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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
45 lines
2.2 KiB
C++
45 lines
2.2 KiB
C++
/*
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* JsonUpdater.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "JsonTreeSerializer.h"
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class CBonusSystemNode;
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class DLL_LINKAGE JsonUpdater: public JsonTreeSerializer<const JsonNode *>
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{
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public:
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JsonUpdater(const IInstanceResolver * instanceResolver_, const JsonNode & root_);
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void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
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void serializeLIC(const std::string & fieldName, LIC & value) override;
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void serializeLIC(const std::string & fieldName, LICSet & value) override;
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void serializeString(const std::string & fieldName, std::string & value) override;
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void serializeRaw(const std::string & fieldName, JsonNode & value, const boost::optional<const JsonNode &> defaultValue) override;
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void serializeBonuses(const std::string & fieldName, CBonusSystemNode * value);
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protected:
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void serializeInternal(const std::string & fieldName, boost::logic::tribool & value) override;
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void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const TDecoder & decoder, const TEncoder & encoder) override;
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void serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder) override;
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void serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue) override;
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void serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> & defaultValue) override;
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void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap) override;
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void serializeInternal(std::string & value) override;
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void serializeInternal(int64_t & value) override;
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private:
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void readLICPart(const JsonNode & part, const TDecoder & decoder, const bool val, std::vector<bool> & value);
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void readLICPart(const JsonNode & part, const TDecoder & decoder, std::set<si32> & value);
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};
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