownSpellsWidget::obtainData()
{
initSpellLists();
if (vstd::contains(town.possibleSpells, SpellID::PRESET)) {
ui->customizeSpells->setChecked(true);
}
else
{
ui->customizeSpells->setChecked(false);
ui->tabWidget->setEnabled(false);
}
}
void TownSpellsWidget::resetSpells()
{
town.possibleSpells.clear();
town.obligatorySpells.clear();
for (auto spell : VLC->spellh->objects)
{
if (!spell->isSpecial() && !spell->isCreatureAbility())
town.possibleSpells.push_back(spell->id);
}
}
void TownSpellsWidget::initSpellLists()
{
QListWidget * possibleSpellLists[] = { ui->possibleSpellList1, ui->possibleSpellList2, ui->possibleSpellList3, ui->possibleSpellList4, ui->possibleSpellList5 };
QListWidget * requiredSpellLists[] = { ui->requiredSpellList1, ui->requiredSpellList2, ui->requiredSpellList3, ui->requiredSpellList4, ui->requiredSpellList5 };
auto spells = VLC->spellh->objects;
for (int i = 0; i < GameConstants::SPELL_LEVELS; i++)
{
std::vector<std::shared_ptr<CSpell>> spellsByLevel;
auto getSpellsByLevel = [i](auto spell) {
return spell->getLevel() == i + 1 && !spell->isSpecial() && !spell->isCreatureAbility();
};
vstd::copy_if(spells, std::back_inserter(spellsByLevel), getSpellsByLevel);
possibleSpellLists[i]->clear();
requiredSpellLists[i]->clear();
for (auto spell : spellsByLevel)
{
auto * possibleItem = new QListWidgetItem(QString::fromStdString(spell->getNameTranslated()));
possibleItem->setData(Qt::UserRole, QVariant::fromValue(spell->getIndex()));
possibleItem->setFlags(possibleItem->flags() | Qt::ItemIsUserCheckable);
possibleItem->setCheckState(vstd::contains(town.possibleSpells, spell->getId()) ? Qt::Checked : Qt::Unchecked);
possibleSpellLists[i]->addItem(possibleItem);
auto * requiredItem = new QListWidgetItem(QString::fromStdString(spell->getNameTranslated()));
requiredItem->setData(Qt::UserRole, QVariant::fromValue(spell->getIndex()));
requiredItem->setFlags(requiredItem->flags() | Qt::ItemIsUserCheckable);
requiredItem->setCheckState(vstd::contains(town.obligatorySpells, spell->getId()) ? Qt::Checked : Qt::Unchecked);
requiredSpellLists[i]->addItem(requiredItem);
}
}
}
void TownSpellsWidget::commitChanges()
{
if (!ui->tabWidget->isEnabled())
{
resetSpells();
return;
}
town.possibleSpells.clear();
town.obligatorySpells.clear();
town.possibleSpells.push_back(SpellID::PRESET);
QListWidget * possibleSpellLists[] = { ui->possibleSpellList1, ui->possibleSpellList2, ui->possibleSpellList3, ui->possibleSpellList4, ui->possibleSpellList5 };
QListWidget * requiredSpellLists[] = { ui->requiredSpellList1, ui->requiredSpellList2, ui->requiredSpellList3, ui->requiredSpellList4, ui->requiredSpellList5 };
for (auto spellList : possibleSpellLists)
{
for (int i = 0; i < spellList->count(); i++)
{
auto * item = spellList->item(i);
if (item->checkState() == Qt::Checked)
{
town.possibleSpells.push_back(item->data(Qt::UserRole).toInt());
}
}
}
for (auto spellList : requiredSpellLists)
{
for (int i = 0; i < spellList->count(); i++)
{
auto * item = spellList->item(i);
if (item->checkState() == Qt::Checked)
{
town.obligatorySpells.push_back(item->data(Qt::UserRole).toInt());
}
}
}
}
void TownSpellsWidget::on_customizeSpells_toggled(bool checked)
{
if (checked)
{
town.possibleSpells.push_back(SpellID::PRESET);
}
else
{
resetSpells();
}
ui->tabWidget->setEnabled(checked);
initSpellLists();
}
TownSpellsDelegate::TownSpellsDelegate(CGTownInstance & town) : town(town), QStyledItemDelegate()
{
}
QWidget * TownSpellsDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
{
return new TownSpellsWidget(town, parent);
}
void TownSpellsDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
{
if (auto * ed = qobject_cast<TownSpellsWidget *>(editor))
{
ed->obtainData();
}
else
{
QStyledItemDelegate::setEditorData(editor, index);
}
}
void TownSpellsDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
{
if (auto * ed = qobject_cast<TownSpellsWidget *>(editor))
{
ed->commitChanges();
}
else
{
QStyledItemDelegate::setModelData(editor, model, index);
}
}