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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
154 lines
3.6 KiB
C++
154 lines
3.6 KiB
C++
/*
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* JsonSerializeFormat.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "JsonSerializeFormat.h"
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#include "../JsonNode.h"
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//JsonSerializeHelper
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JsonSerializeHelper::JsonSerializeHelper(JsonSerializeHelper && other):
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owner(other.owner),
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restoreState(false)
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{
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std::swap(restoreState, other.restoreState);
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}
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JsonSerializeHelper::~JsonSerializeHelper()
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{
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if(restoreState)
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owner->pop();
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}
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JsonSerializeFormat * JsonSerializeHelper::operator->()
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{
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return owner;
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}
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JsonSerializeHelper::JsonSerializeHelper(JsonSerializeFormat * owner_)
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: owner(owner_),
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restoreState(true)
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{
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}
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//JsonStructSerializer
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JsonStructSerializer::JsonStructSerializer(JsonStructSerializer && other)
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: JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other)))
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{
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}
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JsonStructSerializer::JsonStructSerializer(JsonSerializeFormat * owner_)
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: JsonSerializeHelper(owner_)
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{
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}
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JsonStructSerializer::~JsonStructSerializer()
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{
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}
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//JsonArraySerializer
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JsonArraySerializer::JsonArraySerializer(JsonArraySerializer && other)
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: JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other)))
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{
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}
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JsonArraySerializer::JsonArraySerializer(JsonSerializeFormat * owner_):
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JsonSerializeHelper(owner_)
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{
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thisNode = &owner->getCurrent();
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}
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JsonStructSerializer JsonArraySerializer::enterStruct(const size_t index)
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{
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owner->pushArrayElement(index);
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return JsonStructSerializer(owner);
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}
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JsonArraySerializer JsonArraySerializer::enterArray(const size_t index)
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{
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owner->pushArrayElement(index);
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return JsonArraySerializer(owner);
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}
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void JsonArraySerializer::serializeString(const size_t index, std::string & value)
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{
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owner->pushArrayElement(index);
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owner->serializeInternal(value);
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owner->pop();
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}
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void JsonArraySerializer::serializeInt64(const size_t index, int64_t & value)
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{
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owner->pushArrayElement(index);
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owner->serializeInternal(value);
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owner->pop();
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}
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void JsonArraySerializer::resize(const size_t newSize)
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{
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resize(newSize, JsonNode::JsonType::DATA_NULL);
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}
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void JsonArraySerializer::resize(const size_t newSize, JsonNode::JsonType type)
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{
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owner->resizeCurrent(newSize, type);
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}
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size_t JsonArraySerializer::size() const
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{
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return thisNode->Vector().size();
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}
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//JsonSerializeFormat::LIC
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JsonSerializeFormat::LIC::LIC(const std::vector<bool> & Standard, const TDecoder Decoder, const TEncoder Encoder):
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standard(Standard), decoder(Decoder), encoder(Encoder)
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{
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any.resize(standard.size(), false);
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all.resize(standard.size(), false);
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none.resize(standard.size(), false);
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}
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JsonSerializeFormat::LICSet::LICSet(const std::set<si32>& Standard, const TDecoder Decoder, const TEncoder Encoder):
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standard(Standard), decoder(Decoder), encoder(Encoder)
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{
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}
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//JsonSerializeFormat
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JsonSerializeFormat::JsonSerializeFormat(const IInstanceResolver * instanceResolver_, const bool saving_, const bool updating_)
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: saving(saving_),
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updating(updating_),
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instanceResolver(instanceResolver_)
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{
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}
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JsonStructSerializer JsonSerializeFormat::enterStruct(const std::string & fieldName)
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{
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pushStruct(fieldName);
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return JsonStructSerializer(this);
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}
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JsonArraySerializer JsonSerializeFormat::enterArray(const std::string & fieldName)
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{
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pushArray(fieldName);
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return JsonArraySerializer(this);
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}
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void JsonSerializeFormat::serializeBool(const std::string & fieldName, bool & value)
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{
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serializeBool<bool>(fieldName, value, true, false, false);
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}
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void JsonSerializeFormat::serializeBool(const std::string & fieldName, bool & value, const bool defaultValue)
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{
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serializeBool<bool>(fieldName, value, true, false, defaultValue);
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}
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