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vcmi/lib/battle/BattleAttackInfo.h
Victor Luchits be10694b73 Some changes to make the battle AI smarter
- the AI will now consider attacking multiple units
- the preferred strategy now is to minimize collateral damage rather than to maximize damage to enemy units alone
- attacks that block enemy shooters will be prioritized over other attacks in cases when shooters have weaker melee attacks
2020-05-05 17:53:03 +03:00

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C++

/*
* BattleAttackInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
namespace battle
{
class Unit;
class CUnitState;
}
#include "BattleHex.h"
struct DLL_LINKAGE BattleAttackInfo
{
const battle::Unit * attacker;
const battle::Unit * defender;
BattleHex attackerPos;
BattleHex defenderPos;
bool shooting;
int chargedFields;
double additiveBonus;
double multBonus;
BattleAttackInfo(const battle::Unit * Attacker, const battle::Unit * Defender, bool Shooting = false);
BattleAttackInfo reverse() const;
};