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6da7c9ccb5
random map generator refactoring and improvements
36 lines
811 B
C++
36 lines
811 B
C++
/*
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* TerrainPainter.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TerrainPainter.h"
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#include "TownPlacer.h"
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#include "WaterAdopter.h"
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#include "WaterProxy.h"
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#include "ConnectionsPlacer.h"
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#include "ObjectManager.h"
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#include "Functions.h"
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#include "CMapGenerator.h"
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#include "RmgMap.h"
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void TerrainPainter::process()
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{
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initTerrainType(zone, generator);
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paintZoneTerrain(zone, generator.rand, map, zone.getTerrainType());
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}
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void TerrainPainter::init()
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{
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DEPENDENCY(TownPlacer);
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DEPENDENCY_ALL(WaterAdopter);
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POSTFUNCTION_ALL(WaterProxy);
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POSTFUNCTION_ALL(ConnectionsPlacer);
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POSTFUNCTION(ObjectManager);
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}
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