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* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args. |
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.. | ||
Catapult.cpp | ||
Catapult.h | ||
Clone.cpp | ||
Clone.h | ||
Damage.cpp | ||
Damage.h | ||
Dispel.cpp | ||
Dispel.h | ||
Effect.cpp | ||
Effect.h | ||
Effects.cpp | ||
Effects.h | ||
EffectsFwd.h | ||
Heal.cpp | ||
Heal.h | ||
LocationEffect.cpp | ||
LocationEffect.h | ||
Obstacle.cpp | ||
Obstacle.h | ||
Registry.cpp | ||
Registry.h | ||
RemoveObstacle.cpp | ||
RemoveObstacle.h | ||
Sacrifice.cpp | ||
Sacrifice.h | ||
Summon.cpp | ||
Summon.h | ||
Teleport.cpp | ||
Teleport.h | ||
Timed.cpp | ||
Timed.h | ||
UnitEffect.cpp | ||
UnitEffect.h |